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                        Returning 35 results for 'consume cold'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Shock", "rollDamageType":"Lightning"} Lightning damage.Lightning, PoisonAcid, Bludgeoning, Cold, Fire, Necrotic, Piercing, SlashingConsume Life. Constitution
                                                
                                            
                                                
                                                    ":"Consume Life"} Hit Points.
Vanish. The wisp and its light have the Invisible condition until the wisp’s Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
                                                
                                            
                                                
                                                     Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victim’s personality
                                                
                                            
                                                
                                                     masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    "} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
                                                
                                            
                                                
                                                    , caring nothing for the head that wears it.
4
Two dullahans seek the same head, both believing they’re the actual owner.
Cold, Lightning, PoisonIf the dullahan’s Headless Summoning
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his
                                                
                                            
                                                
                                                     damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
                                                
                                            
                                        
                                                    Will-o'-Wisp
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).Lightning, PoisonAcid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     attacks. Alternatively, it makes two Tendril attacks and uses Consume once.
Tendril. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tendril"}, reach 20 ft. Hit: 11
                                                
                                            
                                                
                                                    ":"Tendril", "rollDamageType":"Acid"} Acid damage. If the target is Large or smaller, the spore pulls the target 5 feet straight toward itself.
Consume. Strength Saving Throw: DC 18, one Large or smaller
                                                
                                            
                                        
                                                     Backgrounds
                                                    Curse of Strahd: Character Options
                                                    
                                                
                                            
                                                     threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
Harrowing Event
d10
Event
                                                
                                            
                                                
                                                     cold, dark night, and you were unable to stop it.
6
You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.
7
A hag kidnapped and raised you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Remorhaz Young remorhazes scorch and consume any creatures they can chase down and overwhelm. Young Remorhaz Large Monstrosity, Unaligned
 AC 14 Initiative +1 (11)
 HP 93 (11d10 + 33)
 Speed
                                                
                                            
                                                
                                                      −3 
   
 Immunities Cold, Fire
 Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
 Languages None
 CR 5 (XP 1,800; PB +3)
 Traits
 Heat Aura. At the end of each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    )
Damage Immunities lightning, poison
 Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities exhaustion
                                                
                                            
                                                
                                                    , grappled, paralyzed, poisoned, prone, restrained, unconscious
 Senses darkvision 120 ft., passive Perception 12
 Languages the languages it knew in life
 Challenge 2 (450 XP)
 Consume Life. As a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creatures’ vitality. They can consume any
                                                
                                            
                                                
                                                    , becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    )
    Ability Score Mod Save   Str 1 −5 −5 Dex 28 +9 +9 Con 10 +0 +0     Ability Score Mod Save   Int 13 +1 +1 Wis 14 +2 +2 Cha 11 +0 +0   
 Resistances Acid, Bludgeoning, Cold, Fire, Necrotic
                                                
                                            
                                                
                                                    .
 Actions
 Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
 Bonus Actions
 Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. They can consume any living creature, but they are especially drawn to creatures untainted by evil. Shadow
 Medium
                                                
                                            
                                                
                                                     Stealth +4 (+6 in dim light or darkness)
 Damage Vulnerabilities radiant
 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
                                                
                                            
                                                
                                                     something horrible clutch at your soul, whereupon you fled in terror. 5 An oni took your sibling one cold, dark night, and you were unable to stop it. 6 You were cursed with lycanthropy and later
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Damage Immunities lightning, poison
 Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from
                                                
                                            
                                                
                                                     life
 Challenge 2 (450 XP)
 Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
                                                
                                            
                                                
                                                    . You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. 
   5  An oni took your sibling one cold, dark night, and you were unable to stop it. 
   6  You were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     +2
 Immunities Cold
 Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
 Languages Draconic
 CR 2 (450 XP; PB +2)
 Traits
 Ice Walk. The dragon can move across and climb icy
                                                
                                            
                                                
                                                    . Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Cold damage.
 Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     nupperibo is slain, or some other morsel crosses the fiend’s path and distracts it. Slavish Obedience. With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it
                                                
                                            
                                                
                                                    )
 
  WIS
 8(−1)
 
  CHA
 1(−5)
Skills Perception +1
 Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
 Damage Immunities fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Payratheon. Colothys Deep chasms cut between cruel mountains make foot travel nearly impossible. Porphatys Cold, acidic oceans are fed by constant black snow. Agathys Black ice streaked with red covers this
                                                
                                            
                                                
                                                     passions and poisons, and of realm-shattering betrayals. Hatreds run like a deep, slow-moving river, and there’s no telling what the flood of treachery will consume next. It is said that prisoners can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Components MARTINA FAˇ CKOVÁ  An aasimar Wizard uses a crystal material component to focus the magic of Cone of Cold A spell’s components are physical requirements the spellcaster must meet to cast
                                                
                                            
                                                
                                                     hand free to access them, but it can be the same hand used to perform Somatic components, if any. If a spell doesn’t consume its materials and doesn’t specify a cost for them, a spellcaster can use a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
                                                
                                            
                                                
                                                     5 −3 −3   
 Skills Stealth +3
 Resistances Cold, Fire
 Immunities Lightning; Deafened, Exhaustion
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
 CR 5 (XP 1,800; PB +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Eaters. Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark
                                                
                                            
                                                
                                                     in all living things. When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight’s cold touch can drain the spark through flesh, clothing, and armor. Shadow of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack — even if that other creature is a demon
                                                
                                            
                                                
                                                    
 15(+2)
 
  CHA
 17(+3)
Saving Throws Str +11, Dex +7
 Skills Perception +7
 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Juiblex  d100 Flaw (lasts until cured)   01–20 “I must consume everything I can!” 21–40 “I refuse to part
                                                
                                            
                                                
                                                     is irrelevant. I am defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness.  d100 Flaw (lasts until cured)   01–20 “I must consume everything I can!” 21–40 “I refuse to part with any of my
                                                
                                            
                                                
                                                     defined by what I consume.”  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
 10(+0)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to crush and consume foes. Their oozing hides are manifestations of embodied evils. Every few moments, patches of their slimy skins erupt with grotesque transformations such as rows of mismatched
                                                
                                            
                                                
                                                    )
 Speed 30 ft.
    Ability Score Mod Save   Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8     Ability Score Mod Save   Int 5 −3 −3 Wis 12 +1 +4 Cha 13 +1 +1   
 Resistances Cold, Fire, Lightning
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.  A barghest hungers for
                                                
                                            
                                                
                                                     Deception +4, Intimidation +4, Perception +5, Stealth +4
 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Nabassu The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a demon
                                                
                                            
                                                
                                                    ) 
  WIS
  15 (+2) 
  CHA
  17 (+3)
Saving Throws Str +11, Dex +7
 Skills Perception +7
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    ) 
 
  CON
  16 (+3) 
 
  INT
  5 (−3) 
 
  WIS
  10 (+0) 
 
  CHA
  5 (−3)
Skills Stealth +2
 Damage Resistances cold, fire
 Damage Immunities lightning
 Condition Immunities
                                                
                                            
                                                
                                                     shambling mound’s body shrugs off the effects of cold and fire. Lightning reinvigorates the root-stem, strengthening the shambling mound and bolstering its consumptive drive.
 Despite its monstrous form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the ability to assume its true form: that of a large, fiendish canine. The mission of every barghest, implanted in it by the General of Gehenna, is to consume seventeen goblinoid souls by devouring the
                                                
                                            
                                                
                                                    
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities poisoned
 Senses blindsight 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the serpent folk were left in the ruins of their great capitals, far removed from other races. Cold of Heart. Humanoid emotions are foreign to most yuan-ti, which understand sentiment only as an
                                                
                                            
                                                
                                                     answers the prayers of Merrshaulk’s followers, as his priests convert or consume Merrshaulk’s more stubborn adherents.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Dullahan 
  Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
                                                
                                            
                                                
                                                    ) 
 
  DEX
  14 (+2) 
 
  CON
  16 (+3) 
 
  INT
  11 (+0) 
 
  WIS
  15 (+2) 
 
  CHA
  16 (+3)
Saving Throws Con +7
 Skills Perception +6
 Damage Resistance cold, lightning, poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     kind. It exists only to consume, digesting and transforming living matter into more of itself. A true horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes
                                                
                                            
                                                
                                                    ) 
  WIS
  20 (+5) 
  CHA
  16 (+3)
Saving Throws Dex +7, Con +13, Wis +12
 Skills Perception +12
 Damage Resistances cold, fire, lightning
 Damage Immunities acid, poison; bludgeoning, piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Dwarves who live in cold climates don’t usually have to cope with as many predators and marauders as do their kin in more hospitable terrain. But a white dragon patrols its territory relentlessly
                                                
                                            
                                                
                                                     moves in to finish the job. DWARVES AND ALE
 Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     battle balloon to safety. If one check succeeds, each character takes 5 (1d10) cold damage from the hail and the crew is shaken for the next event. If both checks fail, two NPC crew members are killed
                                                
                                            
                                                
                                                     and dealing 5 (1d10) bludgeoning damage and 5 (1d10) cold damage to the battle balloon’s hull. If the pilot succeeded at one check, the weapon master is free to help the mechanic. Mechanic. Regardless
                                                
                                            
                                        





