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Returning 35 results for 'constant warrior robbery'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what they mean. Be clear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Strahd von Zarovich A brilliant thinker and capable warrior in life, Strahd von Zarovich (STRAWD von zuh-ROH-vitch or ZAR-oh-vitch) fought in countless battles for his people. After a long life of
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Strahd von Zarovich A brilliant thinker and capable warrior in life, Strahd von Zarovich (STRAWD von zuh-ROH-vitch or ZAR-oh-vitch) fought in countless battles for his people. After a long life of
constant companion. In his brother, Strahd saw everything he was not. Resentment colored their relationship and eventually turned into hatred. Strahd’s beloved, Tatyana, spurned Strahd for Sergei, whom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some are buried in old tombs near town. One such tomb is the final resting place of a forgotten noble who was a warrior in his day. If the characters scout the area before entering the tomb passage
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some are buried in old tombs near town. One such tomb is the final resting place of a forgotten noble who was a warrior in his day. If the characters scout the area before entering the tomb passage
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vampires “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
air. STRAHD VON ZAROVICH
A brilliant thinker and capable warrior in life, Strahd von Zarovich fought in countless battles for his people. When war and killing finally stripped him of his youth and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Although an illusion disguises her deathless state, Ramya constantly feels the chill in her bones and her own crumbling flesh. Her existence has becomes one of constant struggle, doubt, and defeat as her
thousands of them having died in her service. These soldiers’ loyalty follows them into death. Any living soldier who dies in Ramya’s service returns to life as an Undead warrior—a skeleton or wight—on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Vampires “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
air. STRAHD VON ZAROVICH
A brilliant thinker and capable warrior in life, Strahd von Zarovich fought in countless battles for his people. When war and killing finally stripped him of his youth and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Although an illusion disguises her deathless state, Ramya constantly feels the chill in her bones and her own crumbling flesh. Her existence has becomes one of constant struggle, doubt, and defeat as her
thousands of them having died in her service. These soldiers’ loyalty follows them into death. Any living soldier who dies in Ramya’s service returns to life as an Undead warrior—a skeleton or wight—on the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
base of Sablereach. Six iron blastgates bore through the ebony arm, each spewing a constant jet of bitingly cold wind that wails as it exits. Those stalwart enough to reach a blastgate can eventually
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlam’s residents just as they do its structures. The citizens’ patience, manners, and joy dwindle in
base of Sablereach. Six iron blastgates bore through the ebony arm, each spewing a constant jet of bitingly cold wind that wails as it exits. Those stalwart enough to reach a blastgate can eventually
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep.
4 Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep.
4 Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was
.
10 Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
constant presence of the Watch — which exclusively patrols that district — goes far toward assuring their security. As a side effect, it also means many patriars go months without engaging with the
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vigilant warrior; the clan needs a wide range of labor and talents to meet all the needs of the group. Filling the second role are an equally large number of dwarves whose occupations involve the crafting of
craft like any other activity, calling for careful practice and constant attention to detail in order to yield the best, most satisfying results. Young nobles apprentice for a time with masters of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No one’s seen anything, but accidents and sabotage are common. She’s
. Moss Slab. The moss on the slab can be cleared to reveal an inscription that reads “Dae Won-Ha, Warrior for the People” in both Common and Halri (the local language of Yeonido). Characters who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vigilant warrior; the clan needs a wide range of labor and talents to meet all the needs of the group. Filling the second role are an equally large number of dwarves whose occupations involve the crafting of
craft like any other activity, calling for careful practice and constant attention to detail in order to yield the best, most satisfying results. Young nobles apprentice for a time with masters of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
Table A in chapter 7 of the Dungeon Master’s Guide. 5B. Barnkeepers’ Hut During the day, one yakfolk warrior (see appendix C) and one yakfolk child are here. At night, the yakfolk warrior who oversees
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warrior (see appendix C) is inside each barn, overseeing two humans (commoners) as they gather eggs, feed the animals, and clean up the stalls. If intruders confront the yakfolk in the barn, it uses an
Table A in chapter 7 of the Dungeon Master’s Guide. 5B. Barnkeepers’ Hut During the day, one yakfolk warrior (see appendix C) and one yakfolk child are here. At night, the yakfolk warrior who oversees
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
now wracked with constant pain. Having no idea how to return to Candlekeep and his old life, he has accepted his fate with quiet resignation, and he weeps quietly to himself when anyone speaks to him.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
now wracked with constant pain. Having no idea how to return to Candlekeep and his old life, he has accepted his fate with quiet resignation, and he weeps quietly to himself when anyone speaks to him.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk Role Stat Block
Hunter or warrior Tribal warrior with Survival +4; speaks
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that can represent most members of a Reghed tribe, as shown in the Reghed Tribesfolk table. Reghed Tribesfolk Role Stat Block
Hunter or warrior Tribal warrior with Survival +4; speaks
Common
Shaman Druid with Survival +4; speaks Common and Druidic
Clan chieftain or great warrior Gladiator with hide armor instead of studded leather and Survival +5; speaks Common
Reghed
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
it’s not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
is a constant 68 degrees Fahrenheit (20 degrees Celsius). It can be sold for as much as 100 gp. Inside the chest is what appears to be an ancient, leather-bound spellbook that bears a rune on its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow