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Returning 35 results for 'constantly rules guides to have rise'.
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Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
creatures whose combined average hit points don’t exceed 500. These undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creatures whose combined average hit points don’t exceed 500. These creatures magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of Orcus and obey his commands
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
archdevil Levistus, having traded her soul years ago for her first taste of magical power. Levistus speaks to her in dreams and guides her path. Shortly after Avarice arrived in Ten-Towns, Levistus
Species
Strixhaven: A Curriculum of Chaos
character might be nocturnal. Or perhaps your character is simply prone to rise later, embodying the common nickname of night owl.
Creating Your Character
If you create an owlin character, follow these
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Backgrounds
Baldur’s Gate: Descent into Avernus
about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
Backgrounds
Ghosts of Saltmarsh
rise over the ocean.
8
I am no common criminal; I am a mastermind.
D6
IDEAL
1
Wealth. Heaps of coins in a secure vault is all I dream of. (Any)
2
Smuggler
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If a humanoid spends at least 1 hour within 1 mile
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Species
Eberron: Rising from the Last War
mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
.
7
You are obsessed with your appearance and constantly polish and buff yourself.
8
War is the only thing that makes sense to you, and you’re always looking for a fight
Backgrounds
Sword Coast Adventurer's Guide
Personality Trait
1
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Species
Van Richten’s Guide to Ravenloft
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Monsters
Fizban's Treasury of Dragons
jut from the water below the outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the
lairs in caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into
Monsters
Fizban's Treasury of Dragons
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes. They keep the
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope to one day rise to the top of my faith
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
monsters
.
—H.P. Lovecraft, The Festival
A crawling one is composed of thousands of worms and maggots. Each worm is individually alive and constantly squirms, though, together, they generally hold the
, the crawling one fades into the background and waits for the opportunity to rise again. Even when seemingly destroyed by adventurers, it relies on its ability to reform its body to outlast its enemies.Poison
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
monsters
individually alive and constantly squirms, though, together, they generally hold the shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long
secret conspiracy with but a few of its closest followers. If the cult faces defeat, the crawling one fades into the background and waits for the opportunity to rise again. Even when seemingly destroyed by adventurers, it relies on its ability to reform its body to outlast its enemies.Poison
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.
Ability
races
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Using This Supplement Here are ways to use this supplement in concert with Tomb of Annihilation: With your consent, one or more players can create tortle characters using the rules in the “Tortle
encounter a tortle NPC willing to serve as a wilderness guide. This supplement describes three new tortle guides (see “Tortle Guides").
The party might visit the Snout of Omgar, explore its locations, and encounter its inhabitants.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Using This Supplement Here are ways to use this supplement in concert with Tomb of Annihilation: With your consent, one or more players can create tortle characters using the rules in the “Tortle
encounter a tortle NPC willing to serve as a wilderness guide. This supplement describes three new tortle guides (see “Tortle Guides").
The party might visit the Snout of Omgar, explore its locations, and encounter its inhabitants.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
known to stop and rise without warning, obeying Ankhtepot’s whims. Religious guides known as Sute’s Chosen wander the region; the order’s members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city. These sewer clans constantly battle over territory, as control of one or more midden chamber can be critical to survival. The sewer clans can pose a threat to adventurers, but they can also be
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city. These sewer clans constantly battle over territory, as control of one or more midden chamber can be critical to survival. The sewer clans can pose a threat to adventurers, but they can also be
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic