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Returning 35 results for 'consuming regions gone to have race'.
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Dragonborn
Legacy
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
Half-Elf
Legacy
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Species
Basic Rules (2014)
coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Secret of Darkon’s Doom When Azalin Rex disappeared during the Hour of Ascension, Darkon lost its Darklord and the phenomenon called the Shroud began consuming the domain. When preparing your
campaign, use the Darkon’s Destruction and Azalin’s Fate tables to establish an idea of why Darkon is being destroyed. Darkon’s Destruction d4 Destruction
1 With Azalin gone, Darkon has no
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
Giant is the common tongue of Xen’drik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
language granted by your race for a different standard language. Your DM must approve the language you select. This is a way to reflect a character with no ties to the culture of their race. Halfling is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Awakened Tree Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are
their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.
Axe beaks are difficult to train, but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Kobold
Legacy
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Species
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
spiritual regions lie beyond ordinary sensory experience. Even in perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the
their divine needs. Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes can seem quite small, but they can also stretch on to what seems like infinity
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Nations of hobgoblins and ogres spread, capitalizing on humanity’s decline and claiming whole regions. Much that survived the Cataclysm was lost in darkness. At length, the worst effects of the
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
They’ve Gone Berserk! After the race ends, the four frogs start belching strangely, and their eyes turn red. As the characters and the other students look on, the frogs suddenly grow into four giant
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
divided into eight regions for the race, each of which is represented by a particular creature. The beasts of Lower Dura include the Gargoyle, the Glidewing, and the Griffon. Middle Dura fields the
these three nights. Wise people spend these nights indoors with friends, but those who celebrate the darkness may take to the streets to prey on the weak and foolish. The Race of Eight Winds (23 Lharvion
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Attitude and Race Each ship’s crew and passengers have an attitude that guides how they interact with the characters. Friendly ships seek to trade or share news, neutral ones attack if they feel
table to determine the nature of the crew. The race chosen or rolled need not be the only one found on the ship, and you might use a table multiple times to make a ship’s crew and passengers more
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
all-consuming core.
Death of a Star When Xaryxis is destroyed, read: The star flares, becoming a thousand times brighter. Moments later, it is gone.
The exploding star destroys everything within
, he disappears and is gone forever. If a character enters the heart of Xaryxis, describe their final moments as follows: Unfettered radiance tears through your flesh as you are pulled into the star’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all gone now. History tells us that mind flayers surged through the Underdark centuries ago like a terrible tide, consuming or oppressing everyone they came across. Gibbet Crossing fell. Talhundereth
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
have wronged them. Efreet don’t see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest. Spiteful Enslavers
dwell in fiery regions such as volcanoes and the burning expanses of the world’s deserts. Their love of the desert brings them into conflict with the djinn that ride the desert whirlwinds, and with the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragons of Faerûn into supporting them. However, not everything has gone according to the cult’s plans. The discovery of an alliance between the Cult of the Dragon and the Red Wizards of Thay has shaken
cult, even as the situation in Faerûn grows more dire. Abductions and raids undertaken by the Cult of the Dragon increase daily, and refugees are fleeing from burned-out regions under cult attack to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cataclysmic Disaster 1 Earthquake 2 Famine/drought 3 Fire 4 Flood 5 Plague/disease 6 Rain of fire (meteoric impact) 7 Storm (hurricane, tornado, tsunami) 8 Volcanic eruption 9 Magic gone awry or a planar warp
table resemble those that affect our own world. Think of planar warps and magic gone awry like nuclear incidents; they’re big events that unnaturally alter the land and its people. For example, in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blob of Annihilation All-Consuming Cosmic Entropy Unleashed Habitat: Any; Treasure: Any Mathias Kollros Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink
of cosmic entropy conjoined to the remains of dead gods. This malicious entity drifts through Wildspace and multiversal expanses inimical to life—vast regions where the chance of encountering it is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
created by a spell gone awry. Opening the door causes the water to empty into area 10a. Creatures within 20 feet of the opened door are caught in the deluge and must make a DC 12 Strength saving throw
ochre jelly of unusual color trapped in magical stasis.)
Wall Carvings. Black mildew drips from lidless eyes and gaping mouths carved into the walls. (The wall carvings represent the all-consuming
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the ancient dance of bigger creatures consuming smaller creatures. And let’s face it, those smaller creatures probably had it coming to them. Druids are natural-born leaders. We are beasts of war and
natural world to gain resources and power needs a conservation expert to tell them when they’ve gone too far. After all, only fools would destroy their environment in the name of vast profits. Right
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of an organized defense. Because the githyanki strike to plunder rather than conquer, raiders linger over their target for no more than a few hours. By daybreak the attackers are gone, purposely
word, and multiple tir’su connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
despair, sites where giants delved too deeply into necromantic magic, or areas where the Negative Plane’s life-consuming influence seeps into the world.
Death Giant Encounters d10† Encounter
encounters that can occur in underground regions or at surface locations suffering an invasion from the depths. These encounters also fit well for places warped by the strange corruption of the Far
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
himself in his opponent, some indication that if his life had gone differently, he might have led a life more like the heroic drow’s. From that moment, Artemis is more than a criminal assassin — he is an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to steal royal regalia. 7 A golem intended to serve as a protector has gone berserk and captured its creator. 8 A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler. 9 After
one shape-shifting monster also attends. 15 A ship carrying a valuable treasure or an evil Artifact sinks in a storm or monster attack. 16 A natural disaster was actually caused by magic gone awry or