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Returning 35 results for 'construct respectively grace to have reason'.
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Monsters
The Wild Beyond the Witchlight
.)
Gleam and Glister were born during such an event, and they are blessed with magical abilities tied to moonlight (Gleam) and sunlight (Glister), respectively. The twins are easily distinguished by
can be. Gleam is the introvert of the pair, while Glister is the extrovert. Both have friendly, agreeable demeanors.
Roleplaying Notes
Gleam is blessed with kindness, grace, and the power of
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroyed, the more joy Fazrian took in their slaughter. Fazrian’s fall from grace was swift, culminating in the murder of the cleric and her companions. The planetar now passes judgment on all who stand
before it. Those who lack the willingness to sacrifice themselves for a greater end (such as greedy treasure-seekers drawn to Undermountain for no other reason) are found guilty and executed. A mote of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reason, most demons shun nabassus and force them to live on the fringes of the Abyss. There, nabassus pick off weaker demons or, if the situation warrants, gather in packs to take down larger prey. Some
hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 5 feet of the corpse for at least 10 minutes, after which it gains a number of Hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Campaign Themes The Voice of
THRANE
Do They Know the War Is Over?
Against all logic and reason, people in Breland continue to argue that the warforged — creations of House
construct eldritch machines and other weapons. What would happen if the Lord of Blades were to discover the power that caused the Mourning and unleashed that power across Khorvaire?
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
buried under the Reghed Glacier (see “Vellynne’s Quest” at the end of the chapter). If you’re unable to save Vellynne for whatever reason, have the characters discover a journal in her belongings that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the individual’s fall from grace is complete. Phenax’s Goals Phenax doesn’t want to rule Nyx. He is the perennial outsider, existing only to disrupt the plans of his fellow gods. Every lie, every
metaphorical progenitor of the Returned, Phenax also takes time to provide shelter and opportunities for his children to disrupt the mortal world. Divine Relationships It stands to reason that the god of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Flesh Golem A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Its brain is capable of simple reason
construct, neutral
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
9 (−1)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
learned to the constables there. Shortly thereafter, the characters receive a visit from Barnibus Blastwind and Saeth Cromley (see appendix B), who have no reason to suspect the characters are lying
. He’s still at large. The Watch plans to step up its search for him. Of the nimblewright, there was no sign. According to the Gralhunds, the construct was delivered to Gralhund Villa weeks earlier. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Acrobatics) check. K3. Courtyard Two rickety wooden bridges loom over this area at heights of thirty feet and fifty feet, respectively. The higher bridge is missing a large section of its middle, and
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
motivated by his desire to keep his current appearance. Second, Asmodeus decreed that any deal Baalzebul strikes shall end in disaster for the other party. For this reason, other devils avoid forming
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wooden holy symbol that depicts the sun hangs from a chain around his neck. He moves with the grace of a saint. The Abbot is a deva in disguise (see appendix D, as well as “Something Old” in the “Special
harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesn’t want to thwart Strahd’s plans for them. His calm, pleasant demeanor changes if they become hostile or if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks. A colossus might be filled with
colossus might serve as an adventure location. Warforged Colossus
Gargantuan construct, unaligned
Armor Class 23 (natural armor)
Hit Points 410 (20d20 + 200)
Speed 60 ft.
STR
30 (+10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
kind of document or the handwriting you are trying to copy. Suggested Characteristics Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
pipeweed; the scent is almost obscured by incense and delicate perfume. If Lord Cassalanter has invited the characters to his home for any reason, he meets them here. If the conversation turns to business
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(“We elves were once the greatest civilization to grace Faerûn, and my people are heir to that history. I will not squander our waning strength.”) Interaction Traits: Quiet, arrogant Pledged Resources
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Once there, it slips away and adopts a new disguise. The doppelganger won’t harm the characters unless they give it reason to. The loud banging comes from an unarmed goliath warrior named Kapanuk
next to the iron cage turns constantly. West of the wheel is a duergar encased in a cruel-looking exoskeletal construct, his face a mask of pain.
The construct is a duergar hammerer (see appendix C
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(“We elves were once the greatest civilization to grace Faerûn, and my people are heir to that history. I will not squander our waning strength.”) Interaction Traits: Quiet, arrogant Pledged
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(“We elves were once the greatest civilization to grace Faerûn, and my people are heir to that history. I will not squander our waning strength.”) Interaction Traits: Quiet, arrogant Pledged
sees his infirmity as a reminder from his god Lathander of the dangers of hubris. As befits his deity’s ethos, Isteval has chosen to treat his injury as a reason to encourage the heroics of others
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
pantheon find worshipers in the City of Doors. No temples to the Lady of Pain exist in the ward; to construct one is an offense worthy of banishment to the Mazes. CoupleOfKooks “It’s the Lady’s Ward
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
waking. For one reason or another, about three quarters of a tribe’s members are awake at any given time. When outside their settlements, stone giants travel almost exclusively in darkness or — when
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
making wine. Mimic Chair. The reason for the odd number of chairs is that the chair closest to the door to area M6 is a mimic that escaped from area M19. It moved the real chair to the corner and took
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, respectively.
Four invisible imps lurk among the vases on the high shelf, one in each corner. The imps swoop down to attack anyone they perceive as intruders, including characters who have
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but their value can be used toward the cost of constructing an iron golem or a similar metal construct. STONKY NOPTOPPER
Stonky J. Noptopper (“the J is for genius!”) is chaotic neutral and proud to a
blinking. The wireframe windows mounted above the console are magic projection screens that act as security cameras, showing the interior of the tower (areas B1, B2, B3, and B4, respectively). Stonky has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
colossus’s legs (area L7) and abdomen (areas L9–area L11), respectively. A 10-foot-wide antigravity well cylinder serves as a spine, connecting to area L9. Treasure. A weapon rack on the wall opposite
palm-size dose of paste. A creature can take 1 minute to apply a dose of the paste to a Construct to grant it 10 temporary hit points. Once dispensed, a dose of paste loses its magic if not applied
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
haven as its guardians are released. Guardian Battle. Three stone golems (carved to resemble an 8-foot-tall crowned dwarf, a 10-foot-tall crowned elf, and a 12-foot-tall crowned human, respectively
time (see “Nintra’s End” below). If the characters do not speak with Zyrian for some reason, spending an hour searching the books of the library turns up references to the ritual that created The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
: Stoneshar Stoneshar is an all-faiths day during which folk strive not to be idle. Even children at play are encouraged to dig holes, build sand castles, or construct crude models. Waterdavians
reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
with them so that they can return to Maelstrom safely. If the characters no longer have their conch for some reason, Serissa furnishes them with another one (taken from one of her guests). If the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
the issuing government uses, regardless of origin, except for Zhentil Keep — for some reason, all Zhent coins have unflattering epithets associated with them.
Amn: fander, taran, centaur, danter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a sleek red coat. But Ilren is a disguised death slaad who can cast the spell Modify Memory (spell save DC 15) once per day. Ilren is the reason the camp suffers Aberration attacks; the death slaad
stretching toward the stern segment and the starboard segment, respectively. These tethers indicate the links between the wards and the runes in these respective locations. Z19: Safe Room An