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Returning 35 results for 'construct returning gifts to have reasons'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
mischievous manipulators who delight in disguising themselves with magic to vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
and its siblings inherit whatever tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important halflings is returning to Tyr with the city’s envoys, bringing reciprocal gifts of their own. After stopping in the village of Freedom, the delegation headed south to Kled, where they intended to turn toward Tyr. However, they disappeared in the badlands between Kled and Freedom.
recently freed city of Tyr. The city’s new leaders hope to forge an alliance with the halflings of the Forest Ridge, and sent envoys bearing gifts and trade goods to the village of Ogo; a party of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Returning to the Silent Roar If the characters free Afsoun, the rebel leader accompanies them to the city to reunite with her sister. Though the Silent Roar has little money to offer, Laleh and
Afsoun offer the party personal treasures as a reward. Laleh gifts them her hat of disguise, while Afsoun offers an Ioun stone of leadership. The sisters also promise the characters a lifetime supply of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
. Characters who descend to level 13 encounter the worm (see “Bore Worm”). Once an hour, the bore worm makes its way up the tunnel from level 13 and circles this area clockwise before returning below. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
the temple, the thessalhydra leaves its current zone and takes up a patrol in the other zone. The thessalheart construct switches to the opposite zone (see below). Thessalheart Construct The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gifts them four energy cells instead. The items are delivered by a combat robot that arrives via the nearest drop tube before returning to the first level of the ship.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
from a powerful being called Dungeon Master, the characters undertook many adventures before finally returning to their own world. Years passed, and these exploits became the gossamer memories of a
here? Quest for the Unicorn. The characters seek a unicorn for personal reasons. Perhaps the unicorn’s healing magic can cure a character’s dying relative or friend. Maybe the characters seek a patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
build specialized workshops for those purposes. Arcane Workshop Adventures Characters might find their way to an arcane workshop for a variety of reasons. Some possibilities are outlined in the Arcane
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
tools, weapons, and gifts their parents left behind. Each young tortle is expected to fend for itself. It leaves the place of its birth and finds its own corner of the wilderness in which to hunt, catch
overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later with stories of its exploits and new
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
in-game explanation. Monsters don’t attack the character, who returns the favor. On returning, the player resumes playing as if the absence never happened. Narrative Contrivance. Decide the character
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
body is an empty vessel, and Trobriand is unaware of what’s happening to it while his spirit resides elsewhere. Destroying this body prevents Trobriand’s spirit from returning to it when the spirit is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
village well and has changed the drinking water to saltwater. It needs help returning to the sea.
5 Sirens (see the harpies entry in chapter 6) favored by Thassa take up residence in a lighthouse
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beauty—natural or otherwise—risk returning as a banshee.
All manner of torments might give rise to a banshee. Roll on or choose a result from the Banshee Sorrows table to inspire how a banshee’s
Wail (1/Day). The banshee releases a mournful wail if it isn’t in sunlight. Constitution Saving Throw: DC 13, each creature within 30 feet that can hear the wail and isn’t a Construct or an Undead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
luster or some amount of golden color in its design. Roll a d8 and refer to the Gold-spun Gifts table to determine each item. (All the items listed in the table are uncommon magic items.) If a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
azer is returning to the City of Brass after attending a smiths’ convention in Bytopia. Meldar shares a cabin (the one marked “c” on map 11.2) with Ignatius Inkblot and a monodrone valet known as Orb
is less cooperative than when he was dead, for reasons explained in the “Motive” section below. He offers no possible reasons for why someone would want to kill him. Speaking with the Dead. If a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
returning to Mechanus. The last Great Modron March occurred ahead of schedule and experienced a heightened number of irregularities and losses for tenebrous reasons.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monster often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off.
Servant of Evil. Though chimeras are far from cunning
, their draconic ego makes them susceptible to flattery and gifts. If offered food and treasure, a chimera might spare a traveler. A villain can lure a chimera into service by keeping it well fed and its treasure hoard well stocked.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
visit the Black Dragon Inn for one of the following reasons: Eavesdropper’s Paradise. Many clandestine meetings occur at the Black Dragon. Adventurers eavesdropping on private conversations might overhear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Triboar Thousands of years ago, giants and dragons fought a great battle here, during which the giants unleashed an enormous dragon-slaying construct called the Vonindod. Part of the
construct broke off and was embedded in the ground. Over time, this fragment became buried deep in the earth. Today, it lies under a campground in the heart of town (area T2). Fire giants loyal to Duke
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a certain area before returning home. Annis hags live in mountains or hills. The terrain is easy for them to navigate because they are the most physically capable hags. Even with her hunched posture
to the environment of her current home. She might accomplish this transformation through force of will over time, or faster with the help of a ritual or assistance from her coven. The reasons for making such a change are as varied as the personalities and goals of hags.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Running Glitch Characters Use the guidance in this section when portraying the glitch that affects characters in this adventure. Incarnations Returning After dying, glitch characters return as one of
for mysterious reasons—a glitch is, by definition, unreliable. New characters introduced experience the same multiversal glitch. Alternatively, events during the adventure might reveal unexpected
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
some help in overcoming the demon lords.
At an opportune moment, Jimjar shows up (even returning from death if he appeared to perish earlier in the adventure) and gives the characters a vote of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
, with no adult staying longer than a few months and none ever returning for a second stint. The instruction that young githyanki undergo is unrelenting and unforgiving. As a crop of youngsters grows
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey Curses Curses are common punishments among archfey and other powerful Fey creatures. An adventurer might be cursed for any number of reasons, a few of which are listed below: Offending a powerful
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
to the characters: Gar once served as the elemental prophet of the elder elemental being known as Olhydra. In Gar’s former career, he recruited Shoalar to help construct a temple and recruit other
plans to use the blood of the kraken to create an army of undead. Since returning to life, it has become clear to Shoalar that Gar’s obeisance to Umberlee prevents him from truly serving Olhydra, and this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
process, half-dragons come into being through a variety of means. The Half-Dragon Origin table below offers examples. Dragons create half-dragon progeny for a wide range of reasons. Some dragons create
are an accidental consequence of a dragon’s magical power and influence. In some worlds, these same phenomena might explain the origins of dragonborn, kobolds, and perhaps the draconic gifts described
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
traditions, the three orders differ in their fundamental reasons for using magic. Order of the White Robes Dedicated to the good god Solinari, the White Robes accept the solemn responsibility of using magic
the greater good. Order of the Red Robes Inspired by the neutral god Lunitari, the Red Robes help others when it suits them and use their gifts for their own enrichment as they desire. Mages of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the campestris adopt the song into their routine and bestow a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide) on the character responsible. The campestris in any given fairy
neither a Fey nor of fey ancestry, the fey crossing activates only if exactly eight creatures are inside the ring. The fey crossing works both ways, allowing travel to and from Thither. Returning to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessans—a time for planting and hope. Worshipers leave gifts for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slaughter innocent captives the moment they draw their swords. Returning from Death. Of course, death is not a final fate for player characters, and it doesn’t need to be for villains either. After the
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
to the vault and bring the suit of armor to the celebration.
6:00 PM The caravan departs from Horn Enclave. Guests prepare to depart. Ironbeard takes Gorat’s key and deposits any last gifts in