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Returning 35 results for 'construct receives get to have rations'.
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construct receive get to have rations
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Icewind Dale: Rime of the Frostmaiden
imbues the construct with malevolence, allowing it to enjoy the terror it causes. This effect extends outward from it, corrupting other creatures who get too close to the dragon. Those affected by the
half as much damage on a successful one.This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Bearded Devil
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Glaive"} hit points at the start of each of its
":"Glaive"}. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Horned Devil
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 150 ft., one target. Hit: 14 (4d6
Bearded Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10);{"diceNotation":"1d10","rollType":"roll","rollAction":"Glaive"} hit points at the start of each of its
":"Glaive"}. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Summon Devil (1/Day). The
Horned Devil (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
","rollDamageType":"piercing"} piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6);{"diceNotation":"3d6
closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 150 ft., one target. Hit: 14 (4d6
monsters
: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Quill", "rollDamageType":"Piercing"} Piercing damage. If the target is a creature that isn’t an Undead or Construct, it is
creature can take an action to stanch the wound with a successful DC 15 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Spellcasting. Urevian casts one of the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, or engaged in some other activity. Pursuit. The characters are tracking monsters, or the monsters are tracking them. The encounter begins when the two groups get close enough to interact. Foraging
Characters without water and Rations can stave off dehydration and malnutrition by gathering food and water as they travel. A foraging character makes a Wisdom (Survival) check once per journey stage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, or engaged in some other activity. Pursuit. The characters are tracking monsters, or the monsters are tracking them. The encounter begins when the two groups get close enough to interact. Foraging
Characters without water and Rations can stave off dehydration and malnutrition by gathering food and water as they travel. A foraging character makes a Wisdom (Survival) check once per journey stage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
you’ve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
you’ve chosen your race and class and recorded the benefits you get from them, you can proceed with the remaining steps of character creation as described in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorer’s pack (minus water and rations). 19c
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorer’s pack (minus water and rations). 19c
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium construct
Armor Class 18 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its
with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Teacup
Tiny Construct, Unaligned
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR
4 (−3)
DEX
14 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
3 (−4)
CHA
1
) Proficiency Bonus +2
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage.
The participant with the last cup standing wins. The winner receives
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Teacup
Tiny Construct, Unaligned
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR
4 (−3)
DEX
14 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
3 (−4)
CHA
1
) Proficiency Bonus +2
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage.
The participant with the last cup standing wins. The winner receives
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its
with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
receives magical healing.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium construct
Armor Class 18 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this
receives magical healing.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Dragon This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the dragon not forged from
chardalyn are its wing flaps, which are made of an oily film as tough as rubber, and its heart, which is an orb of pulsating, radiant energy. Demonic magic suffusing the chardalyn imbues the construct
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Dragon This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the dragon not forged from
chardalyn are its wing flaps, which are made of an oily film as tough as rubber, and its heart, which is an orb of pulsating, radiant energy. Demonic magic suffusing the chardalyn imbues the construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z1. Main Room The Black Network’s main business is recruiting, training, and equipping sellswords. Crates packed with weapons, rations, boots, black uniforms, and other gear fill the warehouse. When
the yellow signs in the sewers.” (This remark refers to tunnels in the sewers that are marked with Xanathar’s symbol where they lead to the Xanathar Guild hideout.) In a scratchy voice: “No time to loot the place. Just get him to the boss.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z1. Main Room The Black Network’s main business is recruiting, training, and equipping sellswords. Crates packed with weapons, rations, boots, black uniforms, and other gear fill the warehouse. When
the yellow signs in the sewers.” (This remark refers to tunnels in the sewers that are marked with Xanathar’s symbol where they lead to the Xanathar Guild hideout.) In a scratchy voice: “No time to loot the place. Just get him to the boss.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paralyze creatures and cloud their minds with paranoia. Iron Cobra
Medium construct, unaligned
Armor Class 13
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12(+1)
DEX
16(+3)
CON
14
hand and moving beforehand if necessary to get in range. If it’s holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
3. Paralysis: The target is paralyzed until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the imminent explosion, the characters must negotiate with or get through the fighting creatures to repair the control console. Escalation Goliath giant-kin (see chapter 6) who live on one of the
leading to the observatory. Creatures from the Giant Construct Encounters table in chapter 3, fueled by magical lightning, deny entrance to the turret when the characters escort the gnome there to study.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
mysterious sylvan creatures that occasionally get up to harmless pranks. As a warlock of the Archfey, you know better — and are perfectly suited to lay the truth down whenever you can. You and your magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
everyone else to fall asleep. Other party members’ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, “The sacrament is complete!” at the conclusion of
mysterious sylvan creatures that occasionally get up to harmless pranks. As a warlock of the Archfey, you know better — and are perfectly suited to lay the truth down whenever you can. You and your magic