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                        Returning 18 results for 'constrict cold'.
                    
                
                        
                            
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                                        construct cold
                                    
                                
                                    
                                        constructs cold
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Constrict or Tail attack.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4
                                                
                                            
                                                
                                                    ", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"cold"} cold damage
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (1d12);{"diceNotation":"1d12", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"cold"} cold damage.
Constrict. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
                                                
                                            
                                                
                                                     double damage to objects and structures.Multiattack. The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
                                                
                                            
                                                
                                                     creature with its tail, the creature is also pushed up to 10 feet away.
4
Constricting Tail. The chimera’s tail can constrict prey. If the chimera hits a creature with its tail, the target is
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ":"Piercing"} Piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Cold"} Cold damage.
Constrict. Strength Saving Throw: DC 14, one Medium or
                                                
                                            
                                                
                                                    );{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Constrict", "rollDamageType":"Cold"} Cold damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     two ranged attacks or two melee attacks, but can constrict only once.
Bite (Snake Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
                                                
                                            
                                                
                                                    ","rollAction":"Bite","rollDamageType":"poison"} poison damage.
Constrict. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Constrict"} to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.
 Constrict. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is
                                                
                                            
                                                
                                                    ) 
 
  CON
  17 (+3) 
 
  INT
  11 (+0) 
 
  WIS
  13 (+1) 
 
  CHA
  10 (+0)
Saving Throws Str +7, Con +6
 Skills Perception +4, Stealth +4
 Damage Immunities cold
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     serpent makes one Bite attack and one Constrict or Tail attack.
 Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage plus 6 (1d12) cold damage
                                                
                                            
                                                
                                                    
  15 (+2) 
 
  CON
  20 (+5) 
 
  INT
  13 (+1) 
 
  WIS
  16 (+3) 
 
  CHA
  12 (+1)
Saving Throws Str +12, Con +10
 Skills Perception +8, Stealth +7
 Damage Immunities cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 
  INT
 1(−5)
 
  WIS
 10(+0)
 
  CHA
 1(−5)
Damage Resistances cold, fire
 Condition Immunities blinded, deafened, exhaustion, prone
 Senses blindsight 30 ft., passive Perception 10
                                                
                                            
                                                
                                                    
 Languages —
 Challenge 3 (700 XP)
 False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
 Actions
 Constrict. Melee Weapon Attack: +6 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Wis  16  +3  +8 
  Cha  20  +5  +10 
   
 Skills Perception +8
 Resistances Cold, Fire, Lightning
 Immunities Poison; Poisoned
 Senses Truesight 120 ft.; Passive Perception 18
 Languages
                                                
                                            
                                                
                                                     on every turn of combat.
 Actions
 Multiattack. The marilith makes six Pact Blade attacks and uses Constrict.
 Pact Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      +1  +1 
   
 Vulnerabilities Cold
 Immunities Fire
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial (Ignan)
 CR 5 (XP 1,800; PB +3)
 Traits
 Fire Aura. At the end of each
                                                
                                            
                                                
                                                     Flame Spear attacks. It can replace one attack with a use of Constrict.
 Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    )
 
  CHA
  1 (–5)
Damage Resistances cold, fire
 Condition Immunities blinded, deafened, exhaustion, prone
 Senses blindsight 30 ft., passive Perception 10
 Languages —
 Challenge 3 (700 XP
                                                
                                            
                                                
                                                    )
 False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
 Actions
 Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 
  CHA
  1 (-5)
Damage Resistances cold, fire
 Condition Immunities blinded, deafened, exhaustion, prone
 Senses blindsight 30 ft., passive Perception 10
 Languages —
 Challenge 3 (700 XP
                                                
                                            
                                                
                                                    )
 False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
 Actions
 Constrict. Melee Weapon Attack: +6 to hit, reach 20 ft., one creature. Hit: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Mage Armor (included in AC), Mage Hand, Prestidigitation
 2/Day Each: Fireball (level 4 version), Invisibility
 1/Day Each: Cone of Cold, Fly
 Bonus Actions
 Misty Step (3/Day). The mage casts Misty
                                                
                                            
                                                
                                                    , Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
 2/Day Each: Fly, Lightning Bolt (level 7 version)
 1/Day Each: Cone of Cold (level 9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
  Dex  15  +2  +2 
  Con  15  +2  +4 
      Ability Score Mod Save 
    Int  9  −1  −1 
  Wis  11  +0  +0 
  Cha  14  +2  +4 
   
 Resistances Cold
 Immunities Fire, Poison; Frightened, Poisoned
                                                
                                            
                                                
                                                    
 Languages Draconic
 CR 11 (XP 7,200; PB +4)
 Actions
 Multiattack. The behir makes one Bite attack and uses Constrict.
 Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 (2d12 + 6) Piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      12  +1  +1 
  Wis  14  +2  +5 
  Cha  14  +2  +5 
   
 Skills Deception +5, Insight +5, Perception +8
 Resistances Cold
 Immunities Fire, Poison; Poisoned
 Senses Darkvision 120 ft
                                                
                                            
                                                
                                                     Cold
 Immunities Fire, Poison; Frightened, Poisoned
 Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
 Languages Infernal; telepathy 120 ft.
 CR 3 (XP 700; PB +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  13  +1  +1 
  Cha  9  −1  −1 
   
 Skills Perception +5
 Resistances Acid, Cold
 Senses Darkvision 120 ft
                                                
                                            
                                                
                                                     
  Cha  12  +1  +1 
   
 Vulnerabilities Cold
 Immunities Fire
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial (Ignan)
 CR 5 (XP 1,800; PB +3)
 Traits
 Fire Aura. At the end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , expeditious retreat, hex
 2nd level: invisibility
 3rd level: vampiric touch
 Actions
 Constrict (Serpent Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2
                                                
                                            
                                                
                                                    ) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12). Until the grapple ends, the target is restrained, and the fathomer can’t constrict another target.
 Dagger (Human Form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to cold and fire damage. 
   2  Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera gains a swimming speed equal to its walking speed
                                                
                                            
                                                
                                                     the chimera hits a creature with its tail, the creature is also pushed up to 10 feet away. 
   4  Constricting Tail. The chimera’s tail can constrict prey. If the chimera hits a creature with its
                                                
                                            
                                        





