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Returning 35 results for 'constantly race glow to have rational'.
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Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
regains all expended charges daily at dawn.
Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot
Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Magic Items
Baldur’s Gate: Descent into Avernus
This longsword belonged to the angel Zariel before her fall from grace. Fashioned from celestial steel, it gives off a faint glow and hum. The weapon chooses who can attune to it and who can’t
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Monsters
Fizban's Treasury of Dragons
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Monsters
Fizban's Treasury of Dragons
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.
Kalashtar can’t directly communicate
Monsters
Fizban's Treasury of Dragons
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into
Monsters
Fizban's Treasury of Dragons
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the
races
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.
Ability
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
your feet in your space (as you choose). The axe regains all expended charges daily at dawn. Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence. You gain a +3 bonus to attack and damage rolls
your feet in your space (as you choose). The axe regains all expended charges daily at dawn. Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
.
Noise. The clanging and clacking of hammers and machinery echoes constantly throughout the city. Wisdom (Perception) checks made to listen in Gracklstugh have disadvantage.
Smoke and Haze
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
owe their existence — and their plight — to the Queen of Air and Darkness, the dread ruler of the Gloaming Court. Once a race of lazy and egotistical fey, the creatures that would become the
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
fight constantly for survival, and in that respect the lives of all githyanki became easier. The mission laid out by Vlaakith in her grand proclamation remains of utmost importance. Her rule remains
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, multicolored skin.
3 You have exceptionally large ears.
4 A glittering mist constantly surrounds you.
5 You have a small spectral horn on your forehead, like a little unicorn horn.
6 Your
them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sorcerer Yes, that’s a fine idea. We should totally put that to a vote. Hey, that’s weird — my hands are starting to glow. Is anyone else seeing that? A sorcerer’s use of magic runs the range from
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
new—a transformation worthy of legend.
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned. Such a creature is incapable of making a moral or ethical
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
new—a transformation worthy of legend.
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned. Such a creature is incapable of making a moral or ethical
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
literature, she often quotes obscure passages from famous texts. Her soul-filling advice and educated references have been known to make people literally glow. Shaile believes that all people have the
professor of radiance) is an optimist, as he believes in every student’s potential for greatness. However, this outlook also means he’s constantly disappointed by their suboptimal choices, and he is