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Returning 29 results for 'consult wrapped remained'.
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Aberrant Mind
Legacy
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Classes
Tasha’s Cauldron of Everything
An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical
manifestations of your might?
As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the
Species
Dragonlance: Shadow of the Dragon Queen
During the mythical origins of Krynn, Reorx, god of craft, indulged in an age of unfettered creation. Many peoples sprang from his divine forge, but not all among them remained as the god created
height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness? Consult the Aberrant Origins table for a possible origin of your power. Aberrant
Magic Items
Infernal Machine Rebuild
an encounter, it has advantage on the attack roll.
11
Your clothes are wrapped in illusion that makes them appear to be the very latest style, drawing praise and attention. You have a +1 bonus to
, imposing disadvantage on Strength checks for 1 hour.
89
Each time you finish a short rest, you regain 1d8 hit points. Each creature that took a short rest with you and remained within 30 feet of you
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
. If a character opens the chest here, a large air bubble rushes out, and a packet, wrapped and sealed in waxed fabric, rises up after it. Though the chest is heavy (about 125 pounds), the characters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
. If a character opens the chest here, a large air bubble rushes out, and a packet, wrapped and sealed in waxed fabric, rises up after it. Though the chest is heavy (about 125 pounds), the characters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Master’s Guide). Bell (1 GP) When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. Blanket (5 SP) While wrapped in a blanket, you have Advantage on saving throws
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Master’s Guide). Bell (1 GP) When rung as a Utilize action, a Bell produces a sound that can be heard up to 60 feet away. Blanket (5 SP) While wrapped in a blanket, you have Advantage on saving throws
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
) While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide). Block and Tackle (1 GP) A Block and Tackle allows you to hoist up to four times
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
) While wrapped in a blanket, you have Advantage on saving throws against extreme cold (see the Dungeon Master’s Guide). Block and Tackle (1 GP) A Block and Tackle allows you to hoist up to four times
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. H2. Collapsing Room The walls of this chamber show cracks and other signs of stress from the weight of fifty feet of earth and stone above, but have so far remained standing. The floor is covered in
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. H2. Collapsing Room The walls of this chamber show cracks and other signs of stress from the weight of fifty feet of earth and stone above, but have so far remained standing. The floor is covered in
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery, Draconic Sorcery, and Wild Magic Sorcery subclasses. Aberrant Sorcery Wield Unnatural Psionic Power
An alien influence has wrapped its tendrils around your mind, giving you psionic power
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery, Draconic Sorcery, and Wild Magic Sorcery subclasses. Aberrant Sorcery Wield Unnatural Psionic Power
An alien influence has wrapped its tendrils around your mind, giving you psionic power
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
investigate any sounds of intruders. G6: Prison Two spiked cages are jammed with old bones and bits of decaying flesh. A woman with red skin wrapped in loose chains sits on the floor.
Duergar
priests of House Azfadiel, and it has remained here ever since. The demon knows that the Azfadiel drow here were killed a long time ago, but the fight was over too quickly for the yochlol to join
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragon’s good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
forehead in a pose of evident sorrow.
The dejected giant is Ralvald, a Lawful Neutral Frost Giant who knows Common as well as Giant. The giant has become so wrapped up in his own troubles that he doesn’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragon’s good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
forehead in a pose of evident sorrow.
The dejected giant is Ralvald, a Lawful Neutral Frost Giant who knows Common as well as Giant. The giant has become so wrapped up in his own troubles that he doesn’t
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
. Select colors as you see fit, pretending to consult your notes each time. (The color changes have no effect on the encounter.) Creatures. A Red Wizard transmuter (see appendix B) and two Thayan apprentices
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
. Select colors as you see fit, pretending to consult your notes each time. (The color changes have no effect on the encounter.) Creatures. A Red Wizard transmuter (see appendix B) and two Thayan apprentices
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and crates of long-spoiled food.
The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and crates of long-spoiled food.
The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
contents of the chest, consult chapter 7 of the Dungeon Master’s Guide. Roll four times on Magic Item Table A, two times on Table B, two times on Table C, once on Table D, and once on Table E. Any result
each). The javelin leaning against the wall is actually a javelin of lightning. One of the six cloaks on the bench is a hell hound cloak (see appendix A). Wrapped inside this cursed cloak is a sword of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
small pools, each about 3 feet wide and filled to the brim with black, stinking water. Several large stones lie on the floor near the pools, each wrapped several times around by lengths of old rope. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
small pools, each about 3 feet wide and filled to the brim with black, stinking water. Several large stones lie on the floor near the pools, each wrapped several times around by lengths of old rope. A