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Returning 35 results for 'constantly remote grinding to have revered'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of
its former glory, or seeking to help travelers and remote communities beset by troubles.
Achieving knighthood in one of the courts requires a quest that proves one’s excellence in that court
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
Monsters
Bigby Presents: Glory of the Giants
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
Monsters
Eberron: Rising from the Last War
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
Dungeon Master’s Guide has more information on madness.
Madness of Belashyrra
d6
Flaw (lasts until cured)
1
“I constantly see shapes moving in the shadows.”
2
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, the hermit, and the sage.
The small colonies of aarakocra are insular and remote, and few aarakocra live away from their roosts. In the Star Mounts of the High Forest in the Forgotten Realms, no more
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
fixed and the tune plays in its entirety. The missing stanza is as follows: See a daughter grinding grain
Wish the spirit’s time was through
Trap set for the shadow bane
Her millstone killed it true
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
fixed and the tune plays in its entirety. The missing stanza is as follows: See a daughter grinding grain
Wish the spirit’s time was through
Trap set for the shadow bane
Her millstone killed it true
Magic Items
Infernal Machine Rebuild
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
live apart in remote steadings, undersea palaces, subterranean realms, and flying citadels. Bigby Presents: Glory of the Giants explores giants’ role in D&D and their realms across the worlds. It delves
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passage above the many hazards of the Llanos. Traders and farmers walk the roads day and night, protected by the elite fighter-scouts known as Cababa warriors, who patrol constantly for poachers and
, and travelers. The Outposts Three remote settlements, collectively known as “the outposts,” are home to the most notable factions of Atagua. One is a busy encampment that serves as a base for the Tribe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Kiri-Jolith Kiri-Jolith is the god of righteous war. He blesses all who fight in the name of good and scorns those who delight in slaughter and lust for battle. He is particularly revered by the Knights
of meditation and discipline. Monks, his most devoted followers, honor him by leading lives of quiet contemplation in remote monasteries. Many orphans are raised in the monasteries of Majere; some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
of his older, smarter, stronger siblings, and insisted on being treated as their equal. He complained constantly of his endless hunger, but rather than hunt for himself, he snatched food from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
of his older, smarter, stronger siblings, and insisted on being treated as their equal. He complained constantly of his endless hunger, but rather than hunt for himself, he snatched food from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
constantly twitchy. Mouths are kept perpetually imprisoned or shackled; if they break free, they’re sure to kill anyone nearby before they’re brought down or escape on a killing spree. The only time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Revered Queen To slay in her name is our greatest service. To die in her name is our last act of reverence.
— Meldavh, githyanki knight
Vlaakith sits at the center of everything concerning
innermost court — the wondrous realm that Gith discovered in her journeys, and where she awaits those who have proven themselves worthy. Imagine you lack any concept of family. You’re constantly told that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
constantly preaches devotion to Vlaakith. Each of the fortified settlements where young githyanki are raised and trained is a combination of military academy and cult headquarters. Only the Best Survive The
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
constantly preaches devotion to Vlaakith. Each of the fortified settlements where young githyanki are raised and trained is a combination of military academy and cult headquarters. Only the Best Survive The
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in the world. A mouth of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and
constantly twitchy. Mouths are kept perpetually imprisoned or shackled; if they break free, they’re sure to kill anyone nearby before they’re brought down or escape on a killing spree. The only time
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
alleviates the risk of players losing interest. For example, if the overall story of your adventure involves a quest to deliver a priceless relic to a remote monastery, each encounter along the way is an
constantly threatening the monastery. Some players create their own objectives, which is to be expected and encouraged. It is, after all, as much the players’ campaign as yours. For example, a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
, searching for a magical remedy to restore the kingdom to its former glory, or seeking to help travelers and remote communities beset by troubles. Achieving knighthood in one of the courts requires a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
Adventure Hook 1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant’s protection. 2 A wandering knight of the stewards