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Returning 35 results for 'construct retreat goblins to have religion'.
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Goblin
Legacy
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wolves to their pen. 4 5 Iceshield orcs The orcs join their kin in area 9 by way of area 2. 5 6 goblins The goblins retreat to area 14 by way of area 6. 7 1 hobgoblin The hobgoblin investigates loud
stands guard outside. 2 Chief Guh, 5 male hill giants, 4 ogres, 6 goblins Guh doesn’t move. The giants and ogres defend her, while the goblins shoot from their ledge. 3 4 wolves A wooden gate confines the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Humanoids and the Gods When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that they don’t make the connection between Splugoth’s control of the orrery components and the goblins’ appearance, have any character trained in Arcana or Religion intuit that controlling the
, where a broad sandstone rise is lit by sheets of green flame that scour the ceiling. Thin shelves of eroded rock emerge from the center of the rise to create a large central mesa. Ten other goblins
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Grick Snack Watch Post The Xanathar Guild maintains a watch post here, called “Grick Snack” by the bugbears that command it. Two bugbears and six goblins are stationed in this area. 28a. West
Chamber Two bugbears stand guard in this empty room. When confronted by any threat, they retreat along the curved northern tunnel to area 28c, gather reinforcements, and make their stand in area 28b
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Religion
): expeditious retreat, magic missile, shield
2nd level (3 slots): blur, hold person
3rd level (2 slots): sleet storm
Actions
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Cogwork Archivist
Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2
)
INT
17 (+3)
WIS
11 (+0)
CHA
6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
Damage Immunities poison
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
for sure what the Sunless Citadel once was, but legends hint that it served as the retreat of an ancient dragon cult. The Old Road skirts the Ashen Plain, a lifeless area. A character who succeeds on
wizard (Sharwyn Hucrele), a paladin of Pelor (Sir Braford), and a ranger (Karakas). Sir Braford was not a local, and he had a magic sword called Shatterspike. Sometimes the goblins offer a different
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drawn a crude blueprint of a stage. If attacked, these goblins retreat to area 1d. They otherwise pay no attention to strangers. Treasure. The goblins carry a total of 27 cp and 15 sp. 1c. Gibbets and
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblins Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrine’s archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creatures—the goblins—hurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—kingdoms of elves and goblins, even this so-called ‘nation of monsters.’ Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
—Lyrian Das
chapter provides an overview of the nations of Khorvaire, along with a glimpse of common life, magic, religion, and the world—and planes—that lie beyond it.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
crew is made up of a female hobgoblin captain named Garla, six hobgoblins, six goblins, six smoke mephits, and a hippogriff (serving as the captain’s mount). All these creatures are recent mercenary
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady
Velrosa Nandar, is a Waterdhavian noble. She is reportedly offering a reward to anyone willing and able to deal with the goblin threat. Nightstone is a popular retreat for wealthy nobles who wish to hunt
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might be able to creep past them. Have each character make a Dexterity (Stealth) check. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Development. If the goblins spot
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they can’t fire directly at enemies who have reached or gone past the broken gate. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
trapped inside. Otherwise, the cell is empty.
D: Anchorite’s Retreat. This unfurnished room serves as the anchorite’s quarters. Niches in the walls hold clay dishware, wooden utensils, gathered berries
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, stumbled upon a gang of bugbears and goblins. The goblinoids told Lob and Ogg about a large farm on the far side of the Dessarin River. It occurred to the hill giants that they should attack it. So, the
dispatched a horde of hill giants, ogres, bugbears, and goblins to pillage it. With Lob and Ogg leading the way, the horde got lost in the hills and blundered into a copper dragon’s territory. Many giants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
five goblins dressed up as children wearing Trolltide masks and a bugbear (70 percent chance), or four wererats in human form (30 percent chance). The Cassalanters send two imps in raven form, three
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounters d20 Encounter 1–2 2d4 bugbears 3–4 Clandestine meeting 5 1d4 driders 6–10 Drow patrol 11–12 1d4 + 1 drow spore servants (see appendix C) 13–14 Escaped slaves 15–16 1d4 + 1 goblins 17–19 Glyph
at least 50 gp. If they do, the characters gain advantage on checks made to talk their way past the patrol. Any sign of a large, armed, and potentially hostile group causes the patrol to retreat and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, characters who succeed on a DC 15 Intelligence (Religion) check realize that the statue depicts Gond, the god of invention. A character who worships Gond automatically succeeds on the check. The five toppled
, and two male halflings) and six unlucky monsters (two kobolds, three goblins, and a carrion crawler). Treasure. A copper crown with six arrowhead-shaped malachite spires (75 gp) hangs from one of the carrion crawler’s stony tentacles.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
of expeditious retreat. The goblins in area 40 don’t join the battle if they hear sounds of violence coming from the north. If the fight turns against the chief, however, he might open the door to area
scimitar and a shield, as well as 23 sp and 4 gp in a belt pouch. 4. Tower Shell This circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
released, the orcs attack intruders. 25 30 goblins The goblins retreat to area 31 if they spot intruders. 26B Cinderhild (young fire giant), 2 hobgoblins Cinderhild and the hobgoblins remain here. 28
, 20 goblins, 5 smoke mephits Brimskarda remains here to oversee the goblin and ogre workers. 34 4 fire giants The giants head to area 20 if the bucket chain stops moving. 35A–35C 1 fire giant The giant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
enclave of Hylo and the goblins of the arid southern lands, with whom they share their island. Fewer humans make their home on Southern Ergoth, living primarily along the coast and avoiding dangerous groups
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leads into the side passage.
The side passage leads to the lair of some grells. The grells ambushed the rear of the goblin party escorting the kidnap victims, killing four goblins and pulling three
Oskar Ninebough, and two sisters, Cathlette and Aida Camber, who are miners. Oskar and Cathlette are engaged to be married. The Townspeople’s Story. The townspeople were kidnapped by psionic goblins
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
people congregate. Many agoras are surrounded by stoas, covered walkways that lead to other areas of the settlement. People in the agora might retreat beneath the awnings for privacy and shade, while
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing