Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consumed wearing reveals'.
Other Suggestions:
consumed wearing reverts
Magic Items
Dungeon Masterâs Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
Monsters
Princes of the Apocalypse
Funeral Pyre. When Vanifer drops to 0 hit points, her body is consumed in a flash of fire and smoke. Anything she was wearing or carrying is left behind among ashes.
Legendary Resistance (2/Day). If
Equipment
Never spelunk in the dark again! This cloak of bioluminescent fungus fibers is sure to brighten your day.
While wearing a Bright Fungal Cloak, you can take a Bonus Action to furl or unfurl it. When
the cloak is unfurled, it sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
One pound of fungus is sewn into a Bright Fungal Cloak. This fungus can be eaten as food. Once all the fungus is consumed, the cloak becomes a mundane set of Traveler's Clothes.
Equipment
Intrepid explorers from Highplume Station in Icewind Dale have descended steam vents to bring useful fungi up from the Underdark. Our expert crafters took it from there.
When you're wearing Warm
Fungal Clothing. This fungus can be eaten as food. Once all the fungus is consumed, this becomes a mundane set of Traveler's Clothes.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
acceptance of his plans and his advice can last only so long before some other plotter steps in and reveals the truth. For insurance, TitiÂvilus has begun recruiting outsiders to deal with problem
Magic Items
Storm King's Thunder
and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal
hit points.
This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Monsters
The Book of Many Things
presence reveals a glimpse of its otherworldly nature to a creature it can see within 30 feet of itself. The target must succeed on a DC 22 Wisdom saving throw or have the paralyzed condition until
equipment it is wearing or carrying, up to 40 feet to an unoccupied space that it can see.
Stab (Costs 2 Actions). The veiled presence makes one Blade of Judgment attack.
Searing Radiance (Costs 3
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
Monsters
Planescape: Adventures in the Multiverse
second-hand descriptions of sensations, especially those theyâre unlikely to experience in their home environment. A darkweaverâs captive might delay being consumed by sharing tales of its
dim light or darkness, it teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 60 feet of itself that is in dim light or darkness.
Darkweaver Webs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
weapon the target is carrying or wearing takes a permanent â1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to
drag victims into its bulk. Those consumed by Juiblex are obliterated.Juiblexâs Lair
Juiblexâs principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
damage. Unless the target avoids taking any of this damage, any metal armor worn by the target takes a permanent â1 penalty to the AC it offers, and any metal weapon it is carrying or wearing takes
red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to drag victims into its bulk. Those consumed by Juiblex are obliterated.
Only the
Monsters
Waterdeep: Dungeon of the Mad Mage
can't speak, her walking speed is 5 feet, and she has a flying speed of 30 feet. Her statistics, other than her size and speed, are unchanged. Anything she is wearing transforms with her, but nothing she
under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
image from a distance can tell itâs an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass
Monsters
Mordenkainen's Fiendish Folio Volume 1
by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
ability to cast the wish spell 1d3 times.
Rogue. A nonplayer character of the GM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals
Magic Items
Lost Laboratory of Kwalish
effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
identity of your new enemy isnât known until the NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPCâs hostility toward you.
Ruin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell or similar magic reveals its magical properties. A creature with the skull in its possession is invisible to mind flayers, as is anything the creature is wearing or carrying. The skull crumbles to dust and is destroyed 1d10 days after leaving the statueâs grasp.
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statueâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet. Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example
point maximum become temporary hit points. This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
characters gazing into the pool is wearing an amulet of the black skull (see appendix C and area 28), the tomb guardian becomes aware of the partyâs scrying after 1 minute. When that happens, read
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell or similar magic reveals the way to activate the gate, its destination, and the fact that itâs one-way only. Any creature that steps through this gate appears, along with any objects it is wearing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature uses a finger or a staff to trace Halasterâs rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals
the way to activate the gate, its destination, and the fact that itâs one-way only. Any creature that steps through this gate appears, along with any objects it is wearing or carrying, in Icewind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adorn the adjacent walls.
To unlock sarcophagus, the characters must perform a simple ritual at the shrine while wearing the frog masks. The wall frescoes reveal what must be done. Advice from the
tentacles to help the Omuan people knock down a mighty statue. In the foreground, an old woman wearing a frog mask tosses five coins from her hand as though sowing seeds.
Fresco 2. This fresco shows a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(Insight) check reveals that the statues once depicted drow. 29b. Wraith This Way This room is deathly cold and contains the following: Undead. A wraith and three specters haunt the room. They attack all
corpse wears a chain shirt, clutches a shortÂsword, and packs a hand crossbow with 1d20 bolts. Painting Trap. A detect magic spell reveals an aura of necromancy magic around the painting. If anyone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wearing or carrying metal items that enters the room or starts its turn there can feel the pull of the statue and must succeed on a DC 10 Strength (Athletics) check to resist it. On a failed check, the
creature loses its footing, flies across the chamber, and slams into the statue, taking 1d6 bludgeoning damage for every 10 feet it moved. If the character is wearing metal armor, the check is made with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reeks. A detect magic spell reveals auras of conjuration magic around the tables. Every day at dawn, piles of rotting meat materialize atop the tables, courtesy of Halaster. Sometime between dawn and dusk
dwarf adventurer wearing tattered leather armor and a matching leather skullcap. In one skeletal hand, she clutches a dagger; in the other, an empty tin flagon. On a bench in the room is her burglarâs pack, complete except for the lantern and the flasks of oil.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
candle, then floating the lit candle in a vessel of holy water. If a creature imbued with one of Valinâs organs spends an entire long rest within 5 feet of the candle, the candle is consumed, Valinâs
access to the creatureâs original organ. Removing Valinâs organ from the creatureâs body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creatureâs original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
stone survived the fire and can be easily retrieved, as can the chest of rations. Depleted Supplies The following equipment was consumed by the fire or expended putting out the flames: Portable cooking
know the mercaneâs name, Miken reveals that he was promised enough money to set him and his equally young fiancĂ© up for life. Miken surrenders to the characters at this point, throwing himself on their mercy.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the gate, its destination, and the fact that itâs one-way only. Any creature that steps through this
gate appears, along with any objects it is wearing or carrying, atop the middle of the Stone Bridge. (More information on this location can be found in Princes of the Apocalypse.)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
staff to trace Halasterâs rune on the surface of either of the standing stones, a gate forms between them and lasts for 1 minute. A legend lore spell or similar magic reveals the way to activate the
gate, its destination, and the fact that itâs one-way only. Any creature that steps through this gate appears, along with any objects it is wearing or carrying, in a small cornfield behind a farmhouse
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
possessing the weapon. Read or paraphrase the following boxed text to the players: The translucent image of a woman in her thirties wearing plate armor and bearing a thin scar on her cheek appears before
burning cottages, fields, and trees. A broken sign on the ground reveals the settlementâs name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Luluâs memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, unmoving sentry. Characters who observe the towers through a spyglass or succeed on a DC 15 Wisdom (Perception) check note that the âsentryâ appears to be a mannequin wearing a broad-brimmed sun hat. The
kites and sentry are detailed in area T1. A successful DC 15 Intelligence (Arcana) or (Nature) check reveals that the local vegetation is afflicted by a magical malady. Murgaxor has a shrine in his underground lair that corrupts the local flora; defeating Murgaxorâs ritual ends this corruption.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Familiar 1st-level conjuration (ritual) Casting Time: 1 hour Range: 10 feet Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier
. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying. While your familiar is within 100 feet of you, you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
table. A creature affected by a fey fruit canât be affected by fey fruit again for 24 hours. If a fey fruit isnât consumed within 24 hours of its purchase, its magic expires and it rots. The
creature and anything it is wearing or carrying become invisible for 24 hours. This invisibility ends early immediately after the creature attacks or casts a spell. 8 The creature gains the benefits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gowns and wearing dirt-encrusted jewelry (see âTreasureâ below). They rise to attack anyone who approaches Strahdâs coffin. A detect magic spell reveals that the western and eastern alcoves radiate
inside the tomb. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies in the center alcove. If your card reading indicates an encounter with Strahd in this area, he is in his coffin, ready to attack anyone who opens the lid.






