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Returning 35 results for 'constructed reciting ground to her resolve'.
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Monsters
Planescape: Adventures in the Multiverse
arm against other targets. The nonaton has nine arms, each of which can grapple one target.
Pillar of Truth. The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Waterdeep: Dragon Heist
Crumbling Colossus. When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
with a semblance of life. When she wills it to do so, the hut pulls its gigantic roots free of the earth and shambles around like a spidery behemoth, shaking the ground with every step. The hut
Monsters
Mythic Odysseys of Theros
Crumbling Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving
plinths to place itself before the threat.
Constructed Nature. The colossus of Akros doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Storm King's Thunder
used as part of rituals to resolve disputes. The gavel has the following properties.
Arbiter’s Shield. At the start of every combat, attack rolls against you have disadvantage before the start of
, you can’t use it again until you finish a long rest.
Gift of Truth. You can transfer the gavel’s magic to a place by tracing the venn rune on the ground with your finger. The point where
Equipment
Star Moth;Star moths are ships constructed and flown by astral elves, who don’t like it when these ships end up in the hands of others.
A star moth’s hull is fashioned from a grown and
the ground. Standard weaponry includes two ballistae nestled in the star moth’s eye holes and a mangonel mounted above the bridge.
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
floats above the apex of the Spire, barely visible from the ground, constructed on the inside of a massive stone torus. Attempts to ascend to the city by climbing or flight are futile, as are efforts to reach the top of the Spire.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Star Moth Star moths are ships constructed and flown by astral elves, who don’t like it when these ships end up in the hands of others. A star moth’s hull is fashioned from a grown and sculpted
organic substance, and its enormous, decorative wings are made of shimmering crystal. The vessel is built for space travel, but its design does enable it to float on water or land safely on the ground
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Leomund’s Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. The gavel has the following properties. Arbiter’s Shield. At the start of every combat
ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 30-foot radius and that is fixed to the place. The transfer takes 8 hours of work that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, arrows appear out of nowhere to stick out of the ground between the feet of the people they’re talking to. Roll that next check to negotiate with advantage! Battle Master As a battle master involved
, providing a boon to your franchise’s standing in the community. Any franchise could do worse than having you as its public face — especially when your sense of quiet resolve is needed to quietly resolve some unexpected business disaster.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
bodies and use it to replenish the strength of their star. Xaryxispace is a small Wildspace system, consisting only of its central star and three natural satellites, plus a floating citadel constructed
of Xaryxispace. XaryxispaceView Player Version Vaerduran This rocky, misshapen world once supported life, but its ecosystem was wiped out when it became the astral elves’ first testing ground for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
villain is camped nearby, but they also learn that another part of the villain’s forces is about to march into a village and burn it to the ground. The characters must choose between taking out the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walk single-file. The journey takes half an hour. Two-thirds of the way up, at a switchback turnaround, Grumink’s miners constructed a trap. Its purpose is to make noise and warn the lookouts in area D2
above, but it’s also dangerous. A character who has a passive Wisdom (Perception) score of 15 or higher notices a steel tripwire fastened between boulders about two inches from the ground. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K67. Hall of Bones Once a mess hall for the castle guards, this room is now desecrated ground (see “Wilderness Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Dark
bones that hangs from the ceiling above a long table constructed of bones in the center of the room. Ten chairs made of bones and festooned with decorative skulls surround the table, resting atop which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
roads ranging from 5 to 20 feet in height and punctuated by lean-to shelters; the roads and shelters alike are constructed from wood, reeds, and stone. The folk of Atagua use these roads to ensure safe
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of fire giant strength. Cloud Giant’s Grace Each competitor must carry a 200-pound boulder across a 150-foot-wide lava field. If the boulder touches the ground, the
with intense heat. A creature that ends its turn touching the ground of the lava field takes 21 (6d6) fire damage. At the start of the contest’s second round, a volcano erupts, sending large boulders
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the earth — directly or indirectly. In areas where the influence of Elemental Evil takes hold, animals and monsters that live or burrow in the ground accept the cultists as allies. Creatures
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
villains, but there’s a lot of middle ground in between. Everyone Has Regrets. Player characters are remarkable people, but that doesn’t mean they’re perfect. 5E already encourages you to pick a flaw
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
caravans camping at the bridge and pilgrims visiting it continues, but now people stay in a caravan ground around a small village that has grown up outside the fort. Activity around the area is overseen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of aberrations. Despite the magnitude of this threat, portals to Khyber are very rare, and they are stable once found. If you dig a hole in the ground, the odds that you’ll eventually reach the Vale of
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clatters to the ground. Because it is the nexus for the alchemy used to create these horrors, a dim echo of the original victim’s memories resonates within the skull. A skilled magic-wielder can attempt
to extract memories from it to gain insight into the victim’s past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesn’t require air, food, drink, or sleep. CRYPTIC
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the observatory leads into the building’s ground floor. Suspended from the ceiling is a clockface ten feet across, surrounded by slowly turning gears. Slender metal chains descend from the gears
tale of how it was designed, financed, and finally constructed—at great cost. This story always ends with a suggestion that visitors should help address the observatory’s perpetual financial woes with a modest donation.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
other features, but recent activity in the Blood War has reduced it to a blasted wasteland. The few structures still standing are citadels constructed by the devils to repel attackers, to be rebuilt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of difficult terrain. 5 The ground beneath your feet is slippery with rain, spilled oil, or some other liquid
failed check, the brush counts as 5 feet of difficult terrain. 2 Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On a failed check, the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
Indirovich’s deliverance from Barovia. Once Kolyan is put in the ground, Donavich suggests that Ireena be taken as far from Castle Ravenloft as possible. He proposes that the characters take her to the Abbey
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of them has two goblins in cold weather clothing and two wolves stationed atop it. If an alarm sounds, the goblins begin looking for targets on the ground to pick off with their shortbows. If the
ground. The underside of the platform is rigged with a system of ropes and pulleys that the goblins can use to hoist up anything heavier than a goblin, and the top of the platform has snow-covered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
direction it intends. Sudden Sinkhole. The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the