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Returning 35 results for 'constructs was rather'.
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construct was rather
constructed was rather
Monsters
Candlekeep Mysteries
skitterwidgets are constructs with no natural life span, there is no telling how many kiddywidgets a pair of skitterwidgets can produce.
Growth Cycle. It takes 3d6;{"diceNotation":"3d6","rollType
skitterwidgets that are created rather than born, kiddywidgets aren’t beholden to the wearer of a control ring, even after they grow to become skitterwidgets.Lightning, Poison
Vampiric Mist
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tales from the Yawning Portal
without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight
doesn’t require air or sleep.Life Drain. The mist touches one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
party is actively involved, not merely abducted in their sleep. Consider using any of the following events that might lead to plots involving Dr. Mordenheim. Overwhelmed. Constructs created by Dr
. Worse Than Death? The characters are legitimately defeated during another adventure. Rather than the campaign ending, they awake in Dr. Mordenheim’s clutches, delivered there by the Mists.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
party is actively involved, not merely abducted in their sleep. Consider using any of the following events that might lead to plots involving Dr. Mordenheim. Overwhelmed. Constructs created by Dr
. Worse Than Death? The characters are legitimately defeated during another adventure. Rather than the campaign ending, they awake in Dr. Mordenheim’s clutches, delivered there by the Mists.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires hands; it can apply simple
.
Actions
Blood Drain. One creature in the vampiric mist’s space must make a DC 13 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 10 (2d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires hands; it can apply simple
.
Actions
Blood Drain. One creature in the vampiric mist’s space must make a DC 13 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 10 (2d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
understand the difference between an order’s intent and its exact wording. Unlike many constructs, it seeks to fulfill the former rather than slavishly follow the latter. Tactical Cunning. A helmed horror
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world
a good alignment is a horrifying rarity. Celestials include angels, couatls, and pegasi. Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight Hypersensitivity. The mist takes 10 radiant damage whenever it starts
one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight Hypersensitivity
creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or carrying. Constructs automatically succeed on the saving throw. The mirror currently has three vacant cells. If the mirror traps a creature when its twelve cells are already occupied, it releases
the Dungeon Master’s Guide for the mirror’s statistics.) Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight Hypersensitivity
creature in its space. The target must succeed on a DC 13 Constitution saving throw (undead and constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feet, rather than 1 extra foot. The mist can’t manipulate objects in any way that requires fingers or manual dexterity.
Sunlight Hypersensitivity. The mist takes 10 radiant damage whenever it starts
one creature in its space. The target must succeed on a DC 13 Constitution saving throw (Undead and Constructs automatically succeed), or it takes 10 (2d6 + 3) necrotic damage, the mist regains 10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
other than the defender.
Extra Attack 5th-level Battle Smith feature You can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt 9th-level Battle Smith feature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged
other than the defender.
Extra Attack Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt At 9th level, you learn new ways to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
being saved by a Battle Smith and a steel defender. In the world of Eberron, Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged, and after the Last
other than the defender.
Extra Attack 5th-level Battle Smith feature You can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt 9th-level Battle Smith feature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender. Battle Smiths played a key role in House Cannith’s work on battle constructs and the original warforged
other than the defender.
Extra Attack Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. Arcane Jolt At 9th level, you learn new ways to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gods are thought to be all male or all female; in some they are animals, or constructs made by Garl Glittergold. Some gnomes say Garl has five allies, while others tally eleven. A consensus of sorts
threatens a community. Brains over Brawn. Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For gnomes to thrive, they must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gods are thought to be all male or all female; in some they are animals, or constructs made by Garl Glittergold. Some gnomes say Garl has five allies, while others tally eleven. A consensus of sorts
threatens a community. Brains over Brawn. Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For gnomes to thrive, they must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
titles that tickled the gnome’s fancy. The books are arranged by color rather than some more useful system, but characters who make a quick survey of the shelves discover three tomes that warrant further
hefty tome, written by the wizard Trobriand of Undermountain, describes the processes by which he creates animated metal constructs. The book is filled with the wizard’s ravings and drawings of his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
Modrons” above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of “Intruders!”, the replica monodrones attack
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
titles that tickled the gnome’s fancy. The books are arranged by color rather than some more useful system, but characters who make a quick survey of the shelves discover three tomes that warrant further
hefty tome, written by the wizard Trobriand of Undermountain, describes the processes by which he creates animated metal constructs. The book is filled with the wizard’s ravings and drawings of his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Concordance. Elsewhere within the High Courts lies the Hall of Concordance, an embassy of law where contracts are forged under the unblinking eyes of the inevitables, constructs created by the modron deity
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
inspires misfortune rather than avoiding it. For fear of catching the bad luck of cynics, citizens do their best to avoid talking to anyone known to not have played along, or dealing with them in any way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Concordance. Elsewhere within the High Courts lies the Hall of Concordance, an embassy of law where contracts are forged under the unblinking eyes of the inevitables, constructs created by the modron deity
above the surrounding houses of worship, floating above a seemingly bottomless pit. Tarnished blades jut from the Infinite Well like metal branches on a blackened tree. Rather than the blue-green
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
the characters what brings them to the keep. Patrin explains that he and his colleagues sought a book called Exploring Arcanum, known to be in the possession of a necromancer named Gremorly. Rather