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Returning 35 results for 'construct revolve green to have replacing'.
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construct remove green to have replacing
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Equipment
the device gives the device 3 charges.
As an action while holding this device, you can expend 1 of its charges to cause one of the following effects:
Control. One Construct of your choice within 60
feet of you must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 1 minute. While charmed in this way, the Construct obeys your verbal commands, and you and the Construct can
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
perverted its magic, using it instead to animate her wooden hut.
Removing the gem from the hut renders the hut incapacitated. That task is easier said than done, however. The glowing green gem is
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
Equipment
This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands. The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other humanoids. Like most reptiles, their feelings largely revolve around fear, aggression, and pleasure.
Lizardfolk experience most feelings as detached descriptions of creatures and situations
hide in a stand of reeds before ambushing an animal might be called Achuak, which means “green” to describe how she blends into the foliage.
Lizardfolk make no distinction between male and
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
races
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
are replacing your race with a lineage, replace any Ability Score Increase you previously had with these. Languages Your character can speak, read, and write Common and one other language that you and
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
around an ancient monument to an elven ranger. Residences and the village temple are built into the upper boughs of the forest. The elves string rope bridges between these sites and construct circular
occasionally enter the forest as an alternative to raiding human settlements along the Trade Way. However, those defenses proved a deathtrap against the flying green dragon, leaving many elves unable to reach the ground quickly enough to escape.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
chapter 3). Xanathar’s Guide to Everything also offers more spells. Cantrip (0 Level)
Booming blade * (evoc.)
Green-flame blade * (evoc.)
Lightning lure * (evoc.)
Mind sliver * (ench
aberration * (conj.)
Summon construct * (conj.)
Summon elemental * (conj.)
6th Level
Summon fiend * (conj.)
Tasha’s otherworldly guise * (trans.)
7th Level
Dream of the blue veil * (conj.)
9th Level
Blade of disaster * (conj.)
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, including multiple images of her namesake lynx. She has also lost one eye from old adventuring misfortunes, replacing it with a glass eye of hazy crystal. Several of her teeth have also been replaced
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer, Sorcerer, Warlock, Wizard 0 Green-Flame Blade Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Lightning Lure Evocation No No Artificer, Sorcerer, Warlock, Wizard 0 Mind Sliver
Warlock, Wizard 4th Summon Aberration Conjuration Yes No Warlock, Wizard 4th Summon Construct Conjuration Yes No Artificer, Wizard 4th Summon Elemental Conjuration Yes No Druid, Ranger, Wizard 5th Summon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magen Magen are magical, humanlike beings created by a wizard spell (see the create magen spell in appendix D) or by other arcane methods. Though magen look like humanoids with green skin, they are
typically serve as guards. Demos Magen
Medium construct, unaligned
Armor Class 16 (chain mail)
Hit Points 51 (6d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too
than done, however. The glowing green gem is contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gardens. Their presence concentrated magical energy from the Feywild that transformed the gardens into a mystical faerie grove. But a generation ago, a coven of three green hags snuck into the grove
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to a collection of temporary structures that form a modest trading camp amid a sparse woodland. As you draw closer, the eyes of your mimir glow green.
The region ahead is Faunel. The gate-town is a
uses the empyrean stat block, with the following changes: Its creature type is Construct (Titan). Its Maul attack is a Slam instead. It automatically knows when it hears a lie. Wrath questions any
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
arch of vines and flowers leads into the nexus itself and stays fresh and green all year long. Spring is the most celebratory time for Setessans—a time for planting and hope. Worshipers leave gifts for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
benches heaped with haberdashery, a spinning wheel, and a rusty iron cage containing a prisoner. Galleries stand ten feet above the floor to either side of the room.
The green smoke makes this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, as described in the “Hag Covens” sidebar in the Monster Manual. The green hags use the following list of spells for their Shared Spellcasting trait, replacing the suggested spells:
1st level (4
The Fetid Gaze Three green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A decade ago, during a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and green copper. Its heavy iron gauntlets are clenched into fists, and the ominous helm that forms its head turns slowly from side to side.
Shield Guardian. The construct blocking passage into
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
**
Green-flame blade *
Guidance
Light
Lightning lure *
Mage hand
Magic stone **
Mending
Message
Poison spray
Prestidigitation
Ray of frost
Resistance
Shocking grasp
Spare the
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a manor or convincing pixies to construct them a silken bower. The most elaborate faerie dragon lairs are modeled off those of larger dragons, featuring multiple chambers and cunning traps. Faerie
emerging in a thick briar patch. Lair Actions As they are presented in the Monster Manual, faerie dragons don’t have access to lair actions while in their lairs. At your discretion, a green or older faerie
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sanctum Showdown If the characters show no sign of joining Ruxithid, or if any of them threaten violence, Ruxithid becomes hostile. Read or paraphrase the following: Green light pulses from
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
to understand
their place in the cosmos
Giant Construct Encounters Use the Giant Construct Encounters table to populate ancient giants’ ruins that have been sealed from the outside world for
ancient giants. You can alter the appearance of any Construct on this table to reflect the nature of its creators. An iron golem built by fire giants might spew embers and sooty smoke between its iron
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
free Theldin, he insists they help him destroy the runic colossus Brimskarda was building. He explains that the half-finished Construct is a weapon of war capable of cataclysmic destruction, and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Perks With a guild as your group’s patron, you gain the following perks. These perks require an annual contribution of 15 gp paid to the guild (replacing the 5 gp per month cost for characters with the
potential and try to push you to greatness? 5 Golem Guide. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
staircase, causing mayhem in area V1. While it rampages, the creature uses the allosaurus stat block, with these changes: The animatronic allosaurus is a Construct. It is immune to poison and psychic
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
radiates from a brazier of green flame encircled by eight cushioned chairs. Unless they’ve been drawn elsewhere, two of Manshoon’s lieutenants are here: Vevette Blackwater (CE female Tethyrian human
to Manshoon. At the moment, they are resting in the sanctum while awaiting orders from Manshoon. Green Flame Brazier. A detect magic spell or similar magic reveals an aura of evocation magic around
Magic Items
Infernal Machine Rebuild
green, and you must drink a half gallon of fresh water every 4 hours or take 1d4 necrotic damage.
32
You know whether creatures within 15 feet of you are lying, as if you were the center of a zone
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the green-paned lantern that indicates the tavern is open for business. A staff member crawls to the end of the bow to douse the lantern, refill it with oil, and relight it at highsun every day. On
flying dagger is a Tiny construct with 7 (3d4) hit points and a challenge rating of 1/8 (25 XP). Each flying dagger deals 3 (1d4 + 1) piercing damage on a hit. Treasure. The chest contains a nice pair of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door. A glowing green crystal roughly the size of a human fist is set into the arch above the doorway.
A hemispherical wall of force, its outside coated with a thin layer of ice, covers the shaft
leading down to area Y19j. This barrier was created by a wall of force spell and is maintained by the glowing green crystal set above the doorway (see “Green Crystal” below). As long as this crystal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the relief’s eyes to glow green. Once the relief has absorbed 6 or more charges, the door opens. The door closes on its own after 10 minutes unless it is held or wedged open. When the door closes
message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is