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Returning 35 results for 'constant weapon region'.
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Monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in
Monsters
Storm King's Thunder
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit
: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Greatclub","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType
Monsters
Tales from the Yawning Portal
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit
: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Greatclub","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType
Monsters
Acquisitions Incorporated
of volcanic rock the creatures prize as roosts are common in such places, whose ambient warmth provides constant temperature regulation for the creature's eggs.
Regional Effects
The region containing
Hide action as a bonus action.Multiattack. The ancient deep crow makes three attacks: one with its mandibles and two with its claws.
Mandibles. Melee Weapon Attack: +11;{"diceNotation":"1d20+11
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Monsters
Acquisitions Incorporated
Divine Eminence. As a bonus action, Prophetess can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. The yuan-ti makes one Constrict attack and one Scimitar attack, or it makes two Spectral Fangs attacks.
Constrict. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
-ti Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType
Monsters
Waterdeep: Dragon Heist
.
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
Viper makes three attacks with her rapier.
Rapier. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Bigby Presents: Glory of the Giants
.
Rend. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage
", "rollAction":"Rend", "rollDamageType":"slashing"} slashing damage.
Boulder. Ranged Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Boulder"} to hit, range 60/240 ft
Monsters
Bigby Presents: Glory of the Giants
.
Battleaxe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Battleaxe"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their appearance
Monsters
Bigby Presents: Glory of the Giants
attacks.
Morningstar. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Morningstar"} to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this manner.
Magic Resistance. The neothelid has advantage on saving throws against spells and other magical effects.Tentacles. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit
existence. They prowl subterranean passages, using their rudimentary psionic abilities to search out and incapacitate brains to sate their constant hunger, growing ever more vicious. These creatures can
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
Monsters
Mythic Odysseys of Theros
without provoking opportunity attacks.Multiattack. Hythonia makes three attacks: one with her claws, one to constrict, and one with her snaky hair.
Claws. Melee Weapon Attack: +11;{"diceNotation
damage plus 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Claws","rollDamageType":"poison"} poison damage.
Constrict. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType
Monsters
Candlekeep Mysteries
Multiattack. Quill makes two attacks with his dagger and uses Supreme Mockery.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit
cheekbone down to his jaw. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a constant reminder of his
Monsters
Bigby Presents: Glory of the Giants
Burst", "rollDamageType":"fire"} fire damage. The cloud lasts for 1 minute or until it is dispersed by strong wind.Multiattack. The cinder hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +8
locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
Monsters
Vecna: Eve of Ruin
attacking and the ally doesn’t have the incapacitated condition.Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9
"} damage if Glaive is in overdrive.
Serrated Bolt. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Serrated Bolt"} to hit, range 60 ft., one target. Hit: 13 (3d6 + 3
Monsters
Bigby Presents: Glory of the Giants
Club. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Great Tree Club"} to hit, reach 30 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8", "rollType
to 100 feet straight away from the scion and have the prone condition.
Slam. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
+ 7);{"diceNotation":"4d12+7", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType
Monsters
Mythic Odysseys of Theros
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction":"Slam
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under Kansaldi’s command and ordered her to claim the Kalaman region in the Dragon Queen’s name. Kansaldi
Monsters
Princes of the Apocalypse
structures with his melee and ranged weapon attacks.Multiattack. Ogrémoch makes two slam attacks.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction
":"Slam"} to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Boulder. Ranged Weapon
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing or carrying isn’t transformed. It reverts to its true form if it dies.Multiattack. The werebear makes two melee attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8
Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage
Monsters
Waterdeep: Dungeon of the Mad Mage
acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into Zorak's heart while he is incapacitated in his resting place, Zorak is paralyzed
attack.
Dwarven Thrower. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Dwarven Thrower"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
grue.Confounding Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Confounding Bite"} to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
Orcus
Legacy
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Monsters
Out of the Abyss
saving throw, he can choose to succeed instead.
Magic Resistance. Orcus has advantage on saving throws against spells and other magical effects.
Magic Weapons. Orcus’s weapon attacks are magical
. Additionally, he can cast create undead even when it isn’t night.Multiattack. Orcus makes two Wand of Orcus attacks.
Wand of Orcus. Melee Weapon Attack: +19;{"diceNotation":"1d20+19","rollType
Monsters
Fizban's Treasury of Dragons
Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation
"} thunder damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType
Monsters
Fizban's Treasury of Dragons
awake.Multiattack. The dracohydra makes as many Bite attacks as it has heads.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit
blood of a hydra resulted in a many-headed draconic monster with wings and multiple snakelike tails. The dracohydra’s breath weapon is a multicolored mass of energy that contains the essence of a
Monsters
Vecna: Eve of Ruin
movement.Multiattack. The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to
(2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"acid"} acid damage.
Stomp. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +12;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks.
Wand of Orcus. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Wand of Orcus"} to hit, reach 10 ft., one target. Hit: 24 (3d8 + 11);{"diceNotation":"3d8+11
", "rollDamageType":"necrotic"} necrotic damage.
Tail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8
Monsters
Princes of the Apocalypse
can choose to succeed instead.
Magic Resistance. Yan-C-Bin has advantage on saving throws against spells and other magical effects.Multiattack. Yan-C-Bin makes two slam attacks.
Slam. Melee Weapon
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"necrotic"} necrotic damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
Monsters
Fizban's Treasury of Dragons
wake.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one
", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit