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Returning 35 results for 'constant willing reveals'.
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Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusaâs petrifying gaze in hopes of gaining Pharikaâs favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
;s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to
Gnome
Legacy
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Species
Basic Rules (2014)
stare, then appeared to go back to sleep.
â Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
skilled engineers, alchemists, tinkers, and inventors. Theyâre willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy
Compendium
- Sources->Dungeons & Dragons->Rrakkma
stone by the chaos priests that once lived here, though constant exposure to the winds of the plane have left them structurally brittle. Several aged and rotted garments lay scattered across the floor
brooch of shielding; a successful DC 20 Intelligence (Arcana) check reveals that it was crafted by a celestial artisan.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight once they realize heâs willing to help them. Development Characters who parley with Olanthius can gain a valuable ally in the fight against Zariel. To stand any chance of swaying the death
knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
scene where the villain explains herself if the players are willing to pause. Talis the White (See appendix D for statistics). She stands behind her bodyguards and uses a wand of winter (see appendix C
a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent setbacks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
encounter is the classic scene where the villain explains herself if the players are willing to pause. In combat, Talis the White (see appendix D for statistics) stands behind her bodyguards and uses a wand
through a portal (see area 1). Talis Surrenders Talis is not a to-the-death sort of villain; she is a survivor and willing to surrender and ask for mercy. Indeed, she uses her rivalry and her recent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
Child of a Savage Land. You were born into a lawless realm where violence was the only constant. How have you adapted to life on the other side of the Labyrinth? Are you superstitious, refusing to adapt
inhabitants have vanished in a single night, leaving all their possessions behind. Today itâs known as Desolate, and it awaits the next band of settlers willing to stake their claim.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Resolute as a constant reminder of this principle. Worshipers of Torm come from most walks of life, for he welcomes any who seek the best in themselves and others, who uphold his tenets of loyalty
, responsibility, duty, and kindness, or who are willing to sacrifice to keep evil from gaining ascendancy in the world. The faithful know that all of them will stumble from time to time while following in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals that Korvala isnât being entirely truthful. To avoid making a scene, she invites characters who see through her lies back to the Amberdune Pack's hideout as long as they are willing to talk
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
village.â
Pelk tells the characters that this news came by way of Mitor Jans, a ship captain who makes a living transporting crab meat to Candlekeep. Pelk also reveals that Jans, eager for shipments to
characters that the Avowed are willing to pay 500 gp to each character once the threat to the grippli village is neutralized.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
speaks to any character willing to listen and asks for their aid. Gazre-Azam was summoned by Zikran, a water genasi wizard, and bound to the book. Zikran wanted the djinni to teach him how to make
wizard would not release him. When Gazre-Azam changed tactics and became less helpful, Zikran cast a complicated and near-permanent spell to keep Gazre-Azam from escaping. The djinni reveals that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
wall is illusory, concealing area 47b beyond. A detect magic spell reveals an illusory wall for what it truly is. It has no substance, and creatures and objects can pass right through it. The illusory
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril. Qitru doesnât know the tyrant shipâs combat capabilities, so sheâs not willing to risk her entire crew to retrieve Miken. If the characters tell Qitru that Miken is not aboard the tyrant ship
interrogate her. Under interrogation, she reveals the following information: Qitru and her crew work for a mercane named Vocath. Vocath has several vessels looking for the tyrant ship. The damselfly ship
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
god. Each cube weighs half a pound. A detect magic spell or similar effect reveals an aura of abjuration magic around each cube. The puzzle cubes canât be destroyed by any means. If theyâre discarded
the yuan-ti. If an accord is reached, Zagmira reveals that she has a spy in the yuan-ti temple: a yuan-ti pureblood named Ishmakahl (pronounced ISH-mah-kawl). Zagmira doesnât reveal that this spy is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to set him free. He believes he can learn more, and heâs willing to take the risk. Heâs too weak to resist, however, so characters can easily take him away against his will if thatâs what they want to
to talk about it later. If characters are captured and imprisoned alongside Leosin and their attempts to escape fall through, he reveals that he has a small knife hidden in his boot. They can use it to
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
plead their case for being the best ship and crew for the job. Stands in Tar staggers slightly as she stands. A successful DC 15 Wisdom (Insight) check reveals that the tabaxi has been in the rum
that the dragonborn is nervous and hiding something. If confronted, he says that he just has a bad feeling about traveling to the Thunder Cliffs, but he is willing to do so for the payment and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
, becoming Strahdâs adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trickery Domain Gods of trickery â such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki â are mischief-makers and instigators who stand as a constant challenge to the
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
set him free. He believes he can learn more, and heâs willing to take the risk. Heâs too weak to resist, however, so characters can easily take him away against his will if thatâs what they want to do
talk about it later. If characters are captured and imprisoned alongside Leosin and their attempts to escape fall through, he reveals that he has a small knife hidden in his boot. They can use it to cut
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
avoid her. The characters are Ireenaâs best hope for protection, so she is willing to accompany them under certain conditions. Although she appears mild, she has a strong will, and she aids the party
burgomasterâs heart couldnât stand the constant assault, and he died three days ago. Strangely, since his death, the house has not come under attack. She says that no one from the village has been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
oozes, and he hopes to use that information to strike a bargain. If the characters are willing to hear what he has to say, Chipgrin goes on to describe the creature he refers to as âthe Pudding King
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
library. Ulthar is infinitely patient, always welcoming any chance to discuss history with visitors. Of the three librarians, he is the most willing and likely to spend time with the libraryâs guests
characters bring news about the demon lords in the Underdark, they have Urmasâs immediate and full attention. Ustova The Keeper of the Future, Ustova is a seer who spends most of her time in constant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
crashing waves is constant, day and night. Peeling murals adorn the plastered walls of this throne room, depicting tentacled sea monsters dragging stormtossed ships to their doom. Set into the plaster are
spell reveals its magical properties: A humanoid that sits in the throne can use it to cast the control weather spell without needing components. As long as the creature remains seated in the throne, it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
reveals it to be an illusion. The Dark Lady Conversing with the Dark Lady The Dark Lady plays the menacing femme fatale to the hilt, verbally fencing with the adventurers. Use her to feed the
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but sheâd like to know more. Sheâs willing to trade information to get it. The exchange of information can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
buildings are constant, and anything not nailed or tethered down is as good as lost. The gusts gnaw at Bedlamâs residents just as they do its structures. The citizensâ patience, manners, and joy dwindle in
base of Sablereach. Six iron blastgates bore through the ebony arm, each spewing a constant jet of bitingly cold wind that wails as it exits. Those stalwart enough to reach a blastgate can eventually
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for exampleâthe dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See âXiaâs
Friendly, she reveals that adventurers slew her many years ago during their raid on the temple, after she refused to abandon her library. If the characters ask about treasure or secret knowledge, Melindra
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
speak with the drow about his affliction, pointing out that he is sick and in need of assistance, the drow might stop fighting and ask the characters if they can help him. He is willing to walk away
from the cult to obtain a cure. A successful DC 15 Wisdom (Medicine) check reveals that the ailment is not a disease, but a curse. A character who casts remove curse on Sovendahl earns the drowâs thanks
Compendium
- Sources->Dungeons & Dragons->Divine Contention
while not on the ship. The drow keep their real identities secret from the characters, but do not deny it if they are accused or caught. Theyâre not willing to die to keep their identities secret
thievesâ tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.
Figureheads. A detect magic spell or similar magic reveals an aura of illusion magic around either
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, theyâre willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
access to his cleric spells, and his companions stole his gear (including his holy symbol), along with a wholly incorrect map of the Sargauth Level (level 3). He is willing to let the characters keep
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Moodâ earlier in the chapter). If the characters return with Viro, Dirlagraun is grateful and reveals that, many years ago, its own cub vanished from the carnival without a trace. The cubâs name is
characters might encounter Star in chapter 3 (see âLittle Oakâ). Troubling Times Dirlagraun is concerned that Mister Witch and Mister Light are on edge. If the characters are willing to investigate
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
than sympathy. Understandably, Krux is hesitant to trust a princess of the Xaryxian Empire, but the commodore is willing to give her the benefit of the doubt, if only to gain insight into the empireâs
coalition, she bides her time, hoping the alliance will be strong enough to challenge her brotherâs claim to the throne. What Xedalli Knows Given a chance, Xedalli reveals the following additional
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from
combat breaks out, she slays Varram (he has only 3 hit points remaining), then attacks with her followers. Developments A successful DC 15 Intelligence (Investigation) check reveals a secret space and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Varram alive, the priestess demands that the party leave the complex without killing any more yuan-ti. She is willing to turn over the dwarf, but explains that his soul has been temporarily drawn from his
breaks out, she slays Varram (he has only 3 hit points remaining), then attacks with her followers. Developments A successful DC 15 Intelligence (Investigation) check reveals a secret space and a passage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
master the art of stealth.
Adult Emerald Dragon Connections d8 Connected Creatures
1 An adult emerald dragon wages a constant battle against deep gnome miners, who scour the tunnels of
that to do so, he must rely on allies. Raulothim is therefore open to negotiating with adventurers willing to aid in that taskâbut only those he is sure he can trust. On more than one occasion, doubt






