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Returning 35 results for 'consuming reforming guide to have ranges'.
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Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
races
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character&rsquo
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
despair. Predators of all sorts flourish in this land of consuming passions and vicious secrets. With each full moon, the truth of Kartakass is exposed, and lycanthropes reveal their hunger for dominance
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
despair. Predators of all sorts flourish in this land of consuming passions and vicious secrets. With each full moon, the truth of Kartakass is exposed, and lycanthropes reveal their hunger for dominance
who have broad ranges of rich skin and hair colors. The use of dyes and cosmetics to accent one’s features and memorability is common among all genders. When players create characters from Kartakass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
different scales to help you design your world and the starting area of your campaign. Especially when you get down to province scale (1 hex = 1 mile), think about paths of travel — roads, passes, ridges and valleys, and so on — that can guide character movement across your map.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
different scales to help you design your world and the starting area of your campaign. Especially when you get down to province scale (1 hex = 1 mile), think about paths of travel — roads, passes, ridges and valleys, and so on — that can guide character movement across your map.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gray ooze, as described in the Monster Manual). Moldy Quaggoth Spore Servants A patch of yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covers each spore servant
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gray ooze, as described in the Monster Manual). Moldy Quaggoth Spore Servants A patch of yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covers each spore servant
. Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sealing their world’s doom). If the characters seek the counsel of allies, use the following information to guide those conversations: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adjacent to the square you’re in. (The rule for diagonal movement sacrifices realism for the sake of smooth play. The Dungeon Master’s Guide provides guidance on using a more realistic approach.)
If
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adjacent to the square you’re in. (The rule for diagonal movement sacrifices realism for the sake of smooth play. The Dungeon Master’s Guide provides guidance on using a more realistic approach.)
If
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
. The monks don’t stick around to watch the puddings’ feast; they guide the wheelbarrow back to the temple, about 500 yards east of the dump site. If the characters make their presence known, the monks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
Ras Nsi’s magic teleporters (see “Teleporters"). Treasure Ras Nsi wields a flame tongue longsword and carries a sending stone. The companion stone is in Salida’s possession (see “Finding a Guide"). Ras
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
. The monks don’t stick around to watch the puddings’ feast; they guide the wheelbarrow back to the temple, about 500 yards east of the dump site. If the characters make their presence known, the monks
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sealing their world’s doom). If the characters seek the counsel of allies, use the following information to guide those conversations: Commodore Krux. The giff is adamant that Xaryxis be destroyed. He
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
Ras Nsi’s magic teleporters (see “Teleporters"). Treasure Ras Nsi wields a flame tongue longsword and carries a sending stone. The companion stone is in Salida’s possession (see “Finding a Guide"). Ras
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dungeon Master’s Guide. You can also use the supernatural gifts in Mythic Odysseys of Theros or the Dark Gifts in Van Richten’s Guide to Ravenloft as benefits (with definite drawbacks, in the case of
for a short time. Drinking or bathing in the dragon’s blood; sleeping entombed in the carcass; or consuming the dragon’s heart, brain, eyes, breath-producing organ, or muscle can be an effective way
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the ship’s crew and passengers infected with a disease of your choice from “Sample Diseases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide. This
trade offer their cargo or services to the characters in exchange for deeds, items, or coin. Use the ship’s purpose to guide what they have to trade. For instance, commercial fishermen might offer a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The result reveals the percentage of the ship’s crew and passengers infected with a disease of your choice from “Sample Diseases” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide. This
trade offer their cargo or services to the characters in exchange for deeds, items, or coin. Use the ship’s purpose to guide what they have to trade. For instance, commercial fishermen might offer a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dungeon Master’s Guide. You can also use the supernatural gifts in Mythic Odysseys of Theros or the Dark Gifts in Van Richten’s Guide to Ravenloft as benefits (with definite drawbacks, in the case of
for a short time. Drinking or bathing in the dragon’s blood; sleeping entombed in the carcass; or consuming the dragon’s heart, brain, eyes, breath-producing organ, or muscle can be an effective way
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guide provides guidance on using a more realistic approach.)
If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guide provides guidance on using a more realistic approach.)
If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Master’s Guide but are repeated here for your convenience. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion
clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Master’s Guide but are repeated here for your convenience. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion
clothes are taken off and replaced with dry ones. Frigid Water Rules for frigid water appear in the Dungeon Master’s Guide but are repeated here for your convenience. A creature can be immersed in frigid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
mages in its own academy. Unlike its rival the Magister College, the Sanctuary believes that magic may only grow through freedom. Thus, the Ravencourt Sanctuary has few laws to guide the actions of its
additional instruction in performance, history, mythology, poetics, and more. This training ranges from individual instruction to small schools with a master skald teaching students the skills necessary to act
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Larva Farm Z’neth is a bitter, old hobgoblin warlord who buys and sells larvae (see chapter 2 of the Dungeon Master’s Guide for statistics). Mahadi facilitated Z’neth’s rise to power, helping him
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverer of the two, often outwitting his brother in contests where Thrym’s greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
Larva Farm Z’neth is a bitter, old hobgoblin warlord who buys and sells larvae (see chapter 2 of the Dungeon Master’s Guide for statistics). Mahadi facilitated Z’neth’s rise to power, helping him
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cleverer of the two, often outwitting his brother in contests where Thrym’s greater strength might otherwise let him prevail. Their history of competition ranges from striving to outdo each other in
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and