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Returning 35 results for 'consuming refer grappling to have read'.
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confusing refer grappling to have read
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Monsters
The Book of Many Things
and other magical effects.
Thought Shield. The hierophant’s thoughts can’t be read by any means unless the hierophant allows it.Multiattack. The hierophant makes two Herald’s Axe
target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Comet Blast", "rollDamageType":"force"} force damage.
All-Consuming Star (Recharge 6);{"diceNotation":"1d6
Monsters
Spelljammer: Adventures in Space
start of each of the gaj’s turns. While it is grappling a creature, the gaj can’t use its mandibles to attack other creatures.
Mind-Probing Antennae. The gaj targets one creature
finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds, this mental probe is painful and takes a toll on the victim’s well-being.
Monsters
The Book of Many Things
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
causing the creatures to devour themselves.
Cunning stalkers, breath drinkers are usually solitary. Occasionally they serve powerful Far Realm entities or Elder Evils, consuming life and souls for their
Monsters
Dragonlance: Shadow of the Dragon Queen
attack;opportunity attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8);{"diceNotation":"1d8
of its former personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories.
A death dragon’s bones burn with violet
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
characters could experience a vision of a journey to the Labyrinth in the library, or read an account of the device in its archives.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high by 2 feet wide. Grumink and his team have been hard at work, trying to dig through the stone behind the altar. If Grumink is unaware of the characters, refer to the “Dwarves at Work” section
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
power of every other god in the multiverse and scattered the dead gods’ bones across the Astral Sea. Read aloud the following when the characters arrive: You float amid a vast void speckled with
astral dreadnought unless the characters stop them. The astral dreadnought is called Arekanz. Arekanz has been consuming dead gods, but in this unreality, Vecna spitefully cursed the gods’ remains to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
companion can’t read, speak, or write any language, even if similar creatures normally can. Proficiency Bonus Because a companion’s effectiveness and survivability depend on the training and
expertise of their caregiver, a companion’s proficiency bonus is equal to their caregiver’s proficiency bonus. Additionally, some of a companion’s statistics refer to their proficiency bonus, abbreviated as
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
six finger-like appendages hang over its mouth. A gaj can try to read the thoughts of another creature by wrapping its antennae around the creature’s head. Regardless of whether the attempt succeeds
grapple ends, the target takes 10 (2d6 + 3) slashing damage at the start of each of the gaj’s turns. While it is grappling a creature, the gaj can’t use its mandibles to attack other creatures
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians. Extensive Adaptation A hybrid’s biological enhancements can change its appearance drastically
were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Languages. You can speak, read, and write Common and your choice of Elvish or
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
11. Olhydra’s Canal When the characters look into the wreckage of this small ship, read or paraphrase the following boxed text: You see gently sloping sand, leading up the length of this sunken
front of the ship, the trap is triggered. When that occurs, refer to the “Olhydra’s Gambit” sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. The book presents the monsters’ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monsters—along with
New in the 2025 Version?
This is the 2025 version of the fifth edition Monster Manual. If you’ve read the 2014 version, much of this book will feel familiar, since the fundamental rules and variety
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures feel no loss or discomfort from such feeding. Consuming psionic energy reveals the thoughts and emotions of the creatures on which the flumphs feed. Since so many of those creatures are evil
that would sense its emotions or read its thoughts, as well as all divination spells.
Actions
Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, having none of the creativity and thoughtfulness of those gods. Phlage, Titan of Burning Wind, was an all-consuming whirlwind of fire, and Skotha, Titan of Eternal Dark, was the utter darkness of
-dwelling Thassa, bleak-hearted Erebos, bronze-blooded Purphoros, and keen-eyed Nylea. These gods are known to refer to each other as “brother” and “sister,” though they never speak of parents and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep
sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
Compendium
- Sources->Dungeons & Dragons->Divine Contention
represent Dumathoin. Refer to the “Guardian of the Gulch” section for information about awakening the eidolon. The gnome resting against the moonstone is Dabbledob Plasterpatch. He holds the magical
them. The inscription can only be read while it is still. To decipher it, a character must fulfil at least one of the following requirements:
Understand Dwarven and succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“Roleplaying the Modrons” sidebar). ROLEPLAYING THE MODRONS
Modrons have no sense of individuality. They are a collective and refer to themselves as “we” or “us.” As a result, modrons don’t
unexpected ways. The tridrone knows exactly how far it is from the device. Because its knowledge of magic is limited and its focus on rejoining the Great Modron March is all-consuming, the tridrone has never
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
evil — a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories. A death dragon’s bones burn with violet Cataclysmic fire, which it can
attacks, carrying with it any creatures it is grappling. During this move, if it enters the space of a Medium or smaller creature, that creature takes 4 (1d8) necrotic damage. A creature can take this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vegepygmies, so outsiders refer to such vegepygmies as chiefs. A chief can expel its spores in a burst, infecting nearby creatures. If a creature dies while infected, its corpse produces vegepygmies the
thorny deals 2 (1d4) piercing damage to any creature grappling it.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage.
Vegepygmy Chief
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nib’s Cave A miser toils inside a cave, spinning his gold into gifts for those who visit him. When the characters happen upon Nib’s cave, read: Cozy torchlight radiates from a cave in the wooded
invite them inside the cave. If they enter, read: Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chambers at the edge of the Inverse (depicted on map 5.1). It takes 30 minutes to find the lair if the characters know the way. Refer to the “Finding Beltha” section if the characters don’t know where to go
. When the characters reach the steam-pipe-lined tunnels where Beltha hides out, read the following: A gridded iron balcony overlooks an unevenly shaped room full of intertwining pipes and machinery
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
; he’s interested only in hunting safely. The grells respect their behir neighbor, which they refer to as a Great Eater. The grells don’t involve themselves in a fight between the characters and the behir
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The target also has the grappled condition (escape DC 16). While grappling the target, the grell
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
choice. Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you
spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way. Level 2: Scholar While studying magic, you also specialized in another field
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sometimes refer to him as “the banished son,” “the forgotten one,” or “the king that crawls.” A few cults revere him, beseeching him for sinister magical secrets or to consume their enemies. Memnor When
it comes to Memnor, the wisest policy is the simplest: don’t believe a single thing you read.
—Diancastra
Memnor is an ambiguous figure in the mythology of giants, and the tales concerning him are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Focus Varies Varies Dungeoneer’s Pack 55 lb. 12 GP Entertainer’s Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies
. Flask (2 CP) A Flask holds up to 1 pint. Grappling Hook (2 GP) As a Utilize action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pack 58½ lb. 40 GP Explorer’s Pack 55 lb. 10 GP Flask 1 lb. 2 CP Grappling Hook 4 lb. 2 GP Healer’s Kit 3 lb. 5 GP Holy Symbol Varies Varies Holy Water 1 lb. 25 GP Hunting Trap 25 lb. 5 GP Ink — 10 GP
Pack contains the following items: Backpack, Bedroll, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, and Waterskin. Flask (2 CP) A Flask holds up to 1 pint. Grappling Hook (2 GP) As a