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Returning 35 results for 'constantly receives game to have relatively'.
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Monsters
Van Richten’s Guide to Ravenloft
which the creature is covered by ectoplasm.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives
a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo
Monsters
Van Richten’s Guide to Ravenloft
frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new
retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any
Monsters
Van Richten’s Guide to Ravenloft
":"force"} force damage if it ends its turn inside a creature or an object.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives
. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To
Monsters
Van Richten’s Guide to Ravenloft
10 feet.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s
Monsters
Van Richten’s Guide to Ravenloft
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the
Monsters
Van Richten’s Guide to Ravenloft
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
, until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game
Monsters
Fizban's Treasury of Dragons
skin, especially around the head and neck. Their wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels
creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
constantly starting fights in the hope of seeing bloodshed.”
81–00
“I keep trophies from the bodies I have slain, turning them into adornments.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Monsters
Fizban's Treasury of Dragons
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
they do, they obviously cheated.
6
Any creature that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
that can hold their own against me must teach me how—whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
;whether they want to or not.
7
I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Monsters
Fizban's Treasury of Dragons
cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
Monsters
Fizban's Treasury of Dragons
lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into
, but new ones form at a normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Elf
Legacy
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Species
Basic Rules (2014)
skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among the trees. Elves hunt game, gather food, and grow vegetables, and their skill and
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
multiverse to another. Wildspace systems aren’t fixed in certain locations in the multiverse. Because they’re constantly in motion, like corks bobbing in water, no reliable devices exist to help plot
a course from one Wildspace system to another. Fortunately for travelers, the nature of the Astral Sea makes such journeys relatively easy, as discussed in the next section.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
multiverse to another. Wildspace systems aren’t fixed in certain locations in the multiverse. Because they’re constantly in motion, like corks bobbing in water, no reliable devices exist to help plot
a course from one Wildspace system to another. Fortunately for travelers, the nature of the Astral Sea makes such journeys relatively easy, as discussed in the next section.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she creates. She constantly doubts the adoration she receives from her daughters and worshipers. Lorinda requires constant proof of their love. Lorinda can create hexblood children for others, but any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
she creates. She constantly doubts the adoration she receives from her daughters and worshipers. Lorinda requires constant proof of their love. Lorinda can create hexblood children for others, but any
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stein
Winning the Game The winner receives 25 GP. Second- and third-place chuggers win 15 GP and 10 GP, respectively.
Quest: Chug Champion The tavern’s signature game is a nightly contest called chug champion. Playing the Game To play chug champion, participants—called “chuggers”—line up at the bar and pay 5 GP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lords and Their Thralls While the demons fight for domination among their own kind in the Abyss, the Material Plane is the most fertile ground for demons to acquire followers. Even a relatively weak
a cult’s adoration, a demon receives allies in its struggle against its rivals. To show their reverence, cultists might offer sacrifices of treasure and magic items that the demon can use. Taking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules (discussed in part 3), and the type of game you want to run. Describe to the players how you envision the game experience and let them give you input. The game is theirs, too. Lay that groundwork
early, so your players can make informed choices and help you maintain the type of game you want to run.
Consider the following two exaggerated examples of play style.
Hack and Slash The adventurers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lords and Their Thralls While the demons fight for domination among their own kind in the Abyss, the Material Plane is the most fertile ground for demons to acquire followers. Even a relatively weak
a cult’s adoration, a demon receives allies in its struggle against its rivals. To show their reverence, cultists might offer sacrifices of treasure and magic items that the demon can use. Taking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules (discussed in part 3), and the type of game you want to run. Describe to the players how you envision the game experience and let them give you input. The game is theirs, too. Lay that groundwork
early, so your players can make informed choices and help you maintain the type of game you want to run.
Consider the following two exaggerated examples of play style.
Hack and Slash The adventurers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scufflecup Scufflecup is a game students created after finding a box of teacups in a nearby building’s storage room. The students discovered that pouring hot tea into the cups animates them for 10
that the fireside lounge (area F5 on map 3.2 in chapter 3) has been rearranged into a play area for a game of Scufflecup. A student explains the game, which is played on the large table in the lounge’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Scufflecup Scufflecup is a game students created after finding a box of teacups in a nearby building’s storage room. The students discovered that pouring hot tea into the cups animates them for 10
that the fireside lounge (area F5 on map 3.2 in chapter 3) has been rearranged into a play area for a game of Scufflecup. A student explains the game, which is played on the large table in the lounge’s