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Returning 35 results for 'consult well removed'.
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Backgrounds
The Wild Beyond the Witchlight
your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years.
Maybe you
Feywild Trinkets table), and a pouch containing 8 gp
Carnival Companion
Over the years, you have earned the friendship of another carnival fixture. Roll a d8 and consult the Carnival Companion table
Magic Items
Strixhaven: A Curriculum of Chaos
, and a Charisma of 16, as well as hearing and darkvision out to a range of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it
cursed creature is incapacitated.
After either of these effects ends, the affected creature is no longer cursed. The curse can also be removed from a creature with a remove curse spell or similar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether.
Titivilus recognizes the precariousness of his position. After all, Dispater’s
devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Equipment
any environment and withstand extreme temperatures, and you’re unaffected by harmful gases, as well as contact and inhaled poisons.
Force Field. When you would take damage, you can use your
remaining, its energy cell can’t be removed. Once the armor has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
or an archway previously removed in this way.
Halaster deactivates or reactivates one of Undermountain’s magic gates. The gate must be within 120 feet of him.
Regional Effects
When Halaster
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Magic Items
Tasha’s Cauldron of Everything
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
realm of Barovia. These travelers have learned many secrets of these domains and encountered countless others wandering amid the Shadowfell’s horrors. Most Vistani bands accept well-intentioned
Classes
Tasha’s Cauldron of Everything
is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
Artificers in Many Worlds
Throughout the D&D multiverse
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Magic Items
Tomb of Annihilation
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
freeze entire worlds, while a djinni in the service of a Calishite pasha once claimed that the ring could be used to summon and control white dragons, as well as a mighty ice primordial named Cryonax
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
their humanity to become like the serpent gods in form, as well as in thought and emotion.
Serpent Kings of Fallen Empires. The yuan-ti view their physical transformation as a transcendent moment for
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
races
Mordenkainen Presents: Monsters of the Multiverse
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how
that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dungeon Level: General Features Map 6.2 shows the layout of the steading’s lower level. The stonework is ancient but holding up well, patched in places with new mortar or shored up with newly hewn
stone. All natural cave areas have stalagmites, but for ease of passage the giants have removed stalactites from the central caverns (areas 19–21). Map 6.2: Hill Giant Stronghold - Dungeon Level View
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Traveling to the Gate Tonalli or other locals can easily mark a trail on the characters’ map leading to the Gate of Illumination, a well-known sacred site. The route from the ruins of Twin Gods
events continue to rock the region. Consult the “Volcanic Threats” section earlier in the adventure for dangers that might occur. Additionally, at a point between the Xoxotla and the shrine, the characters come upon the aftermath of a battle.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion Danai finds the characters soon after Kopoha departs and leads the characters to the gate to Arborea. The portal currently resides in an overgrown well in the forest outside town. The
are ready to leave Sylvania, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sound to erupt from one statue or the other, or both. Roll a d8 and consult the Statue Sound Effects table to determine what occurs. Each statue is a Large object with AC 15, 50 hit points, and
immunity to poison and psychic damage. Destroying a statue doesn’t stop sound from issuing from its location until all its rubble is removed from the area. Statue Sound Effects d8 Effect 1 One statue
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Official Status Heads of state employ a variety of agents. Some are officially recognized, but others are expected to operate on the borders of legality. Consult the State Status table to determine
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
discover who is exploring the ruins at Old Owl Well (see “Old Owl Well”). Thundertree. Qelline Alderleaf suggested the characters go to the ruined town of Thundertree and consult with the druid Reidoth
Banshee. Sister Garaele wants the characters to find the banshee Agatha and ask her about Bowgentle’s spellbook (see “Conyberry and Agatha’s Lair”). Old Owl Well. Daran Edermath wants the characters to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You’re also well acquainted
learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
To the Coast The journey to Dread Wolf Cove takes five days—fewer if the characters have Clystran’s guidance or other methods of conveyance. Consult the “Movement in the Wastes” section in chapter 5
Strength check. If the net is removed, the dragonnel locks eyes with whoever aided it, then clumsily flies away to the south.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fifth day as well as an additional level at the end of each subsequent day without food. Exhaustion caused by malnutrition can’t be removed until the creature eats the full amount of food required for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in their prime. Tranquility seeps into the bones and souls of those who enter the plane. It is the heaven of well-earned rest, a place where tears of joy glisten on many a cheek. Optional Rule
plane and, if forcibly removed, does everything in its power to return to the plane. A dispel evil and good spell removes this effect from the creature.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Missions Decide as a group, in consultation with your DM, what kind of work your group does for the university. Consult the Scholarly Missions table to determine what sort of adventures you
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fifth day as well as an additional level at the end of each subsequent day without food. Exhaustion caused by malnutrition can’t be removed until the creature eats the full amount of food required for a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
of Conyberry and ask her about Bowgentle’s spellbook. Daran Edermath wants the characters to find out who is lurking near the ruins at Old Owl Well. Qelline Alderleaf has suggested that the characters
go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Overland Voyage If the characters decline the sea voyage, they can consult a map at Candlekeep that shows the safest and fastest overland route, starting with the Way of the Lion, the road that leads
into the forest and eventually leads to the outskirts of the grippli village. This route, well over 100 miles in total, takes at least seven days to traverse by foot, and at the end of it the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure you’re responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
high standards but rewards you well when you reach them 2 A wealthy newspaper owner who demands the paper use your work even though the editor doesn’t want to 3 An ambitious junior editor who hopes that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
establish telepathic communication to allow everyone to speak freely. The guards aren’t observant enough to notice. You might wish to consult the social interaction rules in the Dungeon Master’s Guide
drow at the outpost, including Ilvara, Shoor, and Jorlan, as well as another priestess named Asha. There are also a dozen quaggoths and a number of giant spiders. Three drow guards watch the slave pen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
offered to diggers. For reasons no one could comprehend, Landgrave chose to excavate down through the solid rock beneath a small islet a mile or so west of the Styes. The work went well at the start
. But then workers began to perish in bizarre or mysterious accidents. In an attempt to counter his ill luck, the noble commissioned the construction of a temple (using material removed from the hole) at
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, unleashing four death’s heads of the gnashing variety (see chapter 5). If the busts have been removed from this room, choose a dramatic moment after the house wakes for them to “hatch.” Treasure
. The four busts and six paintings in this room are well made, and each fetches 50 gp from a collector. They are bulky, though: the busts each weigh 30 pounds, and the framed paintings weigh 15 pounds each.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
thick black mud. Ceiling Collapse. A tremor causes part of the ceiling to collapse above one random party member. If the party includes NPCs, be sure to count them as well. The target must succeed on a