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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
                                                
                                            
                                                
                                                     your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
                                                
                                            
                                                
                                                     race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
                                                
                                            
                                                
                                                    .
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
                                                
                                            
                                                
                                                     that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
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                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     celestial heritage. These often begin subtle and become more obvious when the aasimar gains the ability to reveal their full celestial nature. The Aasimar Celestial Features table has examples you can
                                                
                                            
                                                
                                                     character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Past Life Darklords aren’t mindless killing machines; they are full but monstrous individuals. In a few sentences, describe who the Darklord was before they chose to become irredeemable. For
                                                
                                            
                                                
                                                     Darklord’s childhood like? Whom did the Darklord care about? Who cared about the Darklord? Who hurt the Darklord? Whose respect or love did the Darklord crave? What did the Darklord value? Consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Wilderness Encounters Klaus Pillon  The Triboar Trail is full of dangers, including hungry owlbears The wilds of the Triboar Trail are not especially safe. As the heroes travel throughout this area
                                                
                                            
                                                
                                                     encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets.  Triboar Trail Random Encounters   Day Roll Night Roll Result   1–2 1–3 1d4 + 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     its vicinity. Time. The portal functions only at particular times on the Material Plane: during a full moon, during the spring equinox or winter solstice, or when the stars are in certain positions
                                                
                                            
                                                
                                                    . Once it opens, such a portal remains open for a limited time, such as for 3 days following the full moon, for 1 hour, or for 10 minutes. Learning and meeting a portal’s requirements can draw characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
                                                
                                            
                                                
                                                     Icewind Dale as a harsh realm full of a wide variety of creatures struggling to survive. An encounter’s difficulty—noted as Easy, Medium, Hard, or Deadly in the Difficulty column of the Random Wilderness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     shares one piece of useful information. Roll a d8 and consult the Ahoyhoy Lore table to determine what information is shared. Ahoyhoy Lore  d8 Lore   1 There are several shipwrecks off the northern
                                                
                                            
                                                
                                                     shipwreck, but it’s been abandoned for years. Evil spirits now watch over the palace, which is said to be full of treasure. (If characters press for more information, share the additional bits of lore in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     servants.
 Canyon Shrine Adventures A journey into a canyon where Mogis is worshiped can be an adventure full of unspeakable horrors. A group of characters could come to a canyon shrine as armed escorts
                                                
                                            
                                                
                                                     canyon and convince them to attack a gang of undead about to pass through on their way to attack a village. 
   4  Consult a hermit who lives in a hidden part of the canyon. 
   5  Retrieve an item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter.  Manor Encounters   d20 Encounter   1 Roll twice more on this table, using 2d10 instead of a d20
                                                
                                            
                                                
                                                     beholder  Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     is met. A portal can have any conceivable requirement, but the following are the most common:  Time. The portal functions only at particular times: during a full moon on the Material Plane, or every
                                                
                                            
                                                
                                                     ten days, or when the stars are in a particular position. Once it opens, such a portal remains open for a limited time, such as for three days following the full moon, or for an hour, or for 1d4 + 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . It’s a daunting task, but the party has their allies’ full confidence. Resources Before being ferried from to a landing point near the sahuagin fortress, the Saltmarsh council provides the characters
                                                
                                            
                                                
                                                     reserves, or otherwise planning the fortress’s defense. Areas 1, area 5, and area 19 have particular encounters associated with them (see “Assault Encounters”). For every other area, consult the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
                                                
                                            
                                                
                                                     characters encounter the parade as it meanders along the boulevards of Qu’ellarz’orl. Dozens of naked and chained slaves form the parade, their bodies painted with dyes and perfumes. Leading the slave parade is a drow noble, while order is maintained by 4d6 drow warriors in full ceremonial house regalia.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
                                                
                                            
                                                
                                                     sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     see. Behind you is a range of formidable mountain peaks. As the remnant of the setting sun dips below the horizon, a rising full moon illuminates the darkening sky.
 When one or more characters move to
                                                
                                            
                                                
                                                    . After every hour of travel, roll a d20 and consult the Demiplane Encounters table to determine if the characters have an encounter at that point. If you get a previous result (other than “no encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
                                                
                                            
                                                
                                                     in your Starry Form, you can change which constellation glimmers on your body. Full of Stars 14th-level Circle of the Stars feature While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     chance of each); roll a d20 again and consult the table.  Drowned Forest Random Encounters   d20 Encounter   1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
                                                
                                            
                                                
                                                     blights 20 2d4 needle blights  Hool Marshes The treacherous Hool Marshes are notorious for pools of water that seem easy to cross but hide deep wells and layers of mud. The area is full of tall, sickly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
  Arid Land    Druid Level Circle
                                                
                                            
                                                
                                                     or lower on the d20 as a 10. Level 6: Cosmic Omen Whenever you finish a Long Rest, you can consult your Star Map for omens and roll a die. Until you finish your next Long Rest, you gain access to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . If this check succeeds by 5 or more, the character also knows that holy shrines to Mystryl are rare places and often full of mystery. Altar. The altar hangs 9 feet above the “floor” and merges
                                                
                                            
                                                
                                                     gives off a soft golden light. Roll percentile dice and consult the Rune Chamber Effect table to determine what happens next. Treat multiple illusory objects (for example, an illusory pile of coins) as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and
                                                
                                            
                                                
                                                    . Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Island Theme Each island encountered has a theme chosen or rolled on the Island Theme table. This theme defines the island’s story in one broad stroke. Once you have a theme, consult its section
                                                
                                            
                                                
                                                     regularly raids it. 4 The island has an armory full of legendary adamantine and silvered weapons.  Welcoming Welcoming islands host creatures that are friendly toward the characters. These creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
                                                
                                            
                                                
                                                     his time here in his duties as commander of the guard. He sometimes has need for adventurers, and at such times he posts jobs on a board hanging by the tower’s entrance. Roll a d6 and consult the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     random encounter occurs. To determine the encounter, roll a d6 and consult the following table:  d6 Encounter   1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
                                                
                                            
                                                
                                                     repair the stables yet, since they have little need for mounts here. K6. Armory Weapon racks along the walls of this armory hold spears. Barrels full of crossbow bolts and arrows stand near the doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Waterskin 5 lb. (full) 2 SP  Acid (25 GP) When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of
                                                
                                            
                                                
                                                     fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikran’s Zephyrean Tome to consult with Gazre-Azam, the djinni
                                                
                                            
                                                
                                                     have defeated these creatures, they can enter the basement. This high-vaulted basement room is full of equipment similar to what you saw in Zikran’s abandoned laboratory. A bed, a chair, and a table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     out a way to lift the floorboard from a safe distance, the dart misses.) Treasure. A sack full of 200 gp rests in a small compartment beneath the raised floorboard. C7: Mess Hall A long table takes up
                                                
                                            
                                                
                                                     crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
                                                
                                            
                                                
                                                     shown on map 5.1. Characters who can withstand the frigid water might want to explore these sunken wrecks. For each site searched, roll a d20 and consult the Shipwreck Discoveries table to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Tent 20 lb. 2 GP Tinderbox 1 lb. 5 SP Torch 1 lb. 1 CP Vial — 1 GP Waterskin 5 lb. (full) 2 SP  Acid (25 GP) When you take the Attack action, you can replace one of your attacks with throwing a vial of
                                                
                                            
                                                
                                                     the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     bandy legs. His teeth are tusk-like and protruding, his side whiskers and beard bright orange and full. Snurre is clad in black iron plate armor, and he wields a huge greatsword that displays flames
                                                
                                            
                                                
                                                     marks the end of the outer hall and the entry to the king’s private chamber. The bedchamber of the king is lit in an eerie manner by flaming jets of gas and a huge iron brazier full of glowing coals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table:  d20 Encounter   1 1d4 + 1 ghouls
                                                
                                            
                                                
                                                     water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
                                                
                                            
                                                
                                                     copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm.  Charnel Worm Effects   d4 Effect   1 The worm smashes a horde of
                                                
                                            
                                                
                                                     creature that was exposed to the spores and did not wash them off is now subject to their full effect. At the start of its first turn after arriving here, the creature must make a DC 20 Constitution saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                      Greater Restoration, Wall of Force 
   In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
                                                
                                            
                                                
                                                    . 
   57–60  You cast a random spell. If the spell normally requires Concentration, it doesn’t require Concentration in this case; the spell lasts for its full duration. Roll 1d10 to determine the spell
                                                
                                            
                                        






