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Returning 35 results for 'constant ride gain to have relying'.
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Monsters
Bigby Presents: Glory of the Giants
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
Monsters
Guildmasters’ Guide to Ravnica
mount gain advantage on Dexterity saving throws.Multiattack. The specter makes two scythe attacks.
Scythe. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Scythe
memory of that hour. The creature regains the memory only if the specter dies within the next 24 hours.The Nightveil specters of Ravnica are hooded, undead guardians that ride flying creatures called
Magic Items
Bigby Presents: Glory of the Giants
Modeled after the formidable spiked tower shields wielded by some fire giants, this iron shield emanates a constant warmth.
You can use a bonus action to activate the shield, causing glowing lava to
flow through the shield’s grooves for 1 minute. While the shield is active, you gain the following benefits:
Blazing Soul. You have immunity to fire damage.
Cleansing Fire. As an action, you
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
Classes
Fizban's Treasury of Dragons
-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.
Consider the source of the
Species
Van Richten’s Guide to Ravenloft
overindulge their thirst risk losing control and forever viewing others as prey. Those who resist might find exceptional ways of controlling their urges or suppress them through constant, molar-grinding
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
Backgrounds
Guildmasters’ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater
Magic Items
Tasha’s Cauldron of Everything
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Monsters
Fizban's Treasury of Dragons
realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Troglodyte
Legacy
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Monsters
Monster Manual (2014)
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
Equipment
Twinblades are martial melee weapons; double-bladed polearms that rely on the user’s dexterity to keep them in constant motion. They have the finesse and two-handed properties, and deal 2d4
whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with twinblades. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling
Skulker
Legacy
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Feats
Player’s Handbook (2014)
You are expert at slinking through shadows. You gain the following benefits:
You can try to hide when you are lightly obscured from the creature from which you are hiding.
When you are hidden
from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position.
Dim light doesn't impose disadvantage on your Wisdom (Perception) checks relying on sight.
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
blank slate. It thus encourages its wielder to engage in constant destruction, claiming that this will allow the creation of a more superior vision from the ruin of what came before.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skulker Prerequisite: Dexterity 13 or higher You are expert at slinking through shadows. You gain the following benefits: You can try to hide when you are lightly obscured from the creature from
which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn’t reveal your position. Dim light doesn’t impose disadvantage on your Wisdom (Perception) checks relying on sight.
feats
Wayfinder's Guide to Eberron
You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits:
Increase your Constitution score by 1, to a maximum of 20
mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mismatched porcelain cups.
This ride costs 1 ticket punch. The ride is managed by a friendly goblin noncombatant named Treaclewise (chaotic good), who wears bright yellow butterfly wings and carries a
ride works, he might say the following: “Toil and trouble” instead of “bubble” “Gnarly tree knot” instead of “teapot” “Bramble thicket” instead of “ticket” If a character engages with Treaclewise in
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
human society, so they gain influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods.
From Calimshan and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Movement and Position In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
Orc
Legacy
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Species
Volo's Guide to Monsters
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
stand against the wave.
Orc Culture and Beliefs
Orcs live in constant fear of their gods, and their behavior is rooted in that mentality. They believe that they can see the influence of the gods
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exceptional ways of controlling their urges or suppress them through constant, molar-grinding restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to
indulge. While many dhampirs thirst for blood, your character might otherwise gain sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
operate alone, relying on their wits and extensive information networks to gain an advantage over their enemies. They know that knowledge is power, so gathering intelligence beforehand is paramount to
and identities to gain access to carefully guarded secrets such as ancestral maps, buried cities, and mages’ keeps. The bond between Harpers is strong, and their friendships are nigh unbreakable. Rarely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dramatic locations. Action doesn’t have to mean combat, but ensuring that the world is in constant motion around the player characters is a good way to keep their interest high. Kicking Off the Action When
you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Feat: Aberrant Dragonmark Prerequisite: No other dragonmark You have manifested an aberrant dragonmark. Determine its appearance and the flaw associated with it. You gain the following benefits
spells. When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and roll it. If you roll an even number, you gain a number of temporary hit points equal to the number
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
bushy eyebrows, wears a pointy hat, and holds a large clockwork contraption shaped like a giant eye.
This ride costs 1 ticket punch. The mine is the brainchild of an eccentric dwarf named Zephixo—the
to write down their character’s name alongside the name of a creature the character fears. Collect their notes and refer to them during the ride. Characters who don’t gaze into the All-Seeing Eye can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguul Characters Darguun is a logical point of origin for goblin, hobgoblin, or bugbear characters. When creating a Ghaal’dar character from Darguun, consider the following: Constant Struggle
. Among the Ghaal’dar, you must constantly prove your strength and skill to gain and hold the respect of your kin. Ghaal’dar rarely kill in a casual battle; you might fight to prove a point but kill only
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ride on the lake. All four are dressed in soiled garb typical of members of the Soggy Court. In croaking Sylvan, they say, “Welcome to Downfall, travelers.” If the characters don’t attack immediately
rigging makes such a climb possible.
The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents.
As long as the balloon or basket has at least 1 hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Currents Ocean water is moved by wind and tides to create constant river-like flows called currents. Tidal currents are typically the strongest. They’re usually found within 50 miles of shore and at
their crew’s quality score decreased by 1. Creatures that fail gain one level of exhaustion. The DC for this saving throw is 10 + 1 for every consecutive hour spent fighting the current. Submerged in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
. Usually, changes involving dramatic elements take effect at the end of each of the trap’s turns or in response to the characters’ actions. Constant Elements. A complex trap poses a threat even when it is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A Purple Dragon knight inspires greatness
high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded
gain the following benefits: Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you. Tongue of Dragons. You learn to speak, read, and write Draconic or one other language of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
jetty extends ahead, at the end of which a waiting swan preens its feathers.
Riding a gondola costs 1 ticket punch. Each ride is an hour long; it starts and ends at the jetty, and the gondola follows
, note the names of any characters who impress Feathereen with their conversation. These characters gain debating talents that might prove useful in chapter 5 (see area P41). Development If the