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Returning 35 results for 'consumed wings rules'.
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Monsters
Phandelver and Below: The Shattered Obelisk
a grotesque window into the virulent refuse the otyugh recently consumed.
Mutates
A creature exposed to the strange energy of the Far Realm risks developing mutations. Such a creature undergoes a
.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Poison
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
Monsters
Curse of Strahd
present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Species
Spelljammer: Adventures in Space
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
races
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
. Spoken command words must be audible and fail to work in areas where all sound is suppressed, as in the area of the Silence spell. Consumable Items Some items are consumed—used up, in other words—when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
details how an item is activated. Certain items use the following rules for their activation. Command Word A command word is a word or short phrase that must be spoken or signed for an item to work
. Spoken command words must be audible and fail to work in areas where all sound is suppressed, as in the area of the Silence spell. Consumable Items Some items are consumed—used up, in other words—when
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
start of the play, each player draws a slip of paper from the container, as Stagefright hisses a line to that player’s character from the wings. The rules of the play are as follows: The players must ad
enacted. Tally one failure each time a character loiters in the wings or remains on stage for too long without speaking. Tally one failure if too much time goes by without a handout line being spoken
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
start of the play, each player draws a slip of paper from the container, as Stagefright hisses a line to that player’s character from the wings. The rules of the play are as follows: The players must ad
enacted. Tally one failure each time a character loiters in the wings or remains on stage for too long without speaking. Tally one failure if too much time goes by without a handout line being spoken
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
, a few professors have tried to deactivate it, but all their formulas somehow end up dividing by zero and fizzling out. Esix never seems to register these would-be threats, as it remains consumed by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
, a few professors have tried to deactivate it, but all their formulas somehow end up dividing by zero and fizzling out. Esix never seems to register these would-be threats, as it remains consumed by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
table. A creature affected by a fey fruit can’t be affected by fey fruit again for 24 hours. If a fey fruit isn’t consumed within 24 hours of its purchase, its magic expires and it rots. The
of a Speak with Animals spell for 8 hours. 9 The creature gains 4d4 + 4 temporary hit points. 10 The creature sprouts dragonfly-like wings, gaining a flying speed of 30 feet for 1 hour. Price
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
table. A creature affected by a fey fruit can’t be affected by fey fruit again for 24 hours. If a fey fruit isn’t consumed within 24 hours of its purchase, its magic expires and it rots. The
of a Speak with Animals spell for 8 hours. 9 The creature gains 4d4 + 4 temporary hit points. 10 The creature sprouts dragonfly-like wings, gaining a flying speed of 30 feet for 1 hour. Price
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
the graven image of a human wizard wielding a wand. The rules of this gate are as follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
perytons.
Unnatural Hunger. A peryton’s reproductive cycle depends on the heart of a freshly killed humanoid. The organ must be consumed by a female peryton before she can reproduce. When a peryton
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
perytons.
Unnatural Hunger. A peryton’s reproductive cycle depends on the heart of a freshly killed humanoid. The organ must be consumed by a female peryton before she can reproduce. When a peryton
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it meant to be perfect. They didn’t want to be ordinary humans. They wanted the eyes of a cat, wings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for which they were eternally grateful, but could not cure them of certain human defects that had been present since birth. The Abbot became consumed with a prideful, obsessive desire to rid the poor
Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it meant to be perfect. They didn’t want to be ordinary humans. They wanted the eyes of a cat, wings
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consumed with self-pity. She’s in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hags’ stat blocks appear in appendix B. The
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consumed with self-pity. She’s in no mood to fight or have a conversation, so she mumbles and curses to herself, attacking only in self-defense. Both hags’ stat blocks appear in appendix B. The
Seelie and Unseelie courts. (Volumes 3 and 8 are missing from Skabatha’s collection and can be found in chapter 4.) Three Rules to Rule By is a thin, dog-eared book that describes the rules of hospitality
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
, possessed of brilliant minds and unrivaled magical ability. That physical perfection did not extend to their hearts, however, as a lust for magic and power consumed them. The fomorians sought to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
, possessed of brilliant minds and unrivaled magical ability. That physical perfection did not extend to their hearts, however, as a lust for magic and power consumed them. The fomorians sought to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
depends on the node used. For example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed. A devastation
and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of these brave jockeys rides a different flying creature—except for the gargoyle Carralag, who relies on his own wings!
Speed is important, but merely surviving the race can be a challenge. The
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ship slows as another vessel comes into view, approaching the Moondancer from astern. The pursuing vessel looks like a giant moth with wings made of iridescent crystal, similar in color and luster to
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of these brave jockeys rides a different flying creature—except for the gargoyle Carralag, who relies on his own wings!
Speed is important, but merely surviving the race can be a challenge. The
. Poison, magic, or anything else that would directly interfere with beast or rider is strictly forbidden—though over the years we’ve certainly seen imaginative attempts to stretch the rules!
Dura
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component
, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells; they have no rules of their own