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                        Returning 35 results for 'consume fire'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Shock", "rollDamageType":"Lightning"} Lightning damage.Lightning, PoisonAcid, Bludgeoning, Cold, Fire, Necrotic, Piercing, SlashingConsume Life. Constitution
                                                
                                            
                                                
                                                    ":"Consume Life"} Hit Points.
Vanish. The wisp and its light have the Invisible condition until the wispâs Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Consume Life. As a bonus action, the will-oâ-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
                                                
                                            
                                                
                                                     Constitution saving throw against this magic or die. If the target dies, the will-oâ-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     multiverse from the Far Realm. They drift through reality like living voids, remaining unseen while searching for souls to consume. When they strike, breath drinkers consume a victimâs personality
                                                
                                            
                                                
                                                     masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     must possess as many material goods as I can.â
81â00
âMy personality is irrelevant. I am defined by what I consume.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                                
                                                    . Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     control.The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attackâeven if that other creature is a
                                                
                                            
                                                
                                                     catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which might persuade the demon to be cooperativeâas long as the supply lasts.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it
                                                
                                            
                                                
                                                     ooze, a noxious creature that doesnât care about the plots and schemes of others of its kind. It exists only to consume, digesting and transforming living matter into more of itself.
A true
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     baernaloth can take one of the following lair actions; the baernaloth canât take the same lair action two rounds in a row:
Consume Suffering. Until initiative count 20 on the next round, when a creature
                                                
                                            
                                                
                                                    ", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna
                                                
                                            
                                                
                                                     mission of every barghest, implanted in it by the General of Gehenna, is to consume souls. It eats these souls by devouring the bodies of those it kills, preferring goblinoids.
A barghest hungers for the
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hit, range 120 ft., one target. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Fiery Skull","rollDamageType":"fire"} fire damage.The dullahan can take 3 legendary actions
                                                
                                            
                                                
                                                    "} necrotic damage.Dullahans are headless undead warriorsâthe remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
                                                
                                            
                                                
                                                     poison and psychic damage. It has 15 hit points, but it regains all its hit points at the end of every combatantâs turn.Multiattack. The priest uses Fire Ray twice.
Fire Ray. Ranged Spell
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     spent legendary actions at the start of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a
                                                
                                            
                                                
                                                     the Lords of Dust is the rakshasa Hektula, who serves as the librarian in the demonic citadel of Ashtakala. Known as the First Scribe, Hektula presides over an immense trove of arcane knowledge and artifacts.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Fearing that their master would eventually consume their souls, the disciples aided Osybusâs foes and destroyed his physical form. As he perished, he uttered a curse upon themâthat their
                                                
                                            
                                                
                                                    , but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of Osybus
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybusâs disciples hadnât betrayed him. Fearing that their master would eventually consume their souls
                                                
                                            
                                                
                                                     priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     disciples hadnât betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybusâs foes and destroyed his physical form. As he perished, he uttered a
                                                
                                            
                                                
                                                     replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybusâs foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
                                                
                                            
                                                
                                                     flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybusâs disciples hadnât betrayed him. Fearing that their master would eventually consume their
                                                
                                            
                                                
                                                    . The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     faced the lich in battle. Their bravery would have been for naught if Osybusâs disciples hadnât betrayed him. Fearing that their master would eventually consume their souls, the disciples
                                                
                                            
                                                
                                                     its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes
                                                
                                            
                                        
                                                    Will-o'-Wisp
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).Lightning, PoisonAcid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                                
                                                    Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Explosive Core. When the spore is subjected to Fire damage, each creature in a 5-foot Emanation originating from the spore takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                    ":"Explosive Core", "rollDamageType":"Fire"} Fire damage.
Rolling Mass. The spore doesnât need to expend extra movement to move through Difficult Terrain.Multiattack. The spore makes four Tendril
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Remorhaz Young remorhazes scorch and consume any creatures they can chase down and overwhelm. Young Remorhaz Large Monstrosity, Unaligned
 AC 14 Initiative +1 (11)
 HP 93 (11d10 + 33)
 Speed
                                                
                                            
                                                
                                                      â3 
   
 Immunities Cold, Fire
 Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
 Languages None
 CR 5 (XP 1,800; PB +3)
 Traits
 Heat Aura. At the end of each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .
 A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6
                                                
                                            
                                                
                                                     hours of air. Characters who are at rest and not undertaking activities such as moving or fighting consume half as much air.
 Once half of the breathable air is consumed, the characters suffer one level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    )
Damage Immunities lightning, poison
 Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities exhaustion
                                                
                                            
                                                
                                                    , grappled, paralyzed, poisoned, prone, restrained, unconscious
 Senses darkvision 120 ft., passive Perception 12
 Languages the languages it knew in life
 Challenge 2 (450 XP)
 Consume Life. As a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     prey to the bitter end.  When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creatureâs remains in a billowing
                                                
                                            
                                                
                                                    Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposition. From the darkness, the shadow reaches out to feed on living creaturesâ vitality. They can consume any
                                                
                                            
                                                
                                                    , becoming a new undead shadow hungry for more life to consume. If a creature from which a shadow has been created somehow returns to life, its undead shadow senses the return. The shadow might seek
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    )
    Ability Score Mod Save   Str 1 â5 â5 Dex 28 +9 +9 Con 10 +0 +0     Ability Score Mod Save   Int 13 +1 +1 Wis 14 +2 +2 Cha 11 +0 +0   
 Resistances Acid, Bludgeoning, Cold, Fire, Necrotic
                                                
                                            
                                                
                                                    .
 Actions
 Shock. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Lightning damage.
 Bonus Actions
 Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Elemental Fire Encounters tables (see chapter 3) into the surrounding area. Unless the runes are repaired, the star threatens to consume the regionâor perhaps the whole world. Forging a Throne A dwarf smith
                                                
                                            
                                                
                                                     Star Forge. The voice offers instructions for creating a fantastic magic item, but creatures from the Giant Necropolis Encounters table (see chapter 3) desperately oppose the work. Magnum Opus A fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Shadow Shadows are undead that resemble dark exaggerations of humanoid shadows. They can consume any living creature, but they are especially drawn to creatures untainted by evil. Shadow
 Medium
                                                
                                            
                                                
                                                     Stealth +4 (+6 in dim light or darkness)
 Damage Vulnerabilities radiant
 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    )
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  11 (+0)
Damage Immunities lightning, poison
 Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from
                                                
                                            
                                                
                                                     life
 Challenge 2 (450 XP)
 Consume Life. As a bonus action, the will-oâ-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                                
                                                     battle skills.
3
I always appear like I am about to kill everyone around me.
4
I love a good brawl.
5
I drink the blood of monsters to consume their power.
6
I chant orcish war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     nupperibo is slain, or some other morsel crosses the fiendâs path and distracts it. Slavish Obedience. With no interest of its own beyond the need to consume, a nupperibo obeys unthinkingly any command it
                                                
                                            
                                                
                                                    )
 
  WIS
 8(â1)
 
  CHA
 1(â5)
Skills Perception +1
 Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
 Damage Immunities fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     Stealth +4
 Damage Vulnerabilities radiant
 Damage Resistances fire, necrotic, poison
 Condition Immunities charmed, frightened, poisoned
 Senses blindsight 60 ft. (blind beyond this radius), passive
                                                
                                            
                                                
                                                     5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.
 Consume Life. The parasite deals 12 (3d6 + 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Juiblex  d100 Flaw (lasts until cured)   01â20 âI must consume everything I can!â 21â40 âI refuse to part
                                                
                                            
                                                
                                                     is irrelevant. I am defined by what I consume.â  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days. Gadabouts require sunlight and water to survive. A healthy specimen can live for 25 years
                                                
                                            
                                                
                                                    ) 
 
  CHA
  1 (â5)
Damage Vulnerabilities fire
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified
 Senses blindsight 10 ft. (blind beyond this radius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     consume and grow. These masses of vegetation rise up to half again as tall as a human and possess thick limbs and a vague head. As they move through bogs and undergrowth, they ensnare creatures that
                                                
                                            
                                                
                                                     5 â3 â3   
 Skills Stealth +3
 Resistances Cold, Fire
 Immunities Lightning; Deafened, Exhaustion
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
 CR 5 (XP 1,800; PB +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness.  d100 Flaw (lasts until cured)   01â20 âI must consume everything I can!â 21â40 âI refuse to part with any of my
                                                
                                            
                                                
                                                     defined by what I consume.â  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
 10(+0)
 
  CON
                                                
                                            
                                        






