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                        Returning 19 results for 'constructs willing relate'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     willing creature the living portent can see within 30 feet of itself. The targetâs hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
                                                
                                            
                                                
                                                     inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
                                                
                                            
                                                
                                                     those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8
Origins
1
You were magically
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
                                                
                                            
                                                
                                                     this traitor onto their winged kin.
Kobold Names
Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
                                                
                                            
                                                
                                                     120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
 Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    1. The Vault of Chicomoztoc (Chee-koh-MOZ-tok, the place of seven caves) The poisonous gas is present here, affecting fire and breathing. Relate the following information to the characters gradually
                                                
                                            
                                                
                                                     immediately, and spirits of the ancestors animate the creature and it attacks. These beings are constructs, but otherwise function according to the statistics for a certain kind of creature, as noted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Clockwork Dragon These intricately crafted constructs are typically made to reflect the forms of the metallic dragons. Plated in brass, bronze, copper, or faux gold and silver, they are often taken
                                                
                                            
                                                
                                                    .
 Unknown and Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
                                                
                                            
                                                
                                                     progress, all of the pieces are in their starting locations. The constructs donât attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     capitalists but as mercenaries willing to serve others instead of forcing them to serve. In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling
                                                
                                            
                                                
                                                     pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     1 hit point and no will to fight. Upon seeing the characters, it throws up its hands and says in Ignan, âI give up.â In return for being left alone, Xind is willing to tell the characters about
                                                
                                            
                                                
                                                     Izelâs plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izelâs plot from the adventureâs background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
                                                
                                            
                                                
                                                     the location of the City of Lost Names is revealed, Dalamar is willing to conclude his business with the characters. However, during his research using the portal here, heâs discovered a powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Modronsâ above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of âIntruders!â, the replica monodrones attack
                                                
                                            
                                                
                                                     lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
                                                
                                            
                                                
                                                     another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     conducted to find the mansion, he has the skills to keep the portal open from the other side. If the characters take this chance to explain their errand to him, he is willing to accompany them back to
                                                
                                            
                                                
                                                    
 Medium swarm of Tiny constructs
 Armor Class 12 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 0 ft., fly 30 ft. (hover)
   STR 
  10 (+0) 
 
  DEX 
  13 (+1) 
 
  CON 
  12 (+1) 
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The constructs do not attack dwarves and can be disabled for 10 minutes if the command word âTatalotâ is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
                                                
                                            
                                                
                                                     designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
                                                
                                            
                                                
                                                     celebrants fed throughout the long night and into morning of the next day. If you have no particular star of your own, youâll find many vendors of star maps willing to divine which is yours â based upon your place and date of birth â and to point you in the right direction for a shard or two.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     impatient with his lack of action. They are Indifferent to the characters but leap into battle if threatened. Talking with the Giants. The giants are willing to talk with peaceable characters who know
                                                
                                            
                                                
                                                     Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvaldâs Retreat A wide river crosses this cavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     second in command of the Cult of the Black Earth. The statues were once animated constructs, though the magic that powered them faded long ago. Miraj managed to reactivate two of the stone warriors. One
                                                
                                            
                                                
                                                     willing to trade information for her freedom. Sheâs willing to guide the characters to Marlos Urnrayle (area B21). Treasure Hedorm keeps the best pickings from the prisoners in a locked wooden chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     effectively incarcerated within a central temple. Kenku priests brought regular sacrificial victims â both willing and unwilling â to stand before the medusaâs gaze. And when Gloine Nathair-Nathair
                                                
                                            
                                                
                                                     does not control it. If still active, the krakenâs tentacles work to defend its engine. Kwalish developed a process of using living and undead creatures as a control module for powerful constructs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     its research. It can also relate the following information: Deadly Mold. A deadly strain of alien mold wiped out the shipâs original Humanoid population. The moldâs origins are unknown. Survivors. In
                                                
                                            
                                                
                                                     S26 roves this area at the end of each hour. A character imprisoned in one of the cells can escape through the following methods: By telling a robot theyâre willing to help Aphelion, at which point
                                                
                                            
                                        






