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Returning 35 results for 'consume rogues group to her required'.
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consult rogues groups to her require
Magic Items
Dungeon Master’s Guide
effect at the start of your turn. The spell lasts for 1 minute (no Concentration required) or until Blackrazor decides to end it, which it can do at the end of any of your turns.
Sentience
, as though accustomed to being obeyed.The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and
Soulknife
Legacy
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Classes
Tasha’s Cauldron of Everything
, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish work. They find easy employment as members of thieves&rsquo
; guilds, though they are often mistrusted by rogues who are leery of anyone using strange mind powers to conduct their business. Most governments would also be happy to employ a Soulknife as a spy.
Amid
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
Monsters
Mordenkainen Presents: Monsters of the Multiverse
child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required).Tentacles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Van Richten’s Guide to Ravenloft
. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls
mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
betrayed him. Fearing that their master would eventually consume their souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them&mdash
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their
’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Van Richten’s Guide to Ravenloft
faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him. Fearing that their master would eventually consume their souls, the disciples
action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it can turn back into a tattoo as an action, reappearing on the priest’s flesh and regaining all its hit points.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Monsters
Quests from the Infinite Staircase
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Conjure Minor Elementals
Legacy
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Spells
Basic Rules (2014)
drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
Conjure Woodland Beings
Legacy
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Spells
Basic Rules (2014)
to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
shortly after consuming their prey.
Level 3: Alchemical Gastronomy You gain proficiency with Alchemist’s Supplies and Cook’s Utensils.
Level 3: Transmuting Metabolism You gain the ability to consume
you finish a Long Rest, at which point it loses its potency.
Veli Nyström
Consuming Portions. As a Bonus Action, you can consume a portion. After you consume the portion, you choose a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Naturally, a large portion of the Boromar Clan’s members come from a criminal background. There’s no reason characters with other backgrounds can’t be part of the syndicate, though
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
. Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split into several smaller groups in the event of an attack. The advantage is that a small
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
group of stealthy characters moving slowly might be able to sneak past enemies that clumsier characters would alert. A pair of rogues moving at a slow pace are much harder to detect when they leave
. Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split into several smaller groups in the event of an attack. The advantage is that a small
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Espionage agents are typically both highly trained and tightly specialized. The type of missions you undertake can shape your group’s composition; you might be a team of hunters or
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legacy of the Lost Once the aboleth is defeated and the writings in area T5 are recovered, the spirits of Derek and Violette appear before the characters in their lifelike forms. They thank the group
for defeating the aboleth and ask the characters to return the tomes to their rightful owners, the people of Djaynai. They don’t elaborate on what group that might mean and know nothing of Janya. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Scouts. The party meets 1d4 + 1 members of the Emerald Enclave working to rid the jungle of its undead menace. The group works with a priest of Mielikki, but all other members are scouts. If one of the
guides. The scouts are willing to trade information on an equal basis with a non-evil party. Characters can also convince the scouts to join their party for up to 3 days by succeeding on a DC 12 group
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Scouts. The party meets 1d4 + 1 members of the Emerald Enclave working to rid the jungle of its undead menace. The group works with a priest of Mielikki, but all other members are scouts. If one of the
guides. The scouts are willing to trade information on an equal basis with a non-evil party. Characters can also convince the scouts to join their party for up to 3 days by succeeding on a DC 12 group
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the occupants of the lair, including its two most important individuals. To earn the trust of an NPC (Sauriv or Othokent) or a group (commoners, shamans, other lizardfolk, locathah, or merfolk), one
or more characters must display their good intentions to that individual or group consistently for at least 3 hours. At the end of that time, a character can then attempt a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Starlit Evening” theme. A considerable number of marshwicks are needed, and they must be harvested by hand. The characters are part of a group that includes ten other students (apprentices from all
five colleges; see chapter 7 for their stat blocks). Harvesting the required number of marshwicks from Sedgemoor takes 8 hours. A character who succeeds on a DC 16 Intelligence (Nature) or Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual
teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock. Manticores have
Let a group navigate its territory unharmed. 5 Let someone pretend to slay it in battle. 6 Scare or threaten someone. 7 Serve a creature as a steed until the sun sets. 8 Try to locate something from its