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Returning 35 results for 'constructed rock gain to her rejection'.
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Magic Items
Dungeon Master’s Guide
While wearing this armor, you gain a +3 bonus to Armor Class, you have Immunity to Fire damage, and you know Primordial. In addition, you can stand on and move across molten rock as if it were solid ground.
Magic Items
Dungeon Master’s Guide
composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Ring of Elemental Command (Fire);Fire. You know Ignan, and you
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
(4d10 + 8);{"diceNotation":"4d10+8","rollType":"damage","rollAction":"Root","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to
Monsters
Guildmasters’ Guide to Ravnica
Reckless. At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next
":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dual Shields. The giant carries two shields, which together give the giant +3 to its AC (accounted for above).Multiattack. The giant makes two Fireshield or Rock attacks.
Fireshield. Melee Weapon
":"2d6","rollType":"damage","rollAction":"Fireshield","rollDamageType":"piercing"} piercing damage.
Rock. Ranged Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Rock
Spells
Elemental Evil Player's Companion
Until the spell ends, bits of rock spread across your body, and you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Spit Rock attacks.
Slam
", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Spit Rock"} to hit, range 120 ft
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} thunder damage.
Spit Rock. Ranged Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Spit Rock"} to hit, range 120 ft./240 ft., one target. Hit: 31 (6d8 + 10
);{"diceNotation":"6d8+10", "rollType":"damage", "rollAction":"Spit Rock", "rollDamageType":"force"} force damage.
Spew Debris (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Spew
Monsters
Bigby Presents: Glory of the Giants
being embedded in hardening rock. A creature can make a DC 25 Strength (Athletics) check as an action, freeing itself or a creature within reach from the rock on a success. The rock has AC 17 and 40 hit
molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion’s volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened
Magic Items
Princes of the Apocalypse
claws, you gain a burrowing speed of 20 feet, and you can tunnel through solid rock at a rate of 1 foot per round.
You can use a claw as a melee weapon while wearing it. You have proficiency with it
Monsters
Bigby Presents: Glory of the Giants
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Rock attacks
+ 7);{"diceNotation":"4d12+7", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage.
Spit Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType
Backgrounds
Spelljammer: Adventures in Space
You were raised in the void of Wildspace—home to asteroid miners, moon farmers, and other hardy folk. Perhaps you grew up in a far-flung settlement such as the Rock of Bral, or you spent your
*
7
Neogi*
8
Space clown*
9
Vampirate*
10
Void scavver*
Feature: Wildspace Adaptation
You gain the Tough feat from the Player’s Handbook. In addition, you learned how
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Cultists of Baphomet
Baphomet grants his cultists special abilities. All his devotees gain the Labyrinthine Recall trait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Baphomet
Legacy
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Monsters
Out of the Abyss
effects.
Magic Weapons. Baphomet’s weapon attacks are magical.
Reckless. At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
Monsters
Princes of the Apocalypse
in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.
Teleport (Costs 2 Actions). Imix magically teleports up
be knocked prone, in addition to the normal damage for contact with molten rock.
A thick cloud of black smoke and burning embers fills a 40-foot-radius sphere within 120 feet of Imix, lasting until
Magic Items
Tasha’s Cauldron of Everything
dawn. You gain the following flaw: “When I see wickedness in action, I must oppose it.”
8
Beyond the Rock of Bral (silver mind flayer tooth)
2 mind flayer;mind flayers
You gain
your own teeth falls out, and the drawn tooth takes its place, resizing to fit in your mouth. Once the tooth is implanted, you gain the effect noted in the Implanted Effect column. The tooth can
Efreeti Chain
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
Magic Items
Basic Rules (2014)
normal terrain. You can also speak and understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
You have resistance to
acid damage.
You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You
Detect Thoughts
Legacy
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Spells
Basic Rules (2014)
’s mind. If you probe deeper, the target must make a Wisdom saving throw. If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind
creatures you can’t see. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.
If you help slay an air elemental while attuned to the ring, you gain access
understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
You have resistance to acid damage.
You can move through
monsters
the stars, driven by some unknowable urge to leave the terrestrial realms behind.
Abandoned Domains. The flying polyps once gathered in great cities. They constructed vaults deep within the earth
. Stone wells bored through the rock and dirt allowed the polyps access to their strongholds. When they departed the world, they sealed these wells with stone caps. Only a patient climber, or a creature
Feats
Bigby Presents: Glory of the Giants
maximum of 20.
Cavernous Sight. You gain darkvision with a range of 60 feet. If you already have darkvision from another source, its range increases by 60 feet.
Stone Throw. As a bonus action, you
can take a rock and make a magical attack with it. The attack is a ranged spell attack with a range of 60 feet that uses the ability score you increased with this feat as the spellcasting ability. On
monsters
’s next turn, the worm takes 50 Psychic damage and Devour Mind ends.
Tunneler. The worm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its
Long Rest in that area, it must succeed on a DC 15 Wisdom saving throw or gain no benefit from finishing the rest.
If the White Worm dies or moves its lair elsewhere, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge The Star Forge is located in a large crater near the top of the mountain where a falling star struck a ridge and displaced millions of tons of rock. The displaced rock formed a 150-foot
fallen star, atop which ancient giants constructed the Star Forge. From the Fireside Monastery, it’s a three-hour hike to the crater’s rim.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge The Star Forge is located in a large crater near the top of the mountain where a falling star struck a ridge and displaced millions of tons of rock. The displaced rock formed a 150-foot
fallen star, atop which ancient giants constructed the Star Forge. From the Fireside Monastery, it’s a three-hour hike to the crater’s rim.
Bard
Legacy
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Sorcerer
Legacy
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Classes
Basic Rules (2014)
back behind the rock formation with a grin, unaware that her wild magic has turned her skin bright blue. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some
20th +6 20 Sorcerous Restoration 6 15 4 3 3 3 3 2 2 1 1 Class Features As a sorcerer, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pervasive subterranean darkness. A crude, narrow stairway hugs the rock alongside the chasm, twisting madly in hairpin turns around sharp outcroppings. Jagged and uneven, the stair threatens to spill
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pervasive subterranean darkness. A crude, narrow stairway hugs the rock alongside the chasm, twisting madly in hairpin turns around sharp outcroppings. Jagged and uneven, the stair threatens to spill
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Efreeti Chain Armor (Chain Mail or Chain Shirt), Legendary (Requires Attunement) While wearing this armor, you gain a +3 bonus to Armor Class, you have Immunity to Fire damage, and you know Primordial. In addition, you can stand on and move across molten rock as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Efreeti Chain Armor (Chain Mail or Chain Shirt), Legendary (Requires Attunement) While wearing this armor, you gain a +3 bonus to Armor Class, you have Immunity to Fire damage, and you know Primordial. In addition, you can stand on and move across molten rock as if it were solid ground.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
origins. Additionally, you gain the following traits. Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: You have advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you gain the traits that follow. Second Form d6 Form
1 An exaggerated version of your own form
2 Hybrid form of humanoid and beast
3 An angelic, a demonic, or an aberrant form
4 A vaguely human-shaped creature made of slime
5 A fey-like shape, either brooding or passionate
6 A body constructed of metal, stone, or machinery
Transformation. You can