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Returning 35 results for 'constructed rusting gods to her rune'.
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Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
saga. Gods of the Ordning Name Alignment Suggested Cleric Domains Symbol Annam LN Knowledge Two hands, wrists crossed, with fingers pointing downward Diancastra CN Trickery Journey rune Grolantor CE
Gods and Religion The myths of giants across the Material Plane differ in many details, but most of them portray giants as descendants of a progenitor god, typically Annam, the All-Father. Giants
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) subjects might cast off mortal weakness and live like the gods. But the kingpriest and his servants were loath to reveal how they created their paradise. The city was constructed on an ancient
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
escape. In return, she taught me the rudiments of rune carving.
—Bigby
Intended for the Dungeon Master, this chapter explores key aspects of giants’ life and society. The ideas and tables included
. “The Ordning” explores the relationships among and within different giant kinds, with a focus on the ordning’s role in driving adventures. “Gods and Religion” describes a pantheon of gods consisting of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
empires fell, one of the giant gods (Diancastra, in some versions of the myth!) took the rune and hid it. The giants of the Hidden Rune hope to find it and use its power to restore their ancient might.
—Bigby
If these stories are true, I’d be the last to tell you!
—Diancastra
Hidden Rune Irina Nordsol Giants of the Hidden Rune explore a ruin
with help from smaller assistants To the giants of the Hidden Rune, the children of Annam are in a temporary state of decline, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits of the Nine Trickster Gods Acererak trapped the spirits of Omu’s nine trickster gods in the tomb he constructed in their name, and they’re not happy about it. The spirits don’t know the
tomb’s layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price. Trickster Gods Spirit Align. Personality Inherited Flaw Enemy
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, frost, fire, cloud, or storm variety (or a creature polymorphed into one of these forms) must take a weapon from one of the statues of the six lesser giant gods and touch it to the appropriate rune on
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
Introduction) and the words “Ask Your Question and Know Truth” in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that nevertheless wield rune magic. Giant Cultists. Other variations include giants that follow the cults of "interloper gods." Some of these are Fiends transformed by their devotion to demon lords or
the creatures herein: Extended Family. This chapter introduces death giants, fensirs from the Outer Planes, and the monstrous gargantuas, as well as primordial scions of the giant gods. Magic-Using
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
or use a musical instrument made for a giant child. Gods of the Giants Your character might worship one of the gods described in chapter 2. If you were reared by giants, they might have taught you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proved to be a malign power, statues of both Cyric and Bhaal were erected on the ends of the bridge, the two gods facing each other (though it is said Cyric stabbed Bhaal in the back). About a century
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gods. A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and
saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Divine Ordeals Life as a champion of a god offers abundant opportunities to escape life’s tedium, but a mortal who wants to truly take control of fate can request an ordeal from one of the gods. An
ordeal is as simple as calling out one’s intention to the god: “Erebos, I request an ordeal!” The gods grant ordeals only to those they consider worthy. The hero need not be a worshiper of the god
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
bodies and use it to replenish the strength of their star. Xaryxispace is a small Wildspace system, consisting only of its central star and three natural satellites, plus a floating citadel constructed
kinds of intelligent plants. Most of Xaryndar’s elf population left long ago to be closer to their gods on the Astral Plane, but the planet still has a few settlements that cultivate and harvest the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
people from expressing themselves.
2 A guard imprisons people who worship gods opposed to Ephara, such as Phenax and Nylea.
3 A noble is building a new development directly in a forest, where
deity or her worshipers. Since many of Ephara’s most devout followers are scholars, they commonly use magically constructed creatures in their plans. The vast majority of villains associated with Ephara
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
where islanders’ souls went after death. Some of these souls transcended into ninunos—dryad-like spirits of the land who serve as stewards to the gods and resided in the surrounding lands. Colonizing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eberron The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six. The gods of the Sovereign
Host are thought to have dominion over every aspect of existence, and to speak with a unified voice. But the Dark Six are the bloody and cruel gods who offer a dissenting voice. Eberron’s other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she can please her gods and elevate stone giants to the top of the ordning by wiping out the blasphemous works of the surface dwellers. These giants aren’t brave enough to stand against Kayalithica at
this time, but they won’t hold a grudge if the characters attempt to eliminate her. Treasure Embedded in the statue’s right eye is an orb of the stein rune (see appendix B). Any character within
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Treasure”). His morningstar is nonmagical and made for a Huge creature. Characters close enough to touch the cloud giant’s corpse or the morningstar notice a rune-inscribed circle carved into the floor
Annam seeking wisdom. The divine oracle told them that a great upheaval would upset the balance of power in the world, giving all giants the opportunity to win the respect of their gods and bring
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
trait can tell the passage isn’t natural and was constructed using magic (no check required). I2: Hall of Histories Bright murals cover the walls of this broad, pillared hall, depicting people through
the ages receiving blessings from the gods. A stone double door stands at the far end of the room, while stairs rise to the west and another hall opens to the east.
People who bring their offerings to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
teleport nearby with attack spells already in the midst of being cast. MAGE SIGILS
Wizards and many other arcane spellcasters develop a signature rune, which they use to identify their belongings, sign as
with spells such as glyph of warding, which enforces the tendency of ordinary people to shy away from items marked by such sigils. There are folktales, in fact, about the gods themselves punishing a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
god Moa (represented by a jaculi) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 6A. Shrine Entrance Palm trees grow in front of this squat building, and worn steps ascend
Master’s Guide) at the bottom of it. A character who searches the hallway floor for traps finds a pit trap with a successful DC 15 Wisdom (Perception) check. The lids are cleverly constructed and can be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
Greek cosmology, Mount Olympus stands at the center of the world (the Material Plane), with its peak so high that it’s actually another plane of existence: Olympus, the home of the gods. All the Greek
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
, those touched by the gods, creatures born with supernatural power, and individuals who study the secrets of the multiverse. Histories and fireside tales are filled with the exploits of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
To other dwarves, Mierren are translators and local
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
, the block is often attached to the command center and placed on a consecrated platform. Near the block stands a post or a rack with various weapons that represent the symbols of the goblinoid gods, each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, and the characters could trick the vegepygmies to unify against a common enemy. Kobolds Nine deadly shrines hold the secret to entering the Tomb of the Nine Gods. To maintain the shrines’ traps
Tomb of the Nine Gods (area 14) and believes the Soulmonger is held within. The Red Wizards have separated to find the puzzle cubes needed to unlock the tomb (see “Puzzle Cubes”). A man named Orvex
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mummy Lord In the tombs of the ancients, tyrannical monarchs and the high priests of dark gods lie in dreamless rest, waiting for the time when they might reclaim their thrones and reforge their
and personality of its former life, and is gifted with supernatural resilience. Dead emperors wield the same infamous rune-marked blades that they did in legend. Sorcerer lords work the forbidden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
aren’t the only evil giants vying for glory and their gods’ admiration. Other giant lords might be engaged in foul plots throughout the North. Here are a few examples of lords you could create:
A
leaders know that the founder of their organization is Slarkrethel, a magic-using kraken that lives in the depths of the Trackless Sea. Krakens are forsaken creations of the gods, left behind after a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a