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Returning 35 results for 'construct water refer'.
Monsters
Monster Manual
, it teleports into its resting place unless it is in running water or sunlight. If it canât teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour
, after which it regains 1 Hit Point.
Vampire Weakness. The vampire has these weaknesses:
Forbiddance. The vampire canât enter a residence without an invitation from an occupant.Running Water. The
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isnât undead or a construct starts its turn within
â encompasses all fiends. The people of Theros might refer to âdemonsâ or âdevilsâ interchangeably, having no understanding of the difference between fiendish species or
Vampiric Mist
Legacy
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Monsters
Tales from the Yawning Portal
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creatureâs type is construct or undead.
Forbiddance. The mist canât enter a residence
without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creatureâs type is Construct or Undead.
Forbiddance. The mist canât enter a residence
without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist canât manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
Monsters
Van Richtenâs Guide to Ravenloft
Legendary Resistance (2/Day). If the necrichor fails a saving throw, it can choose to succeed instead.
Rejuvenation. Unless its lifeless remains are splashed with Holy Water (flask);holy water or
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isnât a Construct or an Undead, it
Monsters
Acquisitions Incorporated
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
kinds of liquid in its body cavity, from water and other potables to alchemical substances and lamp oil. Its individual storage compartments can leak, providing drinkable liquids with a unique but
Monsters
Mordenkainen Presents: Monsters of the Multiverse
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
. The clockwork gains a climbing speed of 30 feet.
9
Vocal Resonator. The clockwork gains the ability to speak rudimentary Common or Gnomish.
10
Water Propulsion. The clockwork gains a
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
creatorâs commands. The ice object or creature appears in an unoccupied space within 60 feet of Artus. It melts into a pool of normal water after 24 hours or when it drops to 0 hit points. In
Magic Items
Tomb of Annihilation
creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the
space within 60 feet of you. It melts into a pool of normal water after 24 hours or when it drops to 0 hit points. In extreme heat, it loses 5 (1d10) hit points per minute as it melts. Use the
Monsters
Fizban's Treasury of Dragons
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
take in the breathtaking view.A Crystal Dragonâs Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
central spireâthe highest point in the local landscapeâto take in the breathtaking view.A Crystal Dragonâs Lair
Crystal dragons dwell in cold regions, where they construct ice and
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but she needs
the sahuagin hunting horn â a call to raid and battle. Coastal settlers refer to sahuagin as âsea devils,â for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesnât have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but he
it. This is the sound of the sahuagin hunting horn â a call to raid and battle. Coastal settlers refer to sahuagin as âsea devils,â for sahuagin have no compassion in them
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in
Species
Mordenkainen Presents: Monsters of the Multiverse
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
what your characterâs creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
your characterâs creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Goliath
Legacy
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
, committed by the goliath. Goliaths assign and use nicknames with their friends of other races, and change them to refer to an individualâs notable deeds.
Goliaths present all three names when
Species
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in a 5-foot radius. A creature that isnât a Construct or an Undead that drinks the water gains 2d10 temporary hit points and the benefits of a greater restoration spell. A creature that gains these
regain all expended Hit Dice and remove 2 levels of exhaustion. Infused Water. Water taken from the waterfall retains the imbued positive energy for 24 hours, during which time the water sheds dim light
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Markovia. Its waters defy corruption, and anyone who drinks from it for the first time gains the benefit of a lesser restoration spell. (The water once had even greater magic but has weakened over
the years.) The water otherwise tastes sweet and fresh. The gazebo is so frail that it wouldnât take more than a strong wind to knock it over. It remains standing because itâs protected from the
Magic Items
Infernal Machine Rebuild
melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.
Water
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3. East Caves After a few unfortunate run-ins with the monster in area 3a, the goblins avoid this tunnel. The goblins refer to the monster as the Blob. 3a. The Blob Stalactites and stalagmites crowd
gently upward as it travels east. After 100 feet, it breaks through the east side of the hill. 3b. Water Supply A small waterfall pouring from the 8-foot-high ceiling forms a 5-foot-deep pool at the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and pixies. Fiends are creatures tied to terrifying Lower Planes, such
, and zombies. Descriptive Tags A monster might have one or more tags in parentheses following its type. Such tags provide additional categorization and have no rules of their own, but certain game effects might refer to them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
dragons and wyverns. Elementals are beings from the Elemental Planes, such as efreet and water elementals. Fey are creatures tied to the Feywild or the forces of nature, such as dryads, goblins, and
categorization and have no rules of their own, but certain game effects might refer to them. Lists of monster groups related by descriptive tags appear in appendix B.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Charisma (Persuasion) check will prompt the water genasi will tell the characters that he recently returned to life at the behest of his lord, Gar Shatterkeel. Shoalar can impart the following information
to the characters: Gar once served as the elemental prophet of the elder elemental being known as Olhydra. In Garâs former career, he recruited Shoalar to help construct a temple and recruit other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Belchy, sank in Deepwater Harbor almost a century ago. Lantanese gnomes working for Jarlaxle have managed to repair the construct. Two rounds after the characters corner Felârekt and Krebbyg, Big Belchy
more to the bottom of Deepwater Harbor. If the drow are still on its back when it goes down, they swim the rest of the way to the Eyecatcher but gain two levels of exhaustion from the cold water and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The marinersâ guild
marinersâ guild can supply the characters with any of the equipment listed in chapter 5 of the Playerâs Handbook except for holy symbols, holy water, thievesâ tools, weapons, and armor. The price of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
magic of the black dragonâs lair. In addition to the odorous fog and fouled water described in the Monster Manual, the surrounding flora grows thick and twisted, and the dirt trail becomes muddy and
Corsairs are Chaotic Evil and refer to Sablewing only as âthe captain.â
When a Corsair notices a character, the Corsair immediately shouts for help from any ally nearby and starts combat. The
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
front of the ship, the trap is triggered. When that occurs, refer to the âOlhydraâs Gambitâ sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
. OLHYDRAâS GAMBIT
Tendrils of water surge from the hull of the ship, attempting to seize intruders. Any creature inside the ship must succeed on a DC 15 Strength saving throw or become grappled and pulled to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
only name Glaive has ever known, and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
Construct (Warforged), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft. (50 ft. with Overdrive)
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, the Outer Planes provide the direction, thought, and purpose for its construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
it is in running water or sunlight. If it canât teleport, it is destroyed. Once inside its resting place, it has the Paralyzed condition for 1 hour, after which it regains 1 Hit Point.
Vampire
Weakness. The vampire has these weaknesses:
Forbiddance. The vampire canât enter a residence without an invitation from an occupant.
Running Water. The vampire takes 20 Acid damage if it ends its turn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
. Eternally young, he presides over the abbey to this day, and locals refer to him simply as the Abbot. Many villagers suspect that the Abbot is Strahd in disguise, for theyâve heard stories about






