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Returning 34 results for 'constant wrapped relying'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
who will listen to lectures on military history without complaint.
8
An adult sapphire dragon and an aboleth psychically face off for control of an area of the Underdark. The constant bombardment
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensuring the legions of devils are full of diabolic soldiers for the Blood War. Yoke of Evil Under constant pressure from both the Abyss and her infernal peers, Zariel and her high-ranking vassals work to
light with a completely transformed perspective. INFERNAL ORDER OF BATTLE
Whereas demons attack in disorganized mobs, relying on shock and overwhelming numbers to carry the day, devils organize into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Constant screaming and cursing from the cells combines with an overpowering stench of unwashed bodies, filth, mildew, and rotting straw. Each character must succeed on a DC 10 Constitution check or gain
details: The tentacled creature is shown devouring a coastal city whose skyline suggests the Styes. The creature is shown trapped in a deep chasm or underwater pit, its tentacles wrapped around humanoids
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Constant screaming and cursing from the cells combines with an overpowering stench of unwashed bodies, filth, mildew, and rotting straw. Each character must succeed on a DC 10 Constitution check or gain
details: The tentacled creature is shown devouring a coastal city whose skyline suggests the Styes. The creature is shown trapped in a deep chasm or underwater pit, its tentacles wrapped around humanoids
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ever since the gray dwarves revolted against them, but consider their brains a delicacy. Duergar serve as a constant reminder to the illithids that any creatures that serve them must be kept dimwitted
modifications. The quaggoths’ chaotic tendencies eventually motivate most colonies to convert them into thralls or food, rather than relying on the quaggoth thonot to keep them under control. Humanoids Only
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ever since the gray dwarves revolted against them, but consider their brains a delicacy. Duergar serve as a constant reminder to the illithids that any creatures that serve them must be kept dimwitted
modifications. The quaggoths’ chaotic tendencies eventually motivate most colonies to convert them into thralls or food, rather than relying on the quaggoth thonot to keep them under control. Humanoids Only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burle’s most distinctive feature is the small copse of trees
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door’s runes nearly killed her. Shortly afterward, strange spirits and capering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
overlooks the forest it borders. A few farms cluster around it, the locals relying on the royal garrison to keep them safe from marauders. Burle’s most distinctive feature is the small copse of trees
with strange symbols and wrapped in silver chains. An explorer tried to open the door, but a jolt of lightning from the door’s runes nearly killed her. Shortly afterward, strange spirits and capering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, even with constant scrubbing. Additionally, any savvy thief operating in the civilized settlements of the Sword Coast recognizes that a character covered in this dye fell victim to a trap. Those thieves
, read: Slabs set along the walls of this stone chamber hold human-sized bodies wrapped from head to toe in strips of off-white cloth. Even as the doors open, these wrapped bodies begin to rise.
The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Waterdeep, or Yartar (all of which have a strong Zhentarim presence). The bundle contains a block of excellent cheese wrapped in silk, a black bottle of “Old Bargewright” wine, and a folded piece of
tower, along with several cats that the dragon likes to terrorize. The racket in the tower is constant during the party’s visit, during which Chazlauth dismisses Naxene’s crazy plan and proposes an even
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
street 5 2d6 skeletons escaped from the Cliffside Cemetery 6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe) 7 1 cockatrice that escaped
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Waterdeep, or Yartar (all of which have a strong Zhentarim presence). The bundle contains a block of excellent cheese wrapped in silk, a black bottle of “Old Bargewright” wine, and a folded piece of
tower, along with several cats that the dragon likes to terrorize. The racket in the tower is constant during the party’s visit, during which Chazlauth dismisses Naxene’s crazy plan and proposes an even
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethel’s mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
back in the ship’s hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
street
5 2d6 skeletons escaped from the Cliffside Cemetery
6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe)
7 1 cockatrice
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
street
5 2d6 skeletons escaped from the Cliffside Cemetery
6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe)
7 1 cockatrice
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
street 5 2d6 skeletons escaped from the Cliffside Cemetery 6 A flying, double-bladed axe terrorizing passersby (the illusion-wrapped stirge from Danthelon’s Dancing Axe) 7 1 cockatrice that escaped
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
inedible, Grandlejaw grudgingly decided to tolerate the water weird. The water weird’s constant, frenetic motion keeps the water bubbly, which the hydra enjoys. Kellikilli likes fighting alongside a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Storeroom Shelves and racks in this storeroom hold iron bars of various lengths.
The heavy bars were raw materials for the duergar workshop, left here once the duergar started relying on mithral
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Sarcelle Malinosh. Sarcelle is dozing inside the coffin, wrapped in the blankets so only her hair is visible. Sarcelle is a human wild-magic sorcerer whose spellcasting power was stripped during a recent
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Sarcelle Malinosh. Sarcelle is dozing inside the coffin, wrapped in the blankets so only her hair is visible. Sarcelle is a human wild-magic sorcerer whose spellcasting power was stripped during a recent
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
hounds, the king’s constant companions. Treasure. Snurre’s crown is set with six rubies (worth 500 gp each), six diamonds (500 gp each), and a huge jacinth (1,000 gp). His necklace has a value of 1,000
each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
hounds, the king’s constant companions. Treasure. Snurre’s crown is set with six rubies (worth 500 gp each), six diamonds (500 gp each), and a huge jacinth (1,000 gp). His necklace has a value of 1,000
each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of