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                        Returning 35 results for 'constructs willing replace'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
Staff. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
                                                
                                            
                                                
                                                    ":"1d6","rollType":"recharge","rollAction":"Paralysis"}. The nagpa forces each creature within 30 feet of it to make a DC 20 Wisdom saving throw, excluding Undead and Constructs. On a failed save, a
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
                                                
                                            
                                                
                                                    .) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     willing creature the living portent can see within 30 feet of itself. The targetâs hit point maximum and current hit points increase by 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"roll
                                                
                                            
                                                
                                                    â will. These living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
                                                
                                            
                                                
                                                     banderhobbsâa hag who knows the ritual might be willing to teach it for the right price. Some other wicked Fey and powerful Fiends also know of the process, as do a few mortal mages.
During its
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
                                                
                                            
                                                
                                                     described here. (The other members, who do not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     communicate remotely with each other through the device. Whenever the charmed Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success.
Disrupt. Constructs of
                                                
                                            
                                                
                                                     turns, ending the effect on itself on a success.
Replacing the Energy Cell. While the device has charges remaining, its energy cell canât be removed. Once the device has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
                                                
                                            
                                                
                                                    , 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
                                                
                                            
                                                
                                                    , 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
                                                
                                            
                                                
                                                    . Constructs take no damage from a Necrotic Bomb.
Applicable Items:
Name
Cost
Weight
Necrotic Bomb, Basic
50 GP
1/2 lb.
Necrotic Bomb, Moderate
250 GP
1/2 lb.
Necrotic Bomb, Greater
1,000 GP
1/2 lb.
Necrotic Bomb, Major
5,000 GP
1/2 lb.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
                                                
                                            
                                                
                                                    , 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     action, you can replace one of your attacks with throwing a Necrotic Bomb. Target one creature you can see within 20 feet of yourself. The target makes a Dexterity saving throw (DC 8 plus your Dexterity
                                                
                                            
                                                
                                                    , 1d4 for a Moderate, 1d6 for a Greater, or 1d8 for a Major. In addition, each creature within 5 feet of the target takes damage as if it had successfully saved against the bomb. Constructs take no damage from a Necrotic Bomb.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
                                                
                                            
                                                
                                                     to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the charactersâ commands. If two characters issue commands to the guide at
                                                
                                            
                                                
                                                    , itâs possible that they acquire both mechanical guides. You can decide whether the programming of the two constructs causes them to bicker and one-up each otherâor whether each guide attempts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     blackness equivalent to darkness (a 2nd-level spell). A hag carefully shepherds her use of weird magic because the items in her repertoire are often impossible to duplicate or replace. To reflect this fact
                                                
                                            
                                                
                                                     (or willing) to use weird magic one additional time per encounter. If a hag is faced with mortal peril, all thoughts of conserving her resources vanish â she will use any weird magic at her disposal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Actions
 Multiattack. The nagpa makes three Staff or Deathly Ray attacks. It can replace one attack with a use of Spellcasting.
 Staff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9
                                                
                                            
                                                
                                                     Undead and Constructs. On a failed save, a target is paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You canât make this swap if you or the ally has the Incapacitated
                                                
                                            
                                                
                                                     with this feature, but those spells otherwise count as Ranger spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     temporarily serves its creator as a thug, a thief, and a kidnapper that swallows the unwary. Hags have devised a ritual for creating banderhobbsâa hag who knows the ritual might be willing to teach it for
                                                
                                            
                                                
                                                     object if it is within 1 mile of the banderhobb.
 Actions
 Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
 Bite. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DMâs choice). Their spells might
                                                
                                            
                                                
                                                     120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
 Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     replace one of your attacks to direct one of your companions to strike. When you do so, choose a willing creature who can see or hear you and expend one Superiority Die. That creature can immediately use
                                                
                                            
                                                
                                                     attack. You learn two additional maneuvers of your choice when you reach Fighter levels 7, 10, and 15. Each time you learn new maneuvers, you can also replace one maneuver you know with a different
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     treaties with hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the
                                                
                                            
                                                
                                                     replace all other living things, perhaps the Balance would be made all the stronger.
 I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
                                                
                                            
                                                
                                                     Bjornhild died earlier in the adventure, replace her with a frost druid (see appendix C) named Ajka. If Bjornhild leads the ambush, she is joined by her pet saber-toothed tiger, Grava. If Ajka leads the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti
                                                
                                            
                                                
                                                     strive for ascension and are willing to commit the darkest atrocities to achieve it. SERPENT GODS
 The yuan-ti revere a number of powerful entities as gods, including the following.
 Dendar, the Night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    : They wear studded leather armor that gives them AC 13. Replace the Heavy Crossbow action with the action below. Longbow. Ranged Weapon Attack: +3 to hit, ranged 150/600 ft., one target. Hit: 5 (1d8 + 1
                                                
                                            
                                                
                                                     to carrying out his work. Now that Pangil ng Buwan has returned, his duty to the memory of his clanâs founder and ancestors is clear. Heâs willing to engage in underhanded behavior to ensure he and his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     replacement for a leg (instead of the traditional peg leg), and that a peg was more useful to replace a lost hand. Dran Enterprises ignored Arla at first, convinced that she would be a failure. Surprisingly
                                                
                                            
                                                
                                                     Enterprises, and is willing to help anyone who opposes that organization. Conveniently (for her), sheâs also looking for investors to help her expand her burgeoning business. She initially asks for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
                                                
                                            
                                                
                                                     progress, all of the pieces are in their starting locations. The constructs donât attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Misty Step, you can bring along one willing creature you can see within 5 feet of yourself. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space. Gloom
                                                
                                            
                                                
                                                    : Hunterâs Prey You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one. Colossus Slayer. Your tenacity
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     do not share your alignment.
64
As a bonus action, you cause yourself and a willing ally you can see to swap positions by teleportation.
Whenever you roll a 1 on a d20 roll, you and an ally
                                                
                                            
                                                
                                                     at the end of each of your turns, ending the effect on a success.
99
As an action, you can replace one of your hands with any nonmagical weapon, tool, or piece of adventuring equipment of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     gods are thought to be all male or all female; in some they are animals, or constructs made by Garl Glittergold. Some gnomes say Garl has five allies, while others tally eleven. A consensus of sorts
                                                
                                            
                                                
                                                     worked together to replace it with a stronger one made of iron, but her resentment over the mishap lingers. Gnomes build their homes in hidden and defensible places because Gaerdal teaches them these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Modronsâ above. If the characters disturb any tarp covering a monodrone, the constructs all spring to life, whirring and clanking. Issuing a metallic cry of âIntruders!â, the replica monodrones attack
                                                
                                            
                                                
                                                     lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs
                                                
                                            
                                                
                                                     another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     conducted to find the mansion, he has the skills to keep the portal open from the other side. If the characters take this chance to explain their errand to him, he is willing to accompany them back to
                                                
                                            
                                                
                                                    
 Medium swarm of Tiny constructs
 Armor Class 12 (natural armor)
 Hit Points 22 (4d8 + 4)
 Speed 0 ft., fly 30 ft. (hover)
   STR 
  10 (+0) 
 
  DEX 
  13 (+1) 
 
  CON 
  12 (+1) 
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     test takes place. If Vellynne Harpell is with the party, she is willing to participate in the tests and counts as a party member if the characters allow her to accompany them. When a test ends, use the
                                                
                                            
                                                
                                                     Gunvald died earlier in the adventure, replace him with another Bear Tribe chieftain named Svilbrekhild Forennal (a female human gladiator in hide armor who speaks Common and has Survival +5). See âReghed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     attacks. Replace the giantâs greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
 After
                                                
                                            
                                                
                                                     action that the contraptionâs wearer canât perform. A goblin willing to serve as a living projectile can load itself, if necessary. The ogre must then use an action to aim the weapon and pull the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     damaged iron golem in the street. She tells the characters she needs two hundred pounds of iron to replace the constructâs missing armâeven scrap will do.  Lower Ward Factions The following factions are
                                                
                                            
                                                
                                                     slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavernâs interior is subdued
                                                
                                            
                                        






