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Returning 35 results for 'consult war retain'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
courts of Eldraine have joined to form a new organization, the Verdant Order. These knights renounced their oaths in favor of a new one, swearing to protect the last part of their world untouched by war
former oaths, the knights of the Verdant Order retain their focus on the five virtues of the courts, so their Knightly Virtue trait remains unchanged.
Classes
Tasha’s Cauldron of Everything
, artificers create inventions and magic items of peace and war. Many lives have been brightened or saved because of the work of kind artificers, but countless lives have also been lost because of the mass
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their less-predictable scouts and spies more.
— Volo
War is the lifeblood of hobgoblins. Its glories are
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Escaping the Siege When the characters arrive back at the High Hall cathedral with Grand Duke Ravengard in tow, they can consult with Pherria to find a way to remove the Helm of Torm’s Sight without
Avernus. Characters wishing to leave Elturel must find a way to avoid the River Styx and the host of devils and demons waging war below the city. Only then can the characters make their way to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
officer’s armory, from which each character can choose one of the following magic items: +1 weapon of any type from the Player’s Handbook +1 wand of the war mage Cloak of protection Dimensional shackles
Kalar sees the characters paid and thanks them before heading off to file a lengthy report. After this, consult “Advancing in Level” in chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nemesis During the Last War, you had a run-in with a particularly dangerous foe, one who still haunts your nightmares. One day you’ll have your revenge. Consult the Nemesis table to determine the
. 2 Camp Commandant. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain. 3 Inept Commander. Your friends would still be
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
holdings for several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
the Star Forge, it’s only a matter of time before she either completes her runic colossus alone or kidnaps another capable smith to help her finish the job. Once her war machine is complete
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aundair is a small nation, its arcane superiority allowed it retain its dominion during the Last War. The people of Aundair know that knowledge is power, and they take pride in their nation’s magical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
, dragon god of good LG Life, War Dragon’s head in profile Blibdoolpoolp, kuo-toa goddess NE Death Lobster head or black pearl Corellon Larethian, elf deity of art and magic CG Light Quarter moon or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure you’re responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
with each other, setting your group up against a team of rivals 7 An editor who suffered horrors during the Last War and is desperate for signs of hope 8 A cynical editor who seeks the corruption and down side in every story
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Siege of Lekar Falkovnia’s terrors culminate monthly in the zombie assault on Lekar. If you plan to involve characters in Vladeska Drakov’s war against the undead, first consider how they become
, or unprepared peasants preparing for the siege. Consult the “Survivors” section of chapter 4 for suggestions on how to represent soldiers bound to face the horde.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
migration. In the past the tribes have stood alone, but during the Last War many halflings came together under Lathon Halpum to defend their land, and it is Halpum who won recognition for the Plains as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
Emerald Claw. The Odakyr Rites. The nation of Karrnath has a proud martial heritage, and its soldiers are unmatched in discipline. But in the early years of the Last War, Karrnath was crippled by famine and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Skirmisher Minotaur Minotaur of Baphomet Monodrone Modron Monodrone Orc Tough Orc Eye of Gruumsh Cultist Fanatic Orc War Chief Tough Boss Orog Berserker Pentadrone Modron Pentadrone Poisonous Snake
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Reactivating X01 Jane Katsubo In one possible reality, modrons
enter the fray in the endless Blood
War between demons and devils Should the characters reactivate X01 by embedding their mimir in
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, as described in chapter 3. Avernus has long been a battlefield in the never-ending Blood War. Apart from clashing demons and devils, petty warlords scour the Avernian wastelands in search of treasure
, salvage, and fuel for their infernal war machines. Characters who forge an alliance with one warlord risk alienating the others. By acquiring an infernal war machine, characters can travel quickly
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gods also exist as the result of war, monster attacks, natural disasters, mass migration, neglect, or the wrath of deities. Every abandoned temple is distinctive, combining aspects of its patron god
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tyranny LE War Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets
, god of storms CE Tempest Three lightning bolts radiating from a central point Tempus, god of war N War Upright flaming sword Torm, god of courage and self-sacrifice LG War White right gauntlet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their boat is abandoned so as to lure the adventurers on board before they attack. Roll a d20 and consult the Duergar Keelboat Cargo table to determine what, if anything, the duergar are transporting in
and bring them there. See “The Day’s Catch” for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need. The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their holdings for
several hundred years, until a combination of drought, attacks by enemies (including dragons and nagas), civil war, torpor among the serpent gods, and the development of iron weapons by the some of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and war trolls to maintain order. To date, the other nations of Khorvaire have refused to recognize Droaam, and the region was not acknowledged in the Treaty of Thronehold. Most people believe that
grow larger and more organized every day, and the rest of Khorvaire is uneasy with the potential power of a fully realized Droaam. The monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Six, but other religious traditions flourish as well.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chance. Whether a deity is good, evil, or neutral is immaterial. All gods other than Maglubiyet and his servants are false and must be destroyed.
Call to War: Formation of the Host When the three
other legions when a host forms. The warlords of rival legions don’t seek to depose the leader of the host unless the fortunes of war create the opportunity. Each legion records all the insults directed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
legally considered to be the same person.
5 You’ve acquired a spellshard that contains a vast amount of text in a seemingly unbreakable code.
6 You know the location of a wanted war criminal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
soldiers, and whenever the undead knights were cut down, their spirits found new corpses to inhabit. Though the knights were grossly outnumbered, they waged war for months and slew hundreds of foes
animate. To determine where the revenant’s new body rises, roll a d20 and consult the following table.
d20 Corpse Location 1–4 Village of Barovia cemetery (ch. 3, area E6) 5–11 Church graveyard in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
parties keep to the terms of their agreement Break a code used during the Last War 11 Tharashk Track down fugitives Locate a supply of dragonshards Find the bandits who have been preying on house
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
memorialized. Crypt Hauntings The crypts retain the echoes of the mind flayers’ invasion, and these echoes make the spirits within the crypt uneasy. Where the text references a crypt haunting, roll a
d6 and consult the Crypt Hauntings table to determine the nature of the ghostly image or effect encountered there (or choose one that seems evocative). A haunting can’t leave the location where it’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
starry form, rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect
of 9 or lower on the d20 as a 10. Cosmic Omen 6th-level Circle of the Stars feature Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living
spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fixed location. The options are often presented in a table. When a random encounter occurs, you roll a die and consult the table to determine what the party encounters. Sample random encounter tables
assistance. Reinforce Campaign Themes. Random encounters can remind the players of the major themes and conflicts in your campaign. For example, if a war between two nations is a major conflict in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s inhabitants, though, aren’t members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a
. These servants lack citizenship’s full privileges but retain a position of some honor thanks to their class. Below these servants, at the bottom of Akros’s social hierarchy, are the serfs. Comprising
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shekkal Korranor established the Clifftop Adventurers’ Guild 150 years ago, intending it as a place where explorers and wanderers could find support and good company. Shekkal died in the Last War, but the
of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire