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Returning 35 results for 'consulting riding glass to have regains'.
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Magic Items
Dungeon Master’s Guide
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As a Utilize action, you can swallow one dose
of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Magic Items
Dungeon Master’s Guide
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
been used, it can’t be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
Monsters
The Wild Beyond the Witchlight
form.
Regeneration. The golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn’t function at the start of the golem’s next
golem makes two Glass Sword attacks.
Glass Sword. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Glass Sword"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1
Monsters
Candlekeep Mysteries
, faerie fire, mirror image
Storm of Shattered Glass (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Storm of Shattered Glass"}. Nintra targets a point she can see within 60
feet of her and creates a 20-foot-radius sphere of swirling glass shards centered on that point. Each creature in the sphere must make a DC 20 Dexterity saving throw, taking 28 (8d6);{"diceNotation":"8d6
Magic Items
Phandelver and Below: The Shattered Obelisk
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While
holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
end of another creature’s turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
see within 60 feet of himself magically regains 17 (2d12 + 4);{"diceNotation":"2d12+4", "rollType":"heal", "rollAction":"Dragon Queen's Favor"} hit points.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hilt of a broken sword
3
Piece of stained glass from a shrine
4
Clay figurine of a ki-rin or another Celestial
5
Torch carved so that a hand appears to be holding the flame
6
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Monsters
Candlekeep Mysteries
an extra 1d6;{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
Monsters
Mythic Odysseys of Theros
.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its
mount, the mount is reduced to 0 hit points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet
Monsters
Guildmasters’ Guide to Ravnica
0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
and only at the end of another creature’s turn. The archon regains spent legendary actions at the start of its turn.
Rejoin Mount. If the archon isn’t mounted, it magically teleports to
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (3/Day). If the juggernaut fails a saving throw, it can choose to succeed instead.
Regeneration. The juggernaut regains 20 hit points at the start of its turn. If the juggernaut
"} necrotic damage from the wound left by the shrapnel. The wound ends if the target regains any hit points or if a creature uses an action to stanch the wound, which requires a successful DC 15
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Monsters
Mythic Odysseys of Theros
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
the end of another creature's turn. The rider regains spent legendary actions at the start of its turn.
Attack. The ashen rider makes an attack using its ashen blade or bolt of ash.
Coordinated
Monsters
Dragonlance: Shadow of the Dragon Queen
legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Soth regains spent legendary actions at the start of
his turn.
Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn’t provoke opportunity attack;opportunity
Monsters
Fizban's Treasury of Dragons
waterThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the
monsters
Fire Absorption. Whenever the golem is subjected to Fire damage, it takes no damage and instead regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can
successful DC 15 Wisdom (Medicine) check. All wounds close if the target regains any Hit Points.
Grim Glittering (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":" Grim
Keoghtom's Ointment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Restorative Ointment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be
swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
monsters
hold two other Medium creatures. Two Small creatures or four Tiny creatures count as one Medium creature.
While riding the coffin, the ferryman has Immunity to the Prone condition, and the coffin
ferryman or force it to make a saving throw, this effect ends and the creature can't use that ferryman's Payment trait again.
Regeneration. The ferryman regains 10 Hit Points at the start of each of
Staff of Defense
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Lost Mine of Phandelver
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have
staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
monsters
widow regains all expended uses at the start of each of her turns.
Alacrity. The widow or a creature she is riding moves up to half its Speed without provoking Opportunity Attack;Opportunity Attacks
target regains 10 Hit Points.Once a priestess committed to healing the sick through divine rites, the Weeping Widow abandoned the gods after a personal tragedy and turned to sinister science. Believing
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
days have passed, when it regains all its charges.
The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.
The goat of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Marked for Death Agents of the Queen of Air and Darkness dispatch four fomorians to intercept the party. Riding in howdahs strapped to the fomorians’ backs are four wood elf wizards (use the drow
Princess of the Shadow Glass, the elves and fomorians can reveal that the Queen of Air and Darkness sent them from the Feywild to slay the marked characters and steal back The Scrivener’s Tale. The queen is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Marked for Death Agents of the Queen of Air and Darkness dispatch four fomorians to intercept the party. Riding in howdahs strapped to the fomorians’ backs are four wood elf wizards (use the drow
Princess of the Shadow Glass, the elves and fomorians can reveal that the Queen of Air and Darkness sent them from the Feywild to slay the marked characters and steal back The Scrivener’s Tale. The queen is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoghtom’s Ointment Wondrous Item, Uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As a
Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Keoghtom’s Ointment
Lantern of Revealing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoghtom’s Ointment Wondrous Item, Uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As a
Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Keoghtom’s Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As
an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Keoghtom’s Ointment
Lantern of Revealing
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Staff of Defense This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the
spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Staff of Defense This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the
spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
but falls unconscious instead. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. Moon Sphere. This dangling, 3-foot