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                        Returning 35 results for 'consumes fire'.
                    
                
                        
                            
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                                        consumed fire
                                    
                                
                                    
                                        consume fire
                                    
                                
                                    
                                        conjures fire
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     packs of ghoul and ghast (both appear in the Monster Manual) on the Material Plane.
When a maurezhi consumes the corpse of a Humanoid it has slainâa process that takes about 10 minutesâit
                                                
                                            
                                                
                                                     personality and transforms them into a ghoul.PoisonCold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former
                                                
                                            
                                                
                                                     personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories.
A death dragonâs bones burn with violet Cataclysmic fire, which it can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lordâs symbol on their chest over the heart. Orcusâs power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
                                                
                                            
                                                
                                                     identity.Necrotic, PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksAura of Annihilation. The bodak activates or deactivates this deathly aura. While active, the aura deals 5 necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lightly obscured;lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a
                                                
                                            
                                                
                                                     defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Masterâs Guide, causing the poisoned creature to be corrupted.PoisonCold, Fire, Lightning; Bludgeoning
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
                                                
                                            
                                                
                                                     magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     until cured. See the Dungeon Masterâs Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01â20
âMy anger consumes me. I canât be
                                                
                                            
                                                
                                                     people, but as beasts meant to be preyed upon.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     harmless promises offered by exotic spores and mushrooms, but quickly consumes them, body and soul.
Sharing a layer of the Abyss with Juiblex, plus their mutual insatiable hunger, has made the two demon
                                                
                                            
                                                
                                                    
âMy mind is slipping away, and my intelligence seems to wax and wane.â
81â00
âI am constantly scratching at unseen fungal infections.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , but it quickly consumes them, body and soul.Zuggtmoyâs Lair
Zuggtmoyâs principal lair is her palace on Shedaklah. It consists of two dozen immense mushrooms of pale yellow and rancid
                                                
                                            
                                                
                                                    , if it is reduced to 0 hit points, each creature within 10 feet of it takes poison damage equal to its number of Hit Dice.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     rings, youâll never go back to cumbersome flint and fire.
While the cover on this ring is open, the ring produces a flame that creates no heat and consumes no fuel. It sheds Bright Light in a
                                                
                                            
                                        
                                                    Wastrilith
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     lightly obscures the area until a current clears it away. Water in containers remains corrupted until it evaporates.
A creature that consumes this foul water or swims in it must make a DC 18
                                                
                                            
                                                
                                                     successful save, it takes half as much damage and isnât pulled.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     fire damage consumes 8 hours of air, while a fire bolt that deals 1d10 fire damage consumes 1 hour of air per use.
 Water. In addition to running low on air, the characters become aware that the
                                                
                                            
                                                
                                                    .
 A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Conclusion Luke Eidenschink  If the characters defeat Xabazhut before the dragonâs fire consumes the region, the wildfires dwindle, and the valley begins to heal. But at what cost? Ultimately, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     prey to the bitter end.  When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creatureâs remains in a billowing
                                                
                                            
                                                
                                                    Hell Hound Monstrous, fire-breathing fiends that take the form of powerful dogs, hell hounds are found on the battlefields of Acheron and throughout the Lower Planes. On the Material Plane, hell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     maurezhi consumes the corpse of a humanoid it has slain â a process that takes about 10 minutes â it instantly assumes the creatureâs appearance as it was in life. The new appearance begins to rot away over
                                                
                                            
                                                
                                                     Deception +5
 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities charmed, exhaustion, poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     adventurers. The elves fire bows from atop the bluff of area 4, while the ettins and cultists wade into melee beside their master. See areas 3, 4, and 5 for creature stats and information. Neronvain
                                                
                                            
                                                
                                                     cannot free themselves. If Neronvain is reduced to 54 hit points, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or
                                                
                                            
                                                
                                                     must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     flashes a scintillating light and attacks with its mace-like tentacles. Left undisturbed, a flail snail moves slowly along the ground. It consumes everything on the surface, including rocks, sand, and
                                                
                                            
                                                
                                                    ) 
  DEX
  5 (â3) 
  CON
  20 (+5) 
  INT
  3 (â4) 
  WIS
  10 (+0) 
  CHA
  5 (â3)
Damage Immunities fire, poison
 Condition Immunities poisoned
 Senses darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                    , the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
 Duration: Until
                                                
                                            
                                                
                                                    , the glyph erupts with magical energy in a 20-foot-radius Sphere centered on the glyph. Each creature in the area makes a Dexterity saving throw. A creature takes 5d8 Acid, Cold, Fire, Lightning, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    (+4)
 
  WIS
 12(+1)
 
  CHA
 14(+2)
Saving Throws Str +9, Con +10
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities
                                                
                                            
                                                
                                                     away. Water in containers remains corrupted until it evaporates.
 A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Baphomet  d100 Flaw (lasts until cured)   01â20 âMy anger consumes me. I canât be reasoned with when my
                                                
                                            
                                                
                                                    , Wis +14
 Skills Intimidation +17, Perception +14
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or
                                                
                                            
                                                
                                                     must make a Dexterity saving throw. A creature takes 5d8 acid, cold, fire, lightning, or thunder damage on a failed saving throw (your choice when you create the glyph), or half as much damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     into it. Once struck, the portal flares, consumes Tinderstrike, and implodes. It sucks all fire elementals, including Imix, back to the Elemental Plane of Fire. With the portal collapsed, the node
                                                
                                            
                                                
                                                     passage. (See chapter 7 for the cultistsâ statistics.) The guards attack intruders who fail to use the pass phrase, âHail the heart of fire!â Brass Plate. A small brass plate is embedded in the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness.  d100 Flaw (lasts until cured)   01â20 âMy anger consumes me. I canât be reasoned with when my rage has been
                                                
                                            
                                                
                                                     Intimidation +17, Perception +14
 Damage Resistances cold, fire, lightning
 Damage Immunities poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Material Plane. When a maurezhi consumes the corpse of a Humanoid it has slainâa process that takes about 10 minutesâit instantly assumes the creatureâs appearance as it was in life. The new appearance
                                                
                                            
                                                
                                                    )
Skills Deception +5
 Damage Resistances cold, fire, lightning, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     carving the demon lordâs symbol on their chest over the heart. Orcusâs power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
                                                
                                            
                                                
                                                     (+1) 
 
  CHA
  12 (+1)
Skills Perception +4, Stealth +6
 Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities necrotic, poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (+1) 
 
  CHA
  14 (+2)
Saving Throws Str +9, Con +10
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities poison
                                                
                                            
                                                
                                                     clears it away. Water in containers remains corrupted until it evaporates.
  A creature that consumes this foul water or swims in it must make a DC 18 Constitution saving throw. On a successful save, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     his breath weapon if doing so might hurt or hinder his allies. The dragonâs roar signals the start of the fight for the servants of Chuth and Neronvain lying in wait for the adventurers. The elves fire
                                                
                                            
                                                
                                                     themselves. If Neronvain is reduced to 54 hit points or fewer, he summons Chuth to his side and consumes a potion of healing. If Chuth is reduced to 78 hit points, he likewise seeks out Neronvain in the fight. The two then fall back to area 10 through the pool.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     of Butchery for help in achieving more senseless slaughter. Occasionally, an indiscriminately hungry hill giant consumes some item of unspeakable corruption and takes on a fiendish nature, falling
                                                
                                            
                                                
                                                    . Cult of Evil Fire. Fire giants who join Imixâs cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , 88 lightning damage, 72 cold damage, and 91 fire damage â more than enough to destroy the chainâs links. Once all eight chains are destroyed, Tiamat roars in triumph and departs. Tiamat
 Gargantuan
                                                
                                            
                                                
                                                    
 26 (+8)
 
  CHA
 28 (+9)
Saving Throws Str +19, Dex +9, Wis +17
 Skills Arcana +17, Perception +26, Religion +17
 Damage Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow of its former
                                                
                                            
                                                
                                                     personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories. A death dragonâs bones burn with violet Cataclysmic fire, which it can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     older for 1 hour. This magical effect is an illusion that can be ended with a dispel magic spell. Executionerâs Hood. Each of these mushrooms has a black, hood-shaped cap. Any creature that consumes
                                                
                                            
                                                
                                                     five scarecrows scream loudly enough to alert everyone inside Loomlurch. Each scarecrow is a Medium object with AC 11, 5 hit points, vulnerability to fire damage, and immunity to poison and psychic damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     has a furnace fueled by Soul Coins (described later in this chapter). Among the vehicleâs helm controls is a narrow slot into which Soul Coins can be fed. The vehicleâs furnace consumes a Soul Coin
                                                
                                            
                                                
                                                    ; AC 19; a damage threshold of 10; 200 hit points; immunity to fire, poison, and psychic damage; and a +4 bonus to Strength and Dexterity saving throws. Weapon Stations. The Venatrix is equipped with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazierâs contents and continues to burn for a tenday. This fire generates heat
                                                
                                            
                                                
                                                     of the sarcophagus can be opened as long as that fire burns; otherwise, no spell and no amount of force can open it. Characters who donât have a pinecone, a twig, or a feather can find these items in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     convinced that Iâll meet my doom at their hands one day. 
   2  One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me. 
   3
                                                
                                            
                                                
                                                     not only unharmed by fire damage, but actually healed by it. (See the flesh golem in the Monster Manual.) Flyby. The dragon is an agile flier, quick to fly out of enemiesâ reach. (See the peryton in
                                                
                                            
                                        






