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Returning 35 results for 'consumed wizards role'.
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Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Council of Spiders Many drow wizards have long sought a means of increasing their power and influence, frustrated that the arcane arts are viewed as secondary to the divine magic of Lolth’s
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Religion in the Realms Though wizards work wonders with their Art, and adventurers take their fates into their own hands, it is on the gods that most folk in the Forgotten Realms depend when they
have need. The gods play a role in the lives of nearly everyone, from the mightiest lord to the meanest urchin. The various races of Toril worship their pantheons, which remain largely the same from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
rather than among other creatures, including my own kind.
4
I sometimes become consumed by philosophy.
5
I believe I am superior to others of my caste.
6
I am driven by wanderlust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
, are becoming ever more common. The nations of Khorvaire all employed different forms of battle magic during the war. Aundair fielded the greatest number of wizards, while Breland produced floating
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiser’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sometimes Medicine. The Investigator might also use divination and other forms of magic to supplement those skills, making wizards a natural fit for this role. Tough. An inquisitive’s work is inherently
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take his
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Assets Severin. The head of the cult remains in the temple sanctuary (area 13), wearing the Mask of the Dragon Queen while the Red Wizards weave their magic. He can fight defensively or
any Red Wizard can take on that role. When the temple is attacked, he hands over his part in the ritual and leads the attack against the adventurers. See appendix D for Rath Modar’s statistics. Cult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
her gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gratitude for the pivotal role he and his fellow Red Wizards played in her return, granting them an army of dragons with which to assault Thay. After unseating Szass Tam, Rath Modar plans to take his
Red Wizards of Thay The Red Wizards hail from Thay, over two thousand miles east of the Sword Coast. A grim, dismal region spread across a towering plateau, Thay is defended by an army of undead
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
the nature of the Weave. The wizards gave the golem a sapphire heart and magically bound a sliver from the gem to the right palm of its master, Hamukai. They charged the young wizard-prince of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Well of Dragons, and their voices carry tremendous weight. As such, make sure the players know they have a key role to play in planning the battle. The simplest approach is a one-to-one matchup, with
Tiamat Skyreach Castle** Red Wizards Arcane Brotherhood Mask of the Dragon Queen * Including any free wyrmspeakers the adventurers have interacted with. ** If it survived the previous adventure and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Well of Dragons, and their voices carry tremendous weight. As such, make sure the players know they have a key role to play in planning the battle. The simplest approach is a one-to-one matchup, with
Tiamat Skyreach Castle** Red Wizards Arcane Brotherhood Mask of the Dragon Queen * Including any free wyrmspeakers the adventurers have interacted with. ** If it survived the previous adventure and remains in control of the player characters or was returned to the giants.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
the charlatan, entertainer, or urchin background, often excel in this role. BRELAND LEDGER
Lies on trial! karrn Spy faces justice
In a courthouse surrounded by agents of the King’s Citadel and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
City Inhabitants Several factions dwell within Omu, including yuan-ti, grungs, vegepygmies, and kobolds. Explorers also come here in search of gold and glory. Presently, these include Red Wizards and
three tabaxi hunters. Each of these groups can play as much of a role in the story as you desire. They could serve as enemies or as allies brought together by mutual interests. Yuan-ti Yuan-ti offer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
demons they are hunting. Characters with access to divination magic (including clerics with the Knowledge domains as well as wizards) might excel at this role. Many Scholars come from the sage background
. Unlike the Prophet and Zealot, the Scholar isn’t necessarily devout, just knowledgeable. Teacher. Those in this role spread the teachings of the faith. This isn’t usually an effort to win converts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
this role, as are paladins—as long as they aren’t asked to do things that violate the tenets of their oaths. Marshal. Combat is the specialty of the Marshal, who focuses on enforcing the law of the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
, you can have some players take on the role of two characters so the group has at least four characters. A player with two characters should treat one of them as their main character and the other as a sidekick, there to help out but probably not engaging in a lot of dialogue.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the
, creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Matriculating from the Schools of Magic With so many schools of magic available to wizards, each type of specialization brings a different set of skills and strengths to a franchise. Your chosen
school can help define your role in the business, as well as your fellow franchise members’ expectations for you. Abjuration Protective magic is often underappreciated by the members of the lesser
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hunger for magic set her on an evil path as she hunted down and killed other wizards to acquire their spellbooks. Before old age could claim her, Branta transformed herself into a lich. In this form, she
only the last dose consumed. One minute after it is removed from a heat source, the elixir cools and loses its magic. Crate The crate contains thirty corked and labeled bottles of Halaster’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
office. Vajra isn’t the city’s most powerful wizard, but she can hold her own. Despite her many gifts, she still questions her ability to meet the demands of her role, and she rarely makes a decision
particularly interested in those who can bring unique skills, abilities, or spells to the mix. Several of the older and more seasoned wizards in Waterdeep consider Vajra an upstart, but they are smart enough
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hard to keep a campaign going. Enter the concept of the shared campaign. In a shared campaign, more than one member of the group can take on the role of DM. A shared campaign is episodic rather than
continuous, with each play session comprising a complete adventure. The largest shared campaigns are administered by the D&D Adventurers League and overseen by Wizards of the Coast. You can also
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
If It Exists In D&D, There’s A Place for It in Eberron … But It May Not Be the Place You’re Used To. Eberron draws on the core elements of D&D. It’s a world of wizards and rogues, a setting with
into Eberron, but that doesn’t mean that there needs to be a kenku nation or that kenku have played a significant role in history; it may be that a dozen kenku were thrown out of the Faerie Court of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Narrow Sea joined under the rule of the shaman-king Nether, becoming known as the empire of Netheril. The Netherese learned the use of magic from the Eaerlanni elves and became renowned wizards
the role of the goddess of magic. The resulting disruption in the fabric of magic sent Netheril’s floating cities crashing to the ground, destroyed a host of other wards and enchantments, and brought
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
of better understanding the workings of the multiverse. A Gnome’s Role Gnomes are valuable members of an adventuring party for a number of reasons, derived from both their innate abilities and their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread
might of the dragon cultists, flights of chromatic dragons, other monsters, and mercenaries. The adventurers choose their own role during the battle, and might rescue sacrificial prisoners, shut down
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lich Liches are the remains of great wizards who embrace undeath as a means of preserving themselves. They further their own power at any cost, having no interest in the affairs of the living except
lichdom on a whim, and the process of becoming a lich is a well-guarded secret. Wizards that seek lichdom must make bargains with fiends, evil gods, or other foul entities. Many turn to Orcus, Demon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
from the multiverse when the illithids’ empire rises again. Some sages speculate that this attitude arose among the mind flayers because magic played an important role in the rebellion of the gith. In
eternal fate is governed by the gods. Instead, when a mind flayer’s brain is returned to the elder brain to be consumed, the creature’s intelligence lives on. Only if an illithid’s brain isn’t retrieved
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
component, a character must have that specific component before he or she can cast the spell. If a spell states that a material component is consumed by the spell, the caster must provide this component
perform somatic components. THE SCHOOLS OF MAGIC
Academies of magic group spells into eight categories called schools of magic. Scholars, particularly wizards, apply these categories to all spells
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
use it as a component in eldritch rituals. However, any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of divine retribution.
Blessed Mounts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8. Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
Oozes. One of the many experiments in the Doomvault is an effort to infuse oozes with intelligence. The Red Wizards have met with some success, though the process requires the sacrifice of many
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
from the Guild Contact table to determine your immediate contact within the guild. Guild Contact d6 Contact 1 The Perfectionist. Your contact is a skilled but obsessive creator consumed with the
guild and the backgrounds frequently associated with each role. Guild Representative Roles Role Backgrounds Researcher Acolyte, Entertainer, Guild Artisan, Sage Negotiator Charlatan, Entertainer