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Returning 18 results for 'consult whisper receives'.
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Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
manifestations of your might?
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the
. One day, it gifted you with psionic powers, which have ended up being not so imaginary.
6
Your nightmares whisper the truth to you: your psionic powers are not your own. You draw them from your parasitic twin!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. What’s the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
everyone knows the truth behind it. You’re part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder. 6 Legends. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
winner, with one snail narrowly claiming victory. If the roll for first place is tied, the race ends in a tie, and each winning jockey receives the first-place prize (see “Prizes” below). Signs posted in
start of each round after the first, roll a d8 and consult the Snail Race Surprises table to determine if something unexpected happens that round. When a surprise occurs, determine which snail is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speaks to him, even though it actually doesn’t. The maggot in the goblin’s head will kill him in 30 days unless he receives the benefit of magic that cures a disease. That magic slays the maggot but also
beetles encased in hard candy, lollipops made from compacted ants, and jellied worms. The stallholders charge one trinket per treat. Roll a d8 and consult the Candy Treats table to determine what magical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. 6 Your nightmares whisper
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
has 6 charges. Any creature in the circle that asks a question receives a truthful, thundering answer in the Giant tongue (even if the question was asked in another language). Each answer the oracle
” if Iymrith has left Maelstrom to consult with the oracle; see the “Encounter with Iymrith” section later in this chapter.)
How do we reach Maelstrom? “King Hekaton’s conch will take you there. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.
Arid Land Druid Level Circle
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Quests For each special NPC who survives the attack on Goldenfields, the party receives a quest and gains a particular reward for completing that quest. The quests encourage characters
favor. Should she need anything, all she must do is whisper his name (“Keltar Dardragon”) into the ring, and he would appear and provide assistance. She never found the need to do so, but she offers the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
his time here in his duties as commander of the guard. He sometimes has need for adventurers, and at such times he posts jobs on a board hanging by the tower’s entrance. Roll a d6 and consult the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
—perhaps an antique box, stone cairn, or tree stump sealed with rocks—radiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
score of 10 and the ability to speak Common or Druidic. The druids use these awakened beasts as spies and messengers. Roll a d8 and consult the Awakened Beast Encounter table to determine what kind of
encounter takes place during a blizzard, the characters experience the added terror of the Frostmaiden’s whisper on the wind, telling them, “This is the doom that awaits you all. This is the fate of any
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whisper a harsh word about him. Groak wants to be seen as a visionary and a romantic, and he loves to hear stories of the outside world. However, he threatens anyone who dares to question his inflated self
successful or failed check represents 1 minute of searching the maze. Between each check, roll a d20 and consult the Thorn Maze Encounters table to determine what, if anything, the characters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
character uses an action to try to calm Feenia, doing so with a successful DC 15 Charisma (Persuasion) check, or if the goblin receives the benefit of a calm emotions spell or similar magic. The Kite
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
it encounters. Other monsters attack parties they identify as intruders. C3. Whisper Lake This underground lake is dark, still, and cold. To the west, the lake ends at a gravel shore, and a faint