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Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
time, so it can be recovered with a successful DC 15 Wisdom (Perception) check. An object that is misplaced but not recovered ends up in the morkoth’s lair 1 hour later. If the creature later
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Backgrounds
Baldur’s Gate: Descent into Avernus
Everybody’s always trying to get a leg up on somebody in Baldur’s Gate. One group’s con artist might be another’s revolutionary. Or maybe you’re just in it for yourself
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
; is often extended to other races the hobgoblins have dealings with, much to the outsiders’ surprise. When such respect isn’t reciprocated, though, relations can swiftly deteriorate.
Reward
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the occupants of the lair, including its two most important individuals. To earn the trust of an NPC (Sauriv or Othokent) or a group (commoners, shamans, other lizardfolk, locathah, or merfolk), one
or more characters must display their good intentions to that individual or group consistently for at least 3 hours. At the end of that time, a character can then attempt a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
own creation, whether those tales are set in the university or elsewhere in the D&D multiverse. The creatures in this bestiary are organized alphabetically. A few creatures are gathered under a group
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legacy of the Lost Once the aboleth is defeated and the writings in area T5 are recovered, the spirits of Derek and Violette appear before the characters in their lifelike forms. They thank the group
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Last year, a group of adventurers killed Garagai, the mammoth’s frost giant master. Norsu has never recovered from the loss and, to this day, watches over its master’s frozen corpse, unwilling to leave
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrowhall is too challenging for your group, but you want the characters to have a keep, you can use these strategies to decrease the difficulty: Temporary Hit Points. When the characters agree to aid a
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
up and its units assigned to cities and strongholds across Breland. As an elite group of special forces, the Redcloaks don’t include inexperienced adventurers in their ranks. Considering that, there
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.
The Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, treasure hunting, and profiteering. Many priceless relics recovered from Xen’drik or Dhakaani ruins have disappeared from the university vaults and found their way to the black market or into the hands
Morgrave University, but they still celebrate the two institutions’ common purpose of pursuing knowledge. If Morgrave’s own libraries are insufficient for the task at hand, your group can probably find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and tools to diagrams etched into the floors and walls. Although most workshops are controlled by House Cannith, that house is not the only group of artificers who build and operate such locations
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
, dwarves of other clans rally against the threat without question. The standoffish diplomacy that marks their normal relations gives way to an unshakable alliance. An attack on one dwarf clan is an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
) discovered that secret, he bent all the cult’s resources to finding the long-lost dragon masks in their secret hiding places. When he recovered the red mask, Severin became the first of the
group, led by an outcast named Rath Modar, plots to unseat the lich Szass Tam from his position over the Red Wizards. Rath believes that in exchange for his help in releasing Tiamat, she will grant him
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The sigils suggest some connection between this lost lore and the Girscamen. The People’s Stewards now hope the tomes were on the Girscamen and can be recovered from its wreck. Atiba-Pa explains that
embrace new ideals and oppose the People’s Stewards. Atiba-Pa can also share this information. He clearly views the group as misguided and encourages the characters to avoid contact with them. Making
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Giant Construct Encounters table (see chapter 3) at the forge. Wakeup Call A missing patrol’s trail leads to Dreamer’s Reach. The primordial’s dreams charmed the patrol to join a group of stone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
contact in the region is Major Ursa, who keeps a lighthouse on an island nearby. He will provide additional information to any group that takes on the assignment. Anyone who accepts the contract will be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Guild There’s power in groups. One bee’s a pest, but nobody messes with the swarm.
Tasha
Your group has ties to a powerful consortium of professionals who work together for mutual benefit. You
represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
settlement they visited. This might occur minutes, days, or even years after the characters’ defeat. They’re then free to reattempt challenges, though the threats have likely recovered. Returned but
full suite of options would make the adventure less exciting, don’t have the incarnation reappear until after the group finishes a long rest, or have the incarnation reappear with their class features
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
piercing or slashing weapon. Several of Thessalar’s prized sculptors have been lured away from the temple by Moghadam, his rival artificer, with promises of false payment to help construct the Tomb of
his tomb. More recently, Moghadam ordered a group of thieves to assault the temple and steal the gemstone eyes from its great statue of Moloch. Thessalar captured the thieves and put the gemsmith
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
or more characters are mean toward Pidlwick II, its quiet resentment of them grows, and at some point when the group is at the top of a staircase, it pushes one of the offending party members down the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries. Hinchel Or
Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader’s tomb, or a faith’s sanctuary
Stone Golems
Stone Golem Large Construct, Unaligned
AC 18 Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Ability Score Mod Save
Str 22 +6 +6
Dex 9 −1 −1
Con 20 +5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
where no one has gone before. The sewers of Fairhaven might be safe today, but if an earthquake opens a new shaft or a group of cultists digs deeper, a previously unknown passage to Khyber could be
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
years ago, the Kinslayer War divided the high elves of Ansalon into two groups, Silvanesti in the east and Qualinesti in the west. Through the intervening millennia, neither group has sought
relationships with people other than your kin. Qualinesti High Elves In Qualinesti, a scout warns of threats encroaching on the elven city’s borders Long ago, a group of high elves left Silvanesti, desiring
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
weakling to die in training than to undertake a mission and imperil a war band. Final Test of Loyalty By the time a group of githyanki come of age, they have heard years of stories of Vlaakith and her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
. Mining was one of Gauntlgrym’s primary sources of wealth and materials. To facilitate the movement of ore, as well as the great quantities of stone used to construct and expand the city, the dwarves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Twelve Rather than working for one single house, your group could work for an organization that serves them all: the Twelve. This is a good option if you want to be involved in the intrigue among
for peaceful relations among the dragonmarked houses themselves.
The Twelve facilitates communication and cooperation among the dragonmarked houses. As part of the agreements that ended the War of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
adventurers grow in might as the campaign continues. Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
multiple party members are attempting the same task, have them make a group check instead. K2. Main Gate A fiery brazier casts its flickering light on the thirty-foot-high, spiked ramparts that frame
, have them make a group check instead. A character next to the gate can use an action to reach through it and try to pick the frozen padlock using thieves’ tools, doing so with a successful DC 20