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                        Returning 35 results for 'consult far'.
                    
                
                                                    Goliath
                                                    
    
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    The first goliaths lived on the highest mountain peaksâfar above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
                                                
                                            
                                                
                                                    âs height or weight randomly, consult the Random Height and Weight table in the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
                                                
                                            
                                                
                                                     ranges of height and weight that humans have in our world. If youâd like to determine your characterâs height or weight randomly, consult the Random Height and Weight table in the Player&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Zorhanna Adulare The real Zorhanna is trapped inside the shard solitaire, where she is under attack by the Far Realm entity trapped in there with her. Using the power of the shard solitaire, the Far
                                                
                                            
                                                
                                                     attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhannaâs vault tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    The Story So Far Depending on which townspeople the characters met in Phandalin and which quests they completed or clues they gathered, they might know some or all the following information: The
                                                
                                            
                                                
                                                     discover who is exploring the ruins at Old Owl Well (see âOld Owl Wellâ). Thundertree. Qelline Alderleaf suggested the characters go to the ruined town of Thundertree and consult with the druid Reidoth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lordsâ plots are. She arrives in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the countryâs last
                                                
                                            
                                                
                                                    , or unprepared peasants preparing for the siege. Consult the âSurvivorsâ section of chapter 4 for suggestions on how to represent soldiers bound to face the horde.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Who Is Tatyana? When building your version of Tatyana, use the Tatyanaâs Incarnation table to determine the characterâs basic description. Once youâre satisfied, consult the following âConnection to
                                                
                                            
                                                
                                                     
   6  Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her âdream livesâ 
   7  Vanasia, the leader of a far-ranging Vistani band 
   8  Quentin LâArgent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Creeping Transformations Lily Abdullina  The ritual in the Far Realm targeting Phandalin is almost complete, 
and its people and places have already begun to suffer Phandalin has changed since the
                                                
                                            
                                                
                                                     charactersâ last visit. The mind flayer fanatics of the godlet Ilvaash have begun their ritual, and the open rifts to the Far Realm directly beneath the town have accelerated the townsfolkâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
                                                
                                            
                                                
                                                     consult ancestral spirits before making life-changing decisions, but the perspectives of the dead can be just as flawed as those of the living. Disagreements in large family clans sometimes result in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the sigil of Candlekeep. One of the two gates stands open far enough to admit visitors during the day, and the other is kept shut. Bedecked in purple vestments, five Avowed priests of Deneir (god of
                                                
                                            
                                                
                                                     writing) oversee the front gates, examining and discussing written works presented by hopefuls trying to gain entrance. If a question arises, the Avowed send a runner to consult with a sage in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     a tale from another traveler with them. Roll 1d6 and consult the Leilon Tales table to determine which tale Alion knows or pick a tale the characters havenât heard yet. Leilon Tales    d6 Tale
                                                
                                            
                                                
                                                     
     1  âFolk say theyâve seen Old Gnawbone flying over the lowlands. That green dragon usually stays put in her lair inside Kryptgarden forest. For her to hunt this far afield surely spells trouble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Brilliance 18 Spore servants 19â20 Traders  Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
                                                
                                            
                                                
                                                     a chance that characters searching the area find something of interest or value. Roll a d20 and consult the table below to see what, if anything, they find. Ambusher Lair Discoveries  d20 Discovery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
                                                
                                            
                                                
                                                     such a momentous quest. Once characters enter the Underworld and attain their goal, they still face their most daunting challenge: escape. Consult the following âPaths of Escapeâ section for ideas on how the living might ultimately make their way back out of the Underworld.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters first meet Vlonwelv and her retinue, roll a d20 and consult the following table:  d20 Vlonwelvâs Location   1â5 Area 25b 6â15 Area 26 16â20 Area 27a  Treasure. Vlonwelv wears two webbed
                                                
                                            
                                                
                                                     it into a troglodyte warren. His dreams, however, far exceed his grasp. The drow have trained Gorzilâs gang to wear armor and fight with swords. All the members are troglodytes, with these changes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore  d8 Lore   1 There are several shipwrecks off the northern
                                                
                                            
                                                
                                                     Jahaka Anchorage. Iâve never heard of it, so it must be far away. (For more information on Captain Laskilar and Jahaka Anchorage, see Tomb of Annihilation.) 8 The island is home to tiny, harmless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     adventure, the characters are asked to report to Marshal Vendri. She plans to have her troops take to the field, providing cover for the characters to reach the dragonnels. Consult the âWarriors of
                                                
                                            
                                                
                                                    ), have managed to convert a defunct catapult into a gnomeflinger (see appendix A). They created it to help get soldiers into the field or city rapidly, but thus far no commanders have incorporated the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     been opened to a world that is much larger and far more ancient than I imagined.
 âBigby
 Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental
                                                
                                            
                                                
                                                     Planes. This chapter describes dozens of giants and related creatures for use in your game. For guidance on how to use a creatureâs stat block, consult the introduction of the Monster Manual. Herein
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Satyrs in Distress Once the characters have entered the book, read: Youâre on the fringe of a meadow that borders a forest. Tall trees of several varieties stretch before you as far as the eye can
                                                
                                            
                                                
                                                     us. Weâre in no fit state to fight. Could you perchance help us get home?â
 The satyrs want to get back to Polvarth Plateau, where they can party safely. They arenât sure how far theyâve strayed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     who seeks to unite the disparate tribes. She leads the Caerilcarn, the âCouncil of the Wood,â which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
                                                
                                            
                                                
                                                     Trees). As yet though, the elves who believe in this vision are small in number and spread far apart over the eastern reaches of the High Forest. Fey and sylvan creatures of all sorts â including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     compare that check to the DC. Determine how many of the groupâs checks succeeded â the officersâ and the crewâs â then consult the Crew Conflict Check Results table.  Crew Conflict DCs   DC Description
                                                
                                            
                                                
                                                     consult the Fire Check Results table.  Fire DCs   DC Description   10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of the World, wherein they consult a divine oracle. The oracle requires that the adventurers retrieve some lost relics buried under Uthgardt ancestral mounds scattered throughout the North. If the
                                                
                                            
                                                
                                                     story, hoping to take the adventure in interesting new directions. The adventure allows for a fair amount of wandering. If you begin to think the party has wandered too far away from the main plot, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     martial weapon or a natural weapon, if it has one. The next creature hit by the touched weapon must succeed on a DC 15 Wisdom saving throw or experience short-term madness for 10 minutes. Consult the
                                                
                                            
                                                
                                                     of these, but in fact are beings set apart from what mortals consider reality. Some Elder Evils are alleged to be creatures of the Far Realm, while others are thought to be trapped in a particular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters have no planned encounters in the air, you can add an encounter whenever it suits you. Roll a d20 and consult the Random Aerial Encounters table. You can also use the Weather table in chapter 5
                                                
                                            
                                                
                                                    . Strong Winds The ship is at the mercy of strong winds for 1d4 hours. At the end of that time, it has been blown off course far enough to add 2d4 Ă 10 miles to the current journey. Young Green Dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     work. What remains are benches, wooden desks, and scaffolding gnawed by beetle larva and ravaged by time. Evidence of a cooking fire and tools lie at the far end of the cave, partially covered by the
                                                
                                            
                                                
                                                     correctly requires a successful DC 14 Wisdom (Survival) check. If a Bedine is present to consult, the check succeeds automatically.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     laid-back, law-abiding halfling with mutton chops and bushy eyebrows. Inns and taverns are few and far between in the North Ward, so he makes frequent visits to the charactersâ place to see how itâs
                                                
                                            
                                                
                                                     tenday for all other guild expenses  Profit or Loss
 At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Masterâs Guide to determine whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     decks and far out at sea, the shipâs wake extending behind it under clear skies. But you are not alone.
 Who the characters find in this room depends on how well they navigated the portals. Total the
                                                
                                            
                                                
                                                     failure points earned by the party and consult the following table.    Failure Points Outcome 
     0â2  The characters arrive first 
   3  The characters and the Six operatives arrive at the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power.  Aberrant
                                                
                                            
                                                
                                                     Origins   d6 Origin   1 You were exposed to the Far Realmâs warping influence. You are convinced that a tentacle is now growing on you, but no one else can see it. 2 A psychic wind from the Astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to the finish line. On a whiteboard or notepad, jot down the giant snails, their numbers, and their riders. Next to the names, keep a running total of how far each snail travels in feet during the race
                                                
                                            
                                                
                                                     start of each round after the first, roll a d8 and consult the Snail Race Surprises table to determine if something unexpected happens that round. When a surprise occurs, determine which snail is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (Itâs okay if multiples of the
                                                
                                            
                                                
                                                    , where they hope to gang up on the characters after luring them there. Running the Encounter. The gnolls are forced to range far and wide in search of food. Their hunger overrides their reason, such that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to âconsult the
                                                
                                            
                                                
                                                     guides.â This ritual takes 24 hours, during which Zitembe sees visions of âa jungle city far to the south, enclosed by cliffs and crawling with snakesâ and âa black obelisk draped in vines.â He dared
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Roll 1d20 and consult the Ether Cyclone table to determine the effect on all creatures in the vicinity.  Ether Cyclone   1d20 Effect   1â12 Extended journey. Each character in a group traveling
                                                
                                            
                                                
                                                     and provide transportation to the far-flung homes of the cityâs founding civilizations. In the haze of the Ethereal Plane, the Auroral Diamond is a scintillating beacon visible from miles away. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     enters the room, read: An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside
                                                
                                            
                                                
                                                     gives off a soft golden light. Roll percentile dice and consult the Rune Chamber Effect table to determine what happens next. Treat multiple illusory objects (for example, an illusory pile of coins) as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     spends an hour chipping away at the walls, roll percentile dice and consult the Mining Discoveries table to determine what, if anything, the character unearths. The tourmalines found in the mine are
                                                
                                            
                                                
                                                    . An underground river flows through the far side of this cavern, which is supported by a natural stone pillar near the waterâs edge. Between you and the river are two halfling-sized gray rodents with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the islandâs story in one broad stroke. Once you have a theme, consult its section
                                                
                                            
                                                
                                                     to the Far Realm. 3 The islandâs leader knows how to end a planar disease infecting a humanoid settlement. 4 A mage with information the characters need hides among the ranks of the inhabitants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     especially hard to get rid of, even if they are banished or imprisoned â their magic and their network of servants ensure that their reach extends far beyond their physical presence. Driving Forces. Most
                                                
                                            
                                                
                                                     villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Donât Understand table to choose one of these forces, then consult the
                                                
                                            
                                        






