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Returning 35 results for 'constructed regarding guild to her realm'.
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Monsters
Mythic Odysseys of Theros
":"Hooves","rollDamageType":"fire"} fire damage.Among the first anvilwroughts to be forged by Purphoros, elegant burnished harts wander the mortal realm in search of new sights to bring back to the god of
the sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.Fire, Poison
Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Warlock In a handful of guilds, service to a powerful individual is common among warlocks. Warlocks are most often found in the Cult of Rakdos and the Selesnya Conclave. Members of any guild who
delve too deeply into forbidden secrets — perhaps at the behest of their guilds’ leaders, or sometimes in defiance of them — might unearth lore regarding the “old gods” of Ravnica. These mysterious beings
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
climactic battle with Graz’zt broke her power. The Witch Queen then vanished. As her evil influence waned, Iggwilv’s realm was sundered, and her lair was lost. This lost lair purportedly lies deep in a
. This adventure assumes the characters know the way to the fabled lair, having assembled fragments of information regarding the caverns’ location or learned it from another reliable source.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
studies regarding the nature of the Far Realm. The other notes are nonsensical ravings that hint at a fractured mind slowly coming undone. The bottom drawer is sealed with an arcane lock spell cast
Traveler, and Touched by the Far Realm: A Wizard’s Lamentable Descent into Lunacy. Tucked among these mundane tomes is Melissara’s spellbook, which bears the (right side up) Shadowdusk family crest on the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
includes Chief Dorbo and Quartermaster Senni, Nomi Pathshutter and Gurnik Tapfinger representing the Stoneheart Enclave, Kazook Pickshine representing the Miners’ Guild, and Burrow Warden Jadger’s ghost or
questions of the svirfneblin regarding what each faction can bring to the table (see “Blingdenstone Factions”).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
Festival is finally here! Everyone’s already practicing their performances!”
“The festival is all about improv. The drama guild gives out prompts, and anyone who wants can take the stage and deliver
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Watchful Order of Magists and Protectors Expect to be questioned at the gate, or when you register with a magister, regarding your ability to cast arcane magic. Wizards, sorcerers, and other
guild. Any havoc caused by a spellcaster in Waterdeep risks drawing the wrath of the Lords of Waterdeep — so it behooves the Watchful Order to watch all its members.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
traditions of the past. What caused you to leave your hold? Are you serving your clan and honing your skills, or have you been exiled from your homeland? The Realm Below. How has the Realm Below
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
engineers extended and widened many of the interconnecting passages of the Darklake. They also constructed locks for raising and lowering watercraft to different levels within it, opening up large
is a potential source of watercraft and navigational aid. But as they seek out these resources, the characters learn of terrible powers loose in the Underdark — worse than the drow, the kuo-toa, or any other threat of this dark realm.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chemical accidents and the proper formulas. Golems, homunculi, and other constructed beings groan to life to support a populace desperate to survive in this frigid realm. Frozen bogs and glacial expanses
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to wipe psionics from the collective minds of the gith peoples and enslave them once more. To activate the Gith Capacitor, the mind flayers must expose it to the unfathomable energies of the Far Realm
, a place beyond space and time. The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm. Belthomias
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
Guild Artisan You are a member of an artisan’s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Finders Guild Across Khorvaire, the inquisitives of House Tharashk have a reputation for discretion and cunning. Members of that house operate the Finders Guild, a loose collection of independent
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
. Instead, the huge underground stronghold the player characters explore in chapter 4 is the subterranean fortress constructed by an older incarnation of the Cult of Elemental Evil, which has now been reoccupied by the current group of elemental prophets and their followers.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warped by the Far Realm. Prisoner 13 4 Obtain the key to a vault from a spymaster imprisoned in Revel’s End. Tockworth’s Clockworks 5 Liberate a svirfneblin town besieged by clockwork automatons
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
Darguun. Gnomes and dwarves inhabit the city. House Kundarak maintains a great vault here while House Tharashk has completed construction of a large hall for the Prospectors Guild.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
wolves—feature in your superstitions? What superstitions do you have regarding coins, doorways, meals, or wounds?
Do you have recurring dreams or visions of unfamiliar experiences or past lives? Who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crawl out of the warped realm. If you’re a goblin soldier, you might have served in Gorgonhorn. It’s also a base for the scavengers and salvagers who venture into the Mournland. Lyrenton Once a thriving
fugitives and smugglers. Lhesh Haruuc dwells in a fortress known as Khaar Mbar’ost, the Red House. Wyvernskull If you’re a Ghaal’dar sailor or guild artisan, this small city—Darguun’s primary seaport—could be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dream themselves into a new realm. The Great Journey Characters can undertake an epic voyage fraught with peril and obstacles to be overcome. One route leads through Wildspace and across the Astral
charted and no less perilous. The Leap to Another Realm The most direct method involves the use of spells such as Teleportation Circle or Teleport, or magical portals like those described in this
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
: 10a. Three lizardfolk here are being punished for various transgressions. Mean-tempered and suspicious, they nonetheless offer information regarding the temple in exchange for their freedom, knowing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
delivery of the criminal, you’ll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.” If he is
was damaged in a Gruul raid at the edge of the district. There, he’ll take Krenko into custody. Nassius is evasive about any questions regarding why Krenko shouldn’t be interrogated or why the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
entities, discourse regarding the Dark Powers remains the province of soothsayers, obsessed scholars, and otherworldly beings. Anyone who spreads tales of sinister forces manipulating reality is
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
have a dragon at its head—a shape-shifter dragon leading a thieves’ guild, perhaps, or a devout dragon stirring up zealots in Bahamut’s name. Discovery, Expansion, Invention. The discovery in question
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
controlled by a gang of wererats The Underdark There is no greater dungeon than the Underdark, the underworld beneath the surface world. It is a vast subterranean realm where monsters accustomed to darkness
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and she seems a capable and charismatic leader. The Daggerford family’s authority over the area dates back to the ancient Kingdom of Man that succeeded Phalorm in the region. Though that realm has been
everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which