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Returning 35 results for 'construct religion grinding to have reflection'.
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construct religion granting to have reflection
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rating of 16 (15,000 XP) and is a purple worm, with these changes: The worm is a construct. It has immunity to poison and psychic damage, as well as bludgeoning, piercing, and slashing damage from
: one with its grinding jaws and one with its stinger. Grinding Jaws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Armor This empty steel shell clamors as it moves, heavy plates banging and grinding against one another like the vengeful spirit of a fallen knight. Ponderous but persistent, this magical
. Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Sunfly Celestial 1 Swarm of sunflies Celestial 1 Vargouille reflection Fiend 2 Dabus Celestial 2 Lantern archon Celestial 2 Musteval guardinal Celestial 3 Bariaur wanderer Celestial 3 Bleak Cabal void
Githzerai futurist Aberration 10 Darkweaver Aberration 10 Maelephant Fiend 10 Nonaton modron Construct 11 Farastu demodand Fiend 11 Octon modron Construct 11 Young time dragon Dragon 12 Cuprilach
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Cogwork Archivist
Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2
)
INT
17 (+3)
WIS
11 (+0)
CHA
6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
Damage Immunities poison
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might be buried deep in ruins from ancient giants’ empires. Runic Colossus Gargantuan Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 315 (18d20 + 126)
Speed 60 ft.
STR
25 (+7
successful one.
Reactions
Spell Reflection (2/Day). Ranged Spell Attack: +14 to hit, range 120 ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12) force damage, and the target
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s
toward some unknown destination, with a beholder’s distorted reflection in its surface. Initially, I feared it was some kind of vessel. Now I believe the beholder was the mirror’s prisoner.
As the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
.
Clockwork Kraken
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
20(+5)
DEX
12(+1)
CON
18(+4)
INT
3(−4
be attacked independently, with damage dealt to tentacles applied to the clockwork kraken’s hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
fear. Niche F. In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes. Treasure
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
odd-looking construct with an even more oddly placed spigot at the base of its barrel-shaped body. A gnome dressed in garishly colorful clothes sits on a stool nearby, his eyes blank. Another gnome
construct was originally a servant of the lighthouse franchise.) Wizzy (NG male gnome mage) is also under Hoobur’s power, and acts as the archmage’s unwitting ally. In his current state, Wizzy can cast only
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
Intelligence (Religion) check. On a successful check, the character realizes that the message’s tone as well as the means of communication are unlike any known divine tradition—this is some other kind
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feet of the Girscamen feel a harmless supernatural chill—an effect of the unquiet spirits haunting the ship. If characters succeed on a DC 14 Intelligence (Arcana or Religion) check, they can tell
hole pierces the deck and the hull below.
The first time a creature that isn’t a Construct or Undead comes within 5 feet of the ship’s wreckage, the creature must make a DC 16 Wisdom saving throw. On
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
Betrayal or treason 2 Confiscating property 3 Conspiracy 4 Espionage or Spying 5 Oppressive Laws 6 Raising taxes 15 Religion (d4) 1 Curses 2 Desecration 3 False gods 4 Heresy or cults 16 Stalking 17
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
members don’t understand yet, the dress is actually a hostile Construct. It uses the quadrone stat block and can shoot the bones from its wings using the quadrone’s shortbow attack. When the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they catch your reflection.
This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+2
Con 16 +3 +3
Ability Score Mod Save
Int 18 +4 +4
Wis 18 +4 +4
Cha 18 +4 +4
Skills Arcana +12, History +12, Perception +8, Religion +12
Resistances
23 +6 +12
Cha 18 +4 +4
Skills Arcana +9, Perception +12, Religion +15
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight 120 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Magic Items
Infernal Machine Rebuild
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
construct resembling a gynosphinx follows you around. It constantly asks unsolvable riddles of other creatures, and insults those creatures when they fail to answer correctly.
77
A creature appears
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear
+1 +1
Mod Save
Int 10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
with the image of a golden sun on its outside. Characters who succeed on a DC 10 Intelligence (Religion) check recognize it as the holy symbol of Siamorphe, demigod of nobility. Gilded mirrors and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
he regains a number of hit points equal to the amount of psychic damage dealt. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the statue as a depiction of Deep Duerra
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
closely by a character who has proficiency in the Arcana or Religion skill, whereupon their fiendish nature becomes clear. Treasure. The canvases are worth 200 gp each and the paints are worth 100 gp in
(Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters don’t yet know the significance of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room. There are small reading desks with cozy scarlet chairs in the corners.
The shelves contain books on Fistandia’s favorite subjects: arcana, natural science, religion, astrology, and planar
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
open. Increase the DC needed to open it by 5. Temporary Shelter. As part of a long rest, you can construct a lean-to or a similar shelter to keep your group dry and in the shade for the duration of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
18(+4)
DEX
15(+2)
CON
16(+3)
INT
18(+4)
WIS
18(+4)
CHA
18(+4)
Skills Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances bludgeoning
)
Saving Throws Str +1, Dex +2, Con +1, Int +3, Wis +5, Cha +5
Skills Arcana +4, Medicine +4, Nature +4, Religion +4
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Celestial
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
start of its turn if it has at least 1 hit point. Light ’Em Up. Any character who witnesses the effects the lens’s shadow has on the undead can attempt a DC 10 Intelligence (Arcana or Religion) check to
determined, any character can reverse part of the corrupting ritual with any of the following actions: A successful DC 15 Intelligence (Arcana or Religion) check disrupts the flow of necromantic energy
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
-foot-deep pit filled with grinding, blood-stained gears. The walls are metal cards devoid of grip.
Like the Sun and Moon rooms (areas 4 and area 5), this chamber is an elaborate trap. See the Balance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Big Foot. A character can deactivate the magic of the runes by standing within 5 feet of a footprint and using an action to succeed on a DC 12 Intelligence (Arcana or Religion) check. Alternatively
city rulers abandoned the plan, and the gate was sealed. Or at least that’s what everyone thought. A character who succeeds on a DC 18 Intelligence (Arcana, Nature, or Religion) check can sense that
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Skills Arcana +10, Deception +8, History +10, Nature +10, Perception +5, Religion +10
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this
hours.
[Tooltip Not Found]
SACRED STATUE
Large construct, as the eidolon’s alignment
Armor Class 19 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 25 ft.
STR
19(+4)
DEX
8