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Returning 35 results for 'construct recent get to have rope'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it has killed within the last hour, provided that creature is neither a Construct nor an Undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
Monsters
Icewind Dale: Rime of the Frostmaiden
imbues the construct with malevolence, allowing it to enjoy the terror it causes. This effect extends outward from it, corrupting other creatures who get too close to the dragon. Those affected by the
half as much damage on a successful one.This construct is fashioned from pieces of chardalyn (see the sidebar on Chardalyn) that have been assembled in the form of a dragon. The only parts of the
Monsters
Icewind Dale: Rime of the Frostmaiden
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
ghost is unable to cast the find familiar spell in order to get it back.
Spellcasting. As a ghost, Nass can cast the spells she prepared prior to her death—except that the ghost can’t
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Backgrounds
Baldur’s Gate: Descent into Avernus
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Backgrounds
Baldur’s Gate: Descent into Avernus
standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background, work with your DM to determine which
regard you with suspicion, and you generally get a chilly reception while in uniform.
BALDUR’S GATE FEATURE: LOYALTY TEST
You’ve had enough dealings with crooked soldiers that you can spot
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Sword Coast Adventurer's Guide
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3
I owe my life to the priest who took me in when my
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
terrible or seek something incredibly important.
Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go south some more.” Of
Sailor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone
Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
Pirate
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or
you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.
When you choose this background
hatred.
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Handout 1: Tyrant Ship Map Tyrant Ship Map Notes (Clockwise)
Tyrant Ship
Recommend you construct an anchored rope ladder in one of the access shafts for moving between levels.
Mind the Shift! Command Deck
We're not sure what these are for... resting? With beholders, who knows?
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, treated as a permanent Leomund’s tiny hut held inside a permanent rope trick spell that can be opened only by Lynx. When the rope from the spell hangs down, it is disguised as a curtain pull in the
she talks with the characters, Lynx relates that several of the missing components are mentioned in various legends surrounding the Tomb of Horrors, but recent expeditions sent to the tomb have all
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, knotted rope is tied to one of the leaning pillars on this side of the ravine.
The ravine runs for several miles in either direction, with an average depth and width of 30 feet. At the point where it
reveals that the area in and around the pillars has hosted many small campfires, some of as recent as a month ago. Someone went to some effort to hide the evidence of the camps from casual scrutiny
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
, Tarto replies as follows: “Get back to the ship. This planet gives me the creeps.”
The characters have no encounters on their way back to the tyrant ship. Once they climb the rope ladder and get back
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Equipment Packs The starting equipment you get from your class includes a collection of useful adventuring gear, put together in a pack. The contents of these packs are listed here. If you are buying
bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Miken’s simulated hammerhead ship to malfunction at the end of part 2. The characters won’t learn the full story in this adventure, but the sabotage is related to the recent rash of thefts at the
academy and the attack on Mirt. The saboteurs’ targets are the academy’s instructors—but cadets are prone to get caught in the crossfire.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homes. Calls of “A rope, a rope!” and “Get a ladder!” fill the air.
Any creature that moves to the sinkhole’s edge without taking precautions, such as lying flat on the ground and crawling forward or
securing themselves with a rope, must make a successful DC 10 Dexterity saving throw or fall into the hole as the ground crumbles further. The bottom of the sinkhole is 30 feet down, but a cushioning
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
relates that several of the missing components are mentioned in legends surrounding an ancient Temple of Moloch. Recent expeditions there have found the temple ruined and looted, and the missing components
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
seemingly disappear. This fact tends to frustrate (at least initially) any scheme for attaching a rope to the west wall from afar. In fact, however, one way to get safely across is to get a rope strung
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarves. Comparatively recent history is the story of the rise and deeds of humans and other younger races. Much of what follows in this section is known mainly by sages, some of whom have been alive for
, of course, so even people who live in a village along the Sword Coast might get wind of happenings in distant lands.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the characters don’t think of it themselves, Commodore Krux encourages someone to flash or wave a light to get the pod’s attention. Flashing or waving a light causes one or two kindori to approach
within 15 feet of the light’s source while the remaining kindori keep their distance. Lassoing and Riding a Kindori A character who has a rope can use an action to try to lasso a kindori, treating the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
standing on a box, yelling about various local happenings, including the recent evacuation of workers from a nearby mine that has been overrun by kobolds. A reward of 50 gp is offered to anyone who can rid
, setting the kobolds on edge. The characters can either try to parley with the kobolds and get them to leave the mine peacefully, or they can rid Ten-Towns of their presence permanently and try to deal with the grell on their own.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
. Tied to a rope and strung across the top of the enclosure like ornaments are glowing sacs (giant fire beetle glands) that shed orange light as brightly as torches.
Tools. Leaning against the walls of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the tyrant ship to get a good view of what’s slowed them down. As they climb down the rope ladders, they pass through the tyrant ship’s gravity plane before getting a good vantage point at the edge of
remarks, “I’m sure I’m right but go get a visual to confirm.” Tarto hands you back the sending stone. “Just in case. Now go stretch them legs.”
The characters need to head down to the Hollow Deck of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
glistening rope ascending twenty feet to a broad, winged kite.
Characters approaching from the south get a clear look at the watchtowers (shown on map 6.2). The smaller, central tower has a lone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shaft with a successful DC 10 Strength (Athletics) check. No ability check is required if a rope or climbing gear is used. An unscrupulous and ambitious goblin named Snigbat stands guard at the bottom
characters in the hopes that she might get it. Development If the characters form an alliance with Snigbat and dispose of Hark, Snigbat asks them to slay the ogres in the main cavern (area 1), since she
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sinkhole. Lady Dre decides to stay and figure out a way to get the wagon unstuck—she has rope in the back that might prove helpful. She insists the characters go on ahead. Proclaimer Ward stays to help Lady Dre if they’re both with the party.