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Returning 35 results for 'consulting return grabbing to have rarely'.
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Monsters
Journeys through the Radiant Citadel
mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands
Monsters
Icewind Dale: Rime of the Frostmaiden
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
Monsters
Icewind Dale: Rime of the Frostmaiden
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort
Monsters
The Wild Beyond the Witchlight
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
moonlight. She wears a crescent moon mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Glister, her sunny twin. Gleam wants to reunite with her twin and return to the
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Troglodyte
Legacy
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Monsters
Monster Manual (2014)
secretions, and the debris of their foul feasting.
Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan more than a few days into the future, instead
in the Abyss. Laogzed offers the troglodytes nothing in return except aspiration, for it is the dream of his troglodyte worshipers to become as well-fed and wearily content as he seems to be.
races
the Material Plane.
Those residents of lost Ulmyr’s Gate who have mustered the strength to return to the world have been named the disembodied by the sages who have studied them. These rare
two realms, often haunted by memories of the city’s destruction, of which they rarely if ever speak.
Disembodied Traits
Creature Type: HumanoidSize: Your size is Small or Medium, as you
Triton
Legacy
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Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
Bugbear
Legacy
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Species
Volo's Guide to Monsters
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaret’s influence manifests at times when bugbears are forced to act
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hungry, snapping beak. Passive Predators. Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the palace features impressive audience chambers and decadent pleasure gardens, Hazlik rarely welcomes guests. Only his most accomplished apprentices attend him with any regularity. Apprentices who
displease him never return from the Darklord’s palace. Left to his solitude, Hazlik spends days at a time within his personal meditation chambers, avoiding sleep and using the Eyes of Hazlik throughout the domain to search for useful magic—and to identify any who might be acting against him.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and discusses nothing without receiving a “consulting fee” of 100 gp up front. A character who succeeds on a DC 15 Charisma (Persuasion) check can get her down to 50 gp, but no lower. Recently, Grotten
from Dory’s warehouse in return. If that deal is struck, the burglar tells them that some sort of golem made up of parts of sea creatures was recently delivered to the warehouse. Grotten has no idea where it came from, but is sure that the golem is at the warehouse or in Dory’s residence still.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
been destroyed. It is not known if and when the Mezroans and their city will return. One of the barae, a human paladin named Alisanda, is wed to Artus Cimber. The two fell in love more than a century
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
famine and aberrant livestock. Those in her service rarely produce offspring and so petition her for hexblood children (see chapter 1). All Mother asks of her followers in return for her blessing is that
Laoirse and treating them as if they were the same individual. These creatures rarely live for more than a few weeks—except when a villager is sacrificed to Mother during the Tithe, which extends
Kobold
Legacy
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Species
Volo's Guide to Monsters
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Selling Treasure Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town
half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell. Magic Items. Selling magic items is problematic. Finding someone to buy a potion or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
incorruptible defenders of good, and they never hesitate to aid the oppressed. Because they prefer to work behind the scenes, they are rarely noticed as they thwart tyrants, depose rulers, and head off any
and identities to gain access to carefully guarded secrets such as ancestral maps, buried cities, and mages’ keeps. The bond between Harpers is strong, and their friendships are nigh unbreakable. Rarely
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them and drove the rest into hiding. With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons extended their
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and consulting the Wild Magic Surge table in the “Sorcerer” section in chapter 3 of the Player’s Handbook. The scrap metal around the arch is difficult terrain for creatures other than scaladar. 2b
overlooking the trench. The hobgoblins aim to draw out Zox Clammersham, defeat him, seize the ring he uses to control the scaladar, and return the ring to Doomcrown, the hobgoblin warlord on level 14
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounter with Iymrith This encounter takes place after the adventurers return to area 6 from area 11, having delivered one or more giant relics and chosen a giant lord to defeat. Iymrith appears as
of her way. They know the following information about her: Iymrith lives in the desert of Anauroch and is known as the Doom of the Desert. The dragon is a spellcaster and a shapechanger. She and Klauth know each other, but rarely meet. Her presence in Klauth’s domain is provocative.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
direction as the characters and are eager to travel with the party, both for company and protection. The dancer is kind-hearted but has an over-the-top stage persona they rarely let slip. In return, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Darklords Are Prisoners. Darklords cannot leave their domains. If a Darklord enters the Mists or uses another method to attempt an escape, the Dark Powers return them to their domain. Even death rarely
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other hazards of the Underdark can decimate a colony even if they don’t succeed in destroying the elder brain. Rise of a Ulitharid Rarely, the process of ceremorphosis yields an ulitharid, a more
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the
planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverse’s greatest
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbin’s door hear his voice on the other side say, “If you’re a dragon, know that I’m
complaints receive similar treatment. If the characters ask him about a quest, Harbin sets them on the right track, offering payment upon their return. When the time comes to pay up, he slips the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai in the World Zerthimon does not expect us to wait in patience for his return. Instead, we must pave the way for his efforts, so that we can hasten the coming of our golden age.
— The
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worshipers of Dendar are led by nightmare speakers, malison warlocks that honor their deity through acts of terror and receive magical power in return. Rather than killing enemies, these followers of
grants spells to his clergy in response to their invocations. Rousing him for advice or direct intervention is possible, but requires many ritual murders to be performed in his name, and his return
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(who do not bring him food). Mostly, Glazhael is proud to guard this treasure for Tiamat, his most glorious and perfect queen. He rarely talks to any cultists other than Talis and is suspicious of
ludicrous degree, he listens to anything that sounds like fawning, servile, helpful obedience but offers nothing in return. He will generously spare the lives of those who offer him tribute in the form of