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Returning 35 results for 'construct charmed'.
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construct changed
Spells
Player’s Handbook
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a material: Clay
slot’s level for the spell’s level in the stat block.
Construct Spirit
Medium Construct, Neutral
AC 13 + the spell’s level
HP 40 + 15 for each spell level above 4
Speed 30 ft
Spells
Player’s Handbook
.
Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block; this creature is under your control until the spell ends or until it is reduced to 0 Hit Points
level above 5.
Animated Object
Huge or Smaller Construct, Unaligned
AC 15
HP 10 (Medium or smaller), 20 (Large), 40 (Huge)
Speed 30 ft.
Mod
Save
STR
16
+3
Monsters
Monster Manual
", "rollAction":"Charm Ray", "rollDamageType":"Psychic"} Psychic damage, and the target has the Charmed condition for 1 hour or until it takes damage. Success: Half damage only. 2: Paralyzing Ray. Constitution
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Magic Items
Dungeon Master’s Guide
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
Monsters
Monster Manual
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
Monsters
Monster Manual
":"damage", "rollAction":"Charm Ray", "rollDamageType":"Psychic"} Psychic damage, and the target has the Charmed condition for 1 hour or until it takes damage. Success: Half damage only.
Paralyzing Ray
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
Monsters
Icewind Dale: Rime of the Frostmaiden
damage.
Malevolent Presence. Any creature with an Intelligence of 4 or more that is within 30 feet of the dragon must succeed on a DC 16 Wisdom saving throw or be charmed by it for 1 minute. A creature
immune to the dragon’s Malevolent Presence for the next 24 hours. A creature charmed in this way fixates on another creature or object that the dragon mentally chooses and must, on each of its turns
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
on a DC 20 Wisdom saving throw or be charmed for 24 hours. While charmed in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its
Magic Items
Tomb of Annihilation
creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the
following conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only its creator’s commands. The ice object or creature appears in an unoccupied
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the
Equipment
feet of you must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 1 minute. While charmed in this way, the Construct obeys your verbal commands, and you and the Construct can
communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
Summon Construct
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tasha’s Cauldron of Everything
You call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose
spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
CONSTRUCT Spirit
Medium construct
Armor Class 13 + the level of the
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessalheart Construct A thessalheart construct is created with a connection to the life energy of another creature, allowing that creature to regenerate back from the dead as long as the construct
is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power. Thessalheart Construct
Tiny construct, neutral
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Construct 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (an ornate stone and metal lockbox worth at least 400 gp) Duration: Concentration, up to 1 hour You
call forth the spirit of a construct. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Construct Level 4 Conjuration (Wizard) HECTOR ORTIZ Construct Spirit (Stone) Casting Time: Action
Range: 90 feet
Components: V, S, M (a lockbox worth 400+ GP)
Duration: Concentration
, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the Construct Spirit stat block. When you cast the spell, choose a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Dragon This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the dragon not forged from
chardalyn are its wing flaps, which are made of an oily film as tough as rubber, and its heart, which is an orb of pulsating, radiant energy. Demonic magic suffusing the chardalyn imbues the construct
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Homunculus Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an
construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
summon their dragon creators in case of dire need. Metallic Warbler
Tiny Construct, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 40 ft., fly 60 ft
.
STR
4 (−3)
DEX
15 (+2)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Dex +4
Damage Immunities fire
Condition Immunities charmed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Screamer A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Homunculus A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. Functioning as a spy, a scout, an
emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring. Homunculus
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sacred Statue When an eidolon takes control of a special statue, it becomes a construct that uses its fists to drive back intruders, smashing and crushing anything it can reach. Sacred Statue
Large
construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8(−1)
CON
19(+4)
INT
14(+2)
WIS
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unexpected situations, they’re quick to seek duodrones for help.
Julie Dillon
Modron Monodrone Medium Construct, Lawful Neutral
AC 15 Initiative +2 (12)
HP 5 (1d8 + 1)
Speed 30 ft., Fly 30 ft
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/8 (XP 25; PB +2)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Duodrone Duodrones can perform two tasks at once and often oversee monodrone work groups. They are slightly more skeptical of strangers than monodrones are. Modron Duodrone Medium Construct
Int 6 −2 −2
Wis 10 +0 +0
Cha 7 −2 −2
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/4 (XP 50; PB +2)
Traits
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Skull Flier Skull Flier
Medium construct, unaligned
Armor Class 16 (natural armor)
Hit Points 24 (3d8)
Speed 10 ft., fly 50 ft.
STR
10(+0)
DEX
14(+2)
CON
10(+0
)
INT
1(−5)
WIS
10(+0)
CHA
3(−4)
Skills Stealth + 4
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
+0
Cha 9 −1 −1
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/2 (XP 100; PB +2)
Traits
Disintegration. If the modron dies, it
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
object behaves the same. Animated Flying Sword Small Construct, Unaligned
AC 17 Initiative +4 (14)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability Score Mod Save
Str 12 +1 +1
Dex 15 +2 +4
Con 11 +0 +0
Ability Score Mod Save
Int 1 −5 −5
Wis 5 −3 −3
Cha 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Other types of armor or even metal statuary might also become animated armor. Animated Armor Medium Construct, Unaligned
AC 18 Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 25 ft.
Ability Score
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 6
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The armor makes two Slam attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
similar magic to try to make the simulacrum relinquish the necklace. (Even though the simulacrum is a Construct, it can be charmed.) The simulacrum becomes hostile toward anyone who tries to take the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The broom doesn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Quadrone Quadrones are among the most relatable modrons—and those most likely to go rogue. Modron Quadrone Medium Construct, Lawful Neutral
AC 16 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed
+0
Skills Perception +2
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 12
Languages Modron
CR 1 (XP 200; PB +2)
Traits
Disintegration. If the modron dies, it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
peacekeeper to protect the place. The peacekeeper can ward a community for centuries, standing in the place of its dragon creator and maintaining peace and order. Metallic Peacekeeper
Medium Construct
)
CHA
11 (+0)
Damage Immunities fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages






