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                        Returning 21 results for 'constantly charge'.
                    
                
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d10+6", "rollType":"damage", "rollAction":"Fang Fling", "rollDamageType":"piercing"} piercing damage.
Gorging Charge (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                    ", "rollAction":"Gorging Charge"}. The maw moves up to its speed without provoking opportunity attack;opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Charge. If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10);{"diceNotation":"3d10","rollType":"damage
                                                
                                            
                                                
                                                    ","rollAction":"Charge","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     option can be used at a time and only at the end of another creatureâs turn. Yeenoghu regains spent legendary actions at the start of his turn.
Charge. Yeenoghu moves up to his speed.
Swat
                                                
                                            
                                                
                                                     constantly starting fights in the hope of seeing bloodshed.â
81â00
âI keep trophies from the bodies I have slain, turning them into adornments.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Baphomet regains spent legendary actions at the start of his turn.
Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions). Baphomet moves up to his speed without
                                                
                                            
                                                
                                                     frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If Baphomet dies, these effects fade over the course of
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
                                                
                                            
                                                
                                                     radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    27. Workshop and Storage This area holds a large kiln, which is constantly lit and used for the crafting of statues, homunculi, and other objects for the temple. Tools, chunks of stone, and lumps of
                                                
                                            
                                                
                                                     clay wrapped in cloth are scattered about. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the homunculus in area 15 to return here (its place of origin).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     constantly come and go along the Evermoor Way. West of the city, a wide bridge spans the river, leading to a walled citadel.
 Characters looking for a place to stay find two decent choices in the Pearl
                                                
                                            
                                                
                                                     charge. If the party was sent to Yartar by the Harpers or the Zhentarim, local contacts for those factions quickly confirm that the Hand of Yartar has let it be known that anyone interested in bidding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    â80 âI hunger for the deaths of others, and am constantly starting fights in the hope of seeing bloodshed.â 81â00 âI keep trophies from the bodies I have slain, turning them into adornments.â  Yeenoghu
                                                
                                            
                                                
                                                     actions at the start of his turn.
 Charge. Yeenoghu moves up to his speed.
 Swat Away. Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and
                                                
                                            
                                                
                                                     target. Hit: 19 (2d12 + 6) piercing damage.
 Fang Fling. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6) piercing damage.
 Gorging Charge (Recharge 5â6). The maw moves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     primitive time.â 61â80 âI hunger for the deaths of others, and am constantly starting fights in the hope of seeing bloodshed.â 81â00 âI keep trophies from the bodies I have slain, turning them into
                                                
                                            
                                                
                                                     spent legendary actions at the start of his turn.
 Charge. Yeenoghu moves up to his speed.
 Swat Away. Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a DC 24 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
                                                
                                            
                                                
                                                     charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
                                                
                                            
                                                
                                                     flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    "
 Much like the true Demogorgon, the ettinâs two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned stewards (housed in areas 36 and 37
                                                
                                            
                                                
                                                     mechanical guide spend 1 charge in this area causes the chickens to lay more eggs, to the delight of the ettin. Both his heads call out for their steward to gather the eggs at once.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     protection, creatures feel safe from the threat of encroaching civilization and the insidious spread of evil.
 A unicorn roams its domain constantly, moving ever so carefully so as not to disturb other
                                                
                                            
                                                
                                                    
 Condition Immunities charmed, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
 Challenge 5 (1,800 XP)
 Charge. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     the charactersâ involvement but donât know the details.  
      Petty Officer Winston Ryeback
 Giff Galley Cook
 Petty Officer Ryeback (RIE-bak) is a muscular giff in charge of the food served at the
                                                
                                            
                                                
                                                    -unn) constantly worries about whether he has the right skills to graduate from the Academy. When his nose isnât buried in a technical manual, heâs scribbling mathematical and arcane equations in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     time as Grolantor, Iallanis is everything her boorish brother is not: kind, loving, merciful, joyful, and thoughtful. She loves every part of the worlds her father made, and she constantly strives to
                                                
                                            
                                                
                                                     so disparate that itâs possible two gods exist with the same name. More likely, the confusion surrounding his nature and identity is a result of his own duplicity. In most myths, Memnor is constantly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the end of another creatureâs turn. Baphomet regains spent legendary actions at the start of his turn.
 Heartcleaver Attack. Baphomet makes one Heartcleaver attack.
 Charge (Costs 2 Actions). Baphomet
                                                
                                            
                                                
                                                     of the lair become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby. If Baphomet dies, these effects fade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     of the world. Characters can buy most types of weapons, ammunition, and armor here, at prices 25 percent above those listed in the Playerâs Handbook. Donadrue would charge them less, but the prices
                                                
                                            
                                                
                                                     in charge of the temple and accepts donations. His father was a Chultan priest, and his mother was a Shou mercenary posted in Chult. He always tries to see the best in other people without judging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     weep. Felogyrâs Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
                                                
                                            
                                                
                                                     gates or drawbridges, as any attackers foolish enough to charge along its length would be easy marks for the wallâs archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     customers weep. For more information about this establishment, see chapter 1. Felogyrâs Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
                                                
                                            
                                                
                                                     charge along its length would be easy marks for the wallâs archers. Roughly a hundred Flaming Fist soldiers occupy the fortress at any given time, along with the residents of the Officersâ Tower. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Hit: 30 (4d10 + 8) bludgeoning damage.
 Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
                                                
                                            
                                                
                                                     giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly twitching around the edges. A mouth of Grolantor is kept perpetually imprisoned or shackled; if it breaks free, itâs
                                                
                                            
                                        






