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Returning 35 results for 'consuming remote gnome to have reaction'.
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Monsters
Mythic Odysseys of Theros
Reactive. The giant can take one reaction on every turn in a combat.
Vigilant. The giant can't be surprised.Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring
Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Monsters
Eberron: Rising from the Last War
succeed on a DC 22 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Implant Fear","rollDamageType":"psychic"} psychic damage and immediately use its reaction
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fade Away Prerequisite: Gnome Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: Increase
your Dexterity or Intelligence score by 1, to a maximum of 20. Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
initiation, though, take place in sanctums: remote headquarters like the one shown in map 12.1. A sanctum is a temple, meeting place, and residence for one or more of the group’s hierophants, as well
a study. Mike Schley Map 12.1: Cult Hideout View Player Version Antechamber. At the end of the hallway leading north to the bedroom suite, an ornate stained-glass window depicts the All-Consuming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
is your quest? Over the course of your isolation you became something of a tourist attraction; a gnome merchant used to sell plaster statues of you on your pillar.
2 You spent your life in a
crash and spent years in a remote location until you were found. In that time, you experienced a remarkable revelation. Did you have a religious experience, or did you have an arcane insight into the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aboleth Ageless Alien Mastermind Habitat: Underdark, Underwater; Treasure: Relics Kev Walker A gnome cultist consults an all-knowing aboleth In aquatic abysses, aboleths dream of dead empires and
Aboleth Seeks To... 1 Accomplish incomprehensible plans that lead it to act in seemingly random ways. 2 Learn more of the world by kidnapping people and consuming their minds. 3 Manipulate innocents
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Nevermind Gnomes Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly
study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
Commoner) hires the characters to escort his wagon to the remote mining village of Diamond Lake, which happens to be near the dragon’s new lair. Nondy was robbed by kobolds on his last trip, and he
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
The Outlands’ most renowned cartographer is Melvin Manyroads, an energetic conjurer (chaotic good, gnome mage) who dwells in a turquoise tower with a marigold roof. Peppy and loquacious, he roams the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Instead, the characters’ escape is made possible by a set of conditions that you can implement when the time is right. Blingdenstone The deep gnome settlement (see chapter 6) has the most dealings with the
Afield Various other tunnels and passages wend their way to the surface in places around the Evermoors or even more remote locations. You can place these wherever you like, if an opportune time for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cruel, exacting or eccentric, this teacher shaped you during your apprentice days in profound and probably disturbing ways. Whether a typical mage wearing a pointy hat and dwelling in a remote tower, a
Impler Rickys, a gnome transmuter who lived under a bridge and worked for candied beets and honey peanuts.
4 Dame Melna Rothburntonberryville, a 238-year-old elf croquet player and evoker, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sovereign gives characters its hidden treasure (see “Treasure” below). Chanterella then urges the characters to seek out Zox if they’re looking for allies. The myconid has a high opinion of the gnome
destroyed while the potions are still hidden in its mass, the potions fall and shatter on the floor. A character in the alcove can use a reaction to try to catch one falling potion, doing so with a successful DC 11 Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your
feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
need to be mined out from a corpse that has turned to solid stone or metal.
2 Seedlings of the First World. At the heart of the world (underground, or in a remote area of pristine wilderness
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Korranberg or near one of the field offices, but correspondents might be stationed in more remote regions for long periods of time, and the paper frequently publishes stories written by freelancers from
newspaper’s main office. Zilargo. The gnome nation of Zilargo is generally friendly to the newspaper. The senior editors, publisher, and owners of the Chronicle are influential people in the city of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
one reaction on every turn in a combat.
Vigilant. The giant can’t be surprised.
Actions
Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, practice cannibalism, believing it is foolish to waste good meat. In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle; they’re more inclined
rescuers time to locate and free the captives before the kobolds settle down for the main course. Hatred Because the gnome god Garl Glittergold trapped the kobold god Kurtulmak in an inescapable maze
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
protect themselves and their property, or they simply enjoy the isolation a remote island affords. The creatures on sanctum islands usually live in permanent structures like abbeys, fortresses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin quest (see "Black Cabin") Copper Knobberknocker, a gnome acolyte of Lathander staying at the House of the Morninglord in Bryn Shander (see "House of the Morninglord"), is worried about his
make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offers free healing to those who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest
between them is remote, because goliaths like to hold grudges. Goliath Warrior
Medium humanoid (goliath), any alignment
Armor Class 12 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
. When the original warforged colossus took its first thunderous footsteps, it was met with a reaction of equal parts awe and horror — and it was almost immediately sent north toward Metrol, where
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, where they could continue their journeys of knowledge unopposed. In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote
other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex action and Poisoning Rebuke reaction.
The object bearing the blood rune has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
fire giant priests stoke the flames of this expectation when they address Surtur as “the All-Consuming Flame” or “the Cleansing Fire.” Some priests stockpile weapons—ranging from ordinary swords and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Getting Around Sharn is an enormous city, and traveling on foot from one side of the city to the other can be time-consuming. Here are some travel-time guidelines: It takes at least 30 minutes to
a large halfling population, with ties to the Boromar Clan. Lower Dura Menthis Plateau: Important Districts District Description Location Den’iyas Founded by gnome immigrants from Zilargo
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists created a false front in this foyer. The skeletal remains and rusted gear belong to five long-dead adventurers whom the characters can identify as two dwarves, an elf, a gnome, and a
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The