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Returning 35 results for 'constructed response grow to her ritual'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
repeat the saving throw. The effect ends if the second save is successful; otherwise the target is petrified for 24 hours.Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Monsters
The Book of Many Things
Fortune Teller. Oddlewin can cast the Augury spell as a ritual, using cards as the material component.
Nilbogism. Any creature that attempts to damage Oddlewin must first succeed on a DC 12 Charisma
one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: Mage Hand, Tasha's Hideous LaughterReversal of Fortune. In response to another creature dealing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Greatsword", "rollDamageType":"slashing"} slashing damage.Unbridled Fury. In response to being hit by a melee attack, the tanarukk can
of Gruumsh has also mastered a ritual for this purpose, and bestows it on those deemed worthy. Whatever process is used corrupts the subject, transforming them into a vicious Fiend.
Although
Monsters
Curse of Strahd
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a successful one.Trolls kill and eat almost anything—including, in rare cases, other trolls. This cannibalism has the effect of causing a troll to grow to an unusually large size. The
shaped by the ritual magic of evil spellcasters or by trolls’ own practices, as is the case for dire trolls.
Vaprak the Destroyer
Although trolls are rarely devout and seldom ponder spiritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.Deadly Reach. In response to a creature entering
ritual occurs when the soul of the aspiring lich migrates to a prepared phylactery. If the wizard is too physically or magically weak to compel the soul into its new home, the soul instead seeks out a
Monsters
Keys from the Golden Vault
reactions per round but only one per turn.
Elemental Rebuke. In response to being hit by an attack, Charmayne utters a word in Ignan, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction
magic to tear out Jhaeros’s heart while keeping it alive. She then used the still-beating heart as the focus of a ritual to destroy Ghalasine.Fire
Monsters
Bigby Presents: Glory of the Giants
grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.Fanged Rebuke. In response to taking damage, the maw makes one Bite attack
its mouth fills with multiple rows of sharp teeth. These teeth constantly grow, driving the maw to bite and chew on anything within reach. Some maws desperately rip the teeth from their mouth for
Monsters
Vecna: Eve of Ruin
response to being hit by an attack, Vecna utters a fell word, dealing 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Fell Rebuke", "rollDamageType":"necrotic"} necrotic damage to
master plan is almost complete. He has funneled a significant amount of his energy into weaving his ritual. Therefore, when the characters finally confront Vecna and try to save the multiverse, he is
Monsters
Planescape: Adventures in the Multiverse
succeeds on three of these saves.The dragon can take up to three reactions per round but only one per turn.
Reactive Rend. After using Legendary Resistance or in response to being hit by an attack
the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time dragon;Ancient time dragons can create temporal gates connected
Monsters
Planescape: Adventures in the Multiverse
Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature
have horns that are barely more than nubs. As they master the flow of time, their horns grow with branching, rainbow-hued veins suggestive of time’s paths and possibilities.
Ancient time
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Triton
Legacy
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
the world above.
Aquatic Crusaders
Centuries ago, tritons entered the world in response to the growing threat of evil elementals. Tritons waged many wars against their enemies on the Plane of Water
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Tiers of Play As characters grow in power, their ability to change the world around them grows with them. It helps to think ahead when creating your campaign to account for this change. As the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stone Cursed The stone cursed are spawned through a foul alchemical ritual performed on a humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Casting Time entry. Some spells that have a casting time of a Bonus Action are also cast in response to a trigger defined in the spell. Longer Casting Times Certain spells—including a spell cast as a Ritual
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Final Breath A deity’s favored servant lies dying and calls down divine wrath. Pronouncement. The dying creature declares to the killer, “May your mind grow dim in battle until the sun sets forever
empowering of the night to appease the slain creature’s deity. The character might prevent a festival dedicated to a sun god or perform a ritual that shrouds an entire settlement in magical night for 24 hours, thus ending the curse.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Casting Time entry. Some spells that have a casting time of a Bonus Action are also cast in response to a trigger defined in the spell. Longer Casting Times Certain spells—including a spell cast as a Ritual
another one using a Bonus Action on the same turn. Reaction and Bonus Action Triggers A spell that has a casting time of a Reaction is cast in response to a trigger that is defined in the spell’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
, and before her in the water there is 1 berserker per character, including sidekicks. They are trying to perform a ritual to summon water creatures to destroy the town. (These water creatures are faced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but whether it was built as a temple to the god or whether it was constructed by Savras when he was still a mortal, not even Valin has been able to determine. The former temple is built entirely of
If a creature dies after one of its vital organs is replaced by Valin’s organs, it can be returned to life by a wish spell or in one of the ways described below.
Rite of Reclamation. A ritual known
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
D&D game. Games stagnate when the story meanders too long without a change in tone, when the same villains and similar adventures grow tiresome and predictable, and when the world doesn’t change
around the characters and in response to their actions. World-shaking events force conflict. They set new events and power groups in motion. Their outcomes change the world by altering the tone of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
specific creature from the plane the gate leads to, hoping to interact with it. Or you might have a creature Kwalish previously met through the gate arrive in response to it being opened. That
. A follow-up successful DC 15 Intelligence (Religion) check can then trigger ritual magic that reverses the flood of ooze and sends it back to the Slime Pits. However, if this check is failed by 5 or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Maku’s ritual (see area 8a). They spring out when they see or hear any creatures in this area, charging intruders and ignoring any attempts to parley. The minotaurs fight to the death and loudly
minotaurs stand watch in this area and attack in response to any intrusion. The sound of combat here brings the seven minotaurs from area 7a as reinforcements. 7c. Minotaur Graveyard The minotaurs place
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reunion in Sigil At the end of chapter 10, the characters learned that Vecna is performing his ritual at a site in Pandesmos called the Cave of Shattered Reflection. At some point after this
. Ending Unrealities. Each of Vecna’s three demiplanes is an “unreality” constructed from a specific secret. The secret is represented by a unique item in the unreality called a “manifested secret
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Render Filled with the primal magic of Semuanya, the lizardfolk render undergoes terrifying changes during a days-long ritual performed by a shaman. As seen in Danger at Dunwater, the
render’s claws grow long and hard as steel, its frame enlarges, and its temperament becomes even more ferocious. Lizardfolk Render
Large humanoid (lizardfolk), neutral
Armor Class 15 (natural armor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lizardfolk Render A lizardfolk render is a lizardfolk that has undergone terrifying changes as a result of a shamanic ritual or other magic. Their claws grow long and hard as steel, their frame
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Stone Cursed Stone cursed are spawned through a foul alchemical ritual performed on a Humanoid that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from
the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that being’s orders to the best of their ability. In combat, stony claws that drip with thick, gray
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
home had been destroyed again, but a single golden scale remained. Using the scale, Chiang constructed the Nightingale Bell and dragged it into her occupied city. Tolling it, she wished for a city
insurrectionists. In response, assassins struck Tsien Chiang’s palace. Although she survived, her family did not. Distraught, Chiang climbed to the highest tower of her palace, looked out over her burning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
chapter 2, the hag takes refuge with her sister, Skabatha Nightshade, and spends all her time in the study (area L14), poring through Skabatha’s ritual books for a clever spell to overcome the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enclave. In response to any discussion of that past mission, the wizard sums up the party’s position as follows: “As you might well guess, gentlepersons, infiltrating Horn Enclave by traditional means would
ritual of astral transmogrification?”
The characters will not have heard of the legendary ritual Flabbergast names, which has long been lost to history. Its magic allows characters to enter a dreamlike
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
an extended magical ritual. Constructed Nature. A homunculus doesn’t require air, food, drink, or sleep. Expeditious Messenger An expeditious messenger is a speedy flier, designed to quickly carry
Homunculi A homunculus is a construct servant created for certain tasks. Artificers and wizards are responsible for most of the homunculi in existence. Each kind of homunculus has a body constructed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Naga In response to the long history of conflict between the yuan-ti and the nagas, yuan-ti created a necromantic ritual that could halt a naga’s resurrection by transforming the living naga
Compendium
- Sources->Dungeons & Dragons->Monster Manual
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Reactions
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
bodies and use it to replenish the strength of their star. Xaryxispace is a small Wildspace system, consisting only of its central star and three natural satellites, plus a floating citadel constructed
Xaryndar is a lush, green planet that teems with life. The flora of the world grow to extraordinary size thanks to the light of Xaryxis, and many of the planet’s most formidable creatures are various