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Returning 35 results for 'consume rest goblins to have requiem'.
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Monsters
Phandelver and Below: The Shattered Obelisk
, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess psionic powers, as
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Psi-Charged Scimitar", "rollDamageType":"psychic"} psychic damage.Centuries ago, an abandoned duergar mining outpost called Zorzula’s Rest was
Monsters
The Wild Beyond the Witchlight
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Monsters
The Book of Many Things
Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit
"} necrotic damage, and its Charisma score is reduced by 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Drink Breath"}. This reduction lasts until the target finishes a short or long rest. If this
Monsters
Spelljammer: Adventures in Space
ability (spell save DC 13):
2/day: mage armor (self only)
1/day: suggestionA psurlon can use magic to assume the form of a specific Medium Humanoid. First, the psurlon must consume the creature it
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
Monsters
Spelljammer: Adventures in Space
illithids devour the victims’ brains while the psurlons consume the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Astral Sea
Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aberrant Quickness (Recharges after a Short or Long Rest). The choker can take an extra action on its turn.
Boneless. The choker can move through and occupy a space as narrow as 4 inches wide
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
Monsters
Spelljammer: Adventures in Space
the psurlons consume the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Astral Sea wherever they are found.
When a psurlon dies, other
their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before
Monsters
Journeys through the Radiant Citadel
an Undead, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Consume Vitality","rollDamageType":"necrotic"} necrotic
damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the soul shaker regains hit points equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Monsters
Planescape: Adventures in the Multiverse
baernaloth can take one of the following lair actions; the baernaloth can’t take the same lair action two rounds in a row:
Consume Suffering. Until initiative count 20 on the next round, when a creature
", "rollAction":"Consume Suffering"} hit points.
Discover Secrets. The baernaloth uses Spellcasting to cast detect thoughts. A creature targeted by the spell cast in this way takes 13 (3d8);{"diceNotation":"3d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul (see the Monster Manual) under the nabassu’s
control.The insatiable nabassus prowl the multiverse in search of souls to devour. If they think they can kill a creature and consume its soul, they attack—even if that other creature is a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes incapable of keeping down food, that
giant is seen, among hill giant worshipers of the god Grolantor, as the vessel of a message from the deity.
The sickened giant’s compatriots separate the giant from the rest of the community
Monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
"} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
Magic Items
Tasha’s Cauldron of Everything
tooth expends 1 charge and casts revivify on you.
2
Duggle’s Surprising Day (human molar)
1 commoner
When you finish a long rest, the tooth casts sanctuary (DC 18) on you, and the spell
lasts for 24 hours or until you break it.
3
The Golden Age of Dhakaan (golden goblin bicuspid)
10 goblin;goblins, 1 goblin boss
When you are hit by an attack and an ally is within 5 feet of you
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
spent legendary actions at the start of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a
Equipment
that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels of exhaustion gained from abstaining
When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
Equipment
level of exhaustion for each week that requiem is not smoked. Levels of exhaustion gained through requiem use do not reduce as normal after taking a long rest. Smoking requiem again eliminates levels
When you smoke requiem clay, you summon the spirit of a single deceased person that you personally knew in life. The spirit’s image is visible, and its voice can be heard in whispers, but it
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
Channel Divinity (1/rest), Divine Domain Feature
3
3
—
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—
—
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3rd
+2
&mdash
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Goblins’ Story The goblins at the heart of this chapter’s adventure are part of an enclave whose ancestors have inhabited an abandoned duergar mining outpost called Zorzula’s Rest for generations
mind flayers eventually left, but the goblins remained, sequestered from the rest of the world until recently when the mind flayer fanatics called on them. Some of these goblins’ descendants possess
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, the goblins’ leader, without whom the goblins’ crimes would cease. Pursuing Ruxithid takes the characters into Zorzula’s Rest. This section is a traditional dungeon crawl, filled with strange secrets to uncover and dangerous enemies to fight.
Running This Chapter This chapter can be divided into two parts: the investigations around Phandalin and the hunt for Ruxithid. The goblins left four distinct crime scenes that the characters can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? A tribe of goblins has claimed many rooms on this level and erected a bazaar. These goblins oppose the Xanathar Guild and its beholder overlord. The rest of the dungeon is infested
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mind flayer colony also abandoned the outpost when their underground empire fell, but echoes of their presence still cling there. Zorzula’s Rest is still the home of an enclave of secretive goblins
Zorzula’s Rest Zorzula’s Rest is an ancient duergar mining outpost located in one of the Sword Mountains east of Phandalin. The meaning of its name has been lost to time, though some history books
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin outpost’s name, Zorzula’s Rest. (This clue can be found either by talking with Ander at Barthen’s Well or by examining the graffiti in the Sleeping Giant.) Goblins’ Purpose. The goblins are
kidnapped goblin.) The characters might piece together these clues themselves and figure out that they must confront Ruxithid in Zorzula’s Rest to stop the Sawplee goblins’ crimes. Or, if the characters find
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crime scenes, find the culprits, and put a stop to the incidents. This task eventually leads the characters to the goblins’ base far underground in an old duergar mining post called Zorzula’s Rest
perpetrated by a band of goblins, some displaying strange psionic powers. These goblins have been pursuing their goal in the background of previous chapters (see “The Goblins’ Story” below), and their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
evening, a group of goblins attacked the Miner’s Exchange. Halia was the only one at the trading post at the time, as the rest of the guild members were drinking at the Sleeping Giant. Stolen Stone
clearing about an hour’s walk from Phandalin. The uninjured goblins returned to Zorzula’s Rest with the shard in tow, while the others stayed at the camp to patch themselves up. Mike Schley Map 5.2: Goblin
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rest of Khorvaire. Traditionally, the Ghaal’dar worshiped a form of the Dark Six. House Deneith introduced the Sovereign Host to the region, and some goblins have embraced this faith, especially the gods Dol Dorn, Dol Arrah, and Balinor.
Darguun Capital: Rhukaan Draal Hallmarks: Dungeons, goblinoid mercenaries, ruins Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
leather map case.
Four goblins are hiding in the woods, two on each side of the road. They wait until someone approaches the bodies and then attack. This will likely be the first of many combat
encounters in the adventure. Here are the steps you should follow to run it effectively: Review the goblin stat block in appendix B. Since the goblins are hiding, you’ll need to know their Stealth skill
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Goblins A typical Batiri patrol or hunting party consists of a goblin boss leading 2d6 + 3 goblins, all wearing painted wooden masks. They move quietly through familiar areas and seldom range outside
their home territory. Batiri prefer to hunt at night and lay low in ambush positions during the day. A night encounter with Batiri goblins involves an attack on the characters’ camp. Each party
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creator and Ruxithid can command the Construct to cast it. If this fight seems too easy for the party, add two goblin psi brawlers (see appendix A), who rush from Zorzula’s Rest to join the combat in
3 rounds. During the fight, Ruxithid uses his psionic flight to hover above the fray, darting in to make attacks while commanding the shield guardian (and the two other goblins, if they’re also
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters gain a level when they discover the location of Zorzula’s Rest and determine that they must confront Ruxithid the Chosen and the Sawplee goblins there. The characters gain a level when they defeat Ruxithid and learn of a larger, more sinister plan.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
descent into the earth. With the cultists dead, goblins and other creatures moved in, and they have survived here for hundreds of years.
The goblins, which belong to the Durbuluk tribe (“Dominator” in
Goblin), once patrolled the area around the ravine to rob passersby. But now, with the Old Road having fallen out of use, the goblins rarely pay much attention to this entrance anymore. Also, a tribe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
realms claim sovereignty—kingdoms of elves and goblins, and what of this nation of monsters called Droaam? Can it last, or will another war fracture us further? Should I dwell on such things when the
Mourning might simply consume us all? Gods, how I fear the future.
—Lyrian Das, Morgrave historian
Most player characters begin their adventures on the continent of Khorvaire, as shown on the poster
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s clerks. The goblins fled with the shard, jumping into the well and caving in a tunnel so they couldn’t be followed to Zorzula’s Rest. This escape, however, not only dammed the underground river
well. The Clue. The goblins’ comment about retreating to “the Rest” is a clue that could help the characters or Gwyn Oresong determine the name of the goblins’ outpost. Helping Ander. Ander mentions
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—kingdoms of elves and goblins, even this so-called ‘nation of monsters.’ Can it possibly last? And if not, will it be another war that brings it down, or will the Mourning consume us all?
—Lyrian Das
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
The Map Hex Sharpe The Sawplee Goblins’ Map The characters learned in chapter 5 about four obelisk shards around Phandalin that the Sawplee goblins gathered. The mind flayer fanatics possess these
chapter, a loyal grimlock servant of Qunbraxel (an ally of the mind flayer fanatics that’s described later in this adventure) traveled to Zorzula’s Rest to retrieve the shards before the adventurers