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Returning 35 results for 'contact refuse guardian to have resolve'.
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conduct rebuke guardians to have resolve
contacts rebuke guardians to have resolve
contract rebuke guardians to have resolve
conduct refuges guardians to have resolve
constant rebuke guardians to have resolve
Magic Items
Keys from the Golden Vault
of existence. The painting can’t telepathically contact you, however. Maintaining telepathic contact with the painting requires your concentration (as if concentrating on a spell).
Guardian
the painting knows and what it doesn’t.
While attuned to the painting, you can take an action to telepathically contact it over any distance, provided you and the painting are on the same plane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function at the start of the wood woad’s next turn. The wood woad dies only if it
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Backgrounds
Guildmasters’ Guide to Ravnica
.
Selesnya Contacts
d8
Contact
1
A wise centaur trainer believed in me even though I was a terrible student.
2
A good friend has risen to become a Ledev guardian.
3
I left
.
8
Trostani, the head of the guild and the voice of Mat’Selesnya, once welcomed me into her presence.
Non-Selesnya Contacts
d10
Contact
1
I left the Azorius, and a
Backgrounds
Guildmasters’ Guide to Ravnica
meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
just about anything, for the right price.
Non-Golgari Contacts
d10
Contact
1
An Azorius arrester I literally pulled out of the gutter will do anything for me.
2
Someone
Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
writing.
3 The contact requests magical insurance, such as a geas spell preventing mutual harm or committing the characters to a misrepresented act.
4 The contact becomes the guardian of
Lethal Leverage Ever thinking of themself, the aforementioned noble contact seeks leverage over the characters. The Lethal Leverage table suggests things a noble contact might seek to use against
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
on the water’s surface.
Those gazing into the font can see through the eyes of a random tomb guardian as it patrols the dungeon. Pick a random level (or roll a d6) and describe the guardian’s path
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Contacting the Riverine Iravati The characters might attempt to contact Iravati, the riverine guardian of the river that flows past Sagorpur. The riverine, like the river, is listless and slow to act. No calls or offerings made to Iravati provoke the riverine into appearing.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lady can cause all the city’s portals to cease functioning. This grinds the city to a halt; food and drink can’t enter the city, sewage and refuse pool in the streets, and corpses stack in the Mortuary with no hope of being interred. This compels the factions to quickly resolve their conflicts.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sea Caves Tarak is eager to reestablish contact with the myconids of the sea caves. He asks the characters to visit the caves, find out what’s wrong with the myconids, and bring him back some heart
cap mushrooms. He warns them about the fungal octopus the myconids have created as a guardian and tells them they’ll probably have to fight the creature to gain access to the caves. He also gives them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
law. Although no paladin in the world could be described as typical, a number of them are narrow-minded do-gooders who refuse to tolerate even the smallest deviation from their own outlook. Paladins
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
spectators can’t decide which of them should guard the meteorite, and they are anxious for someone to help resolve their dispute. The gazers were drawn to the cavern by the spectators’ argument but lack the
the ogre drop the meteorite on the floor. Greelob arrived first, followed by Orlob and the gazers. The spectators want the characters to choose a guardian for the meteorite, but simply making a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eventually, whether to smuggle goods, avoid taxes, or quietly resolve conflicts. Society lieutenants run gambling dens disguised as tea rooms along the pier, while samurai and scoundrels test their
celebrations. Each winter, citizens gather for the Thunder Festival and honor the Turtle Sage—the guardian spirit of the islands—with three days of drumming, dancing, and prayer.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
characters refuse her invitation, or if they profess to be enemies of Strahd, Lady Wachter marks them as her enemies and sets out to destroy them without incriminating herself. Development Once she determines
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
whoever has it. If the shard solitaire necklace teleported to Zorhanna’s vault, the hags use Change Shape to assume Zorhanna’s appearance and slip past the vault’s stone golem guardian. One of the hags
then casts contact other plane (which has a 1-minute casting time) to learn the three-letter combination needed to open the vault. If the characters are trapped inside the shard solitaire or otherwise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters refuse to aid her, the princess continually makes telepathic contact with random characters, urging them to reconsider before it’s too late. She tries to convince the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Deadbark Dryad As Riffel and the characters talk, the peylon tree’s guardian emerges from the grotto’s wall and stands before her uninvited guests. This is Gazaia, a deadbark dryad (see appendix
powerful artifact buried in this hill—the rod piece—infused the peylon tree with its magic and enticed Gazaia to become the tree’s guardian. When Lord Soth’s soldiers recently stole the artifact, Gazaia
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tries to subjugate the rest. In exchange for their lives, the survivors must agree to help the beholder find the Stone of Golorr. If they refuse, the beholder destroys another character and repeats the
demands that they accompany it to the Vault of Dragons and help it defeat the vault’s draconic guardian. Not fully trusting the characters to keep their part of the bargain, Xanathar brings along its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Moral Quandaries If you want to give the characters a crisis that no amount of spellcasting or swordplay can resolve, add a moral quandary to the adventure. A moral quandary is a problem of
other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend’s influence drives your group. 4 Guardian Celestial. An angel or another powerful celestial takes an interest in a
has access to certain magic items. You can purchase common magic items from your patron contact. The DM determines the available stock or can call for a group Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
-state peaceful and pristine. At the behest of the group, the characters investigate the activities of the Ashen Heirs and come into contact with the Silent Roar. Silent Roar Members of the Silent Roar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Subclasses Class Subclass Level Available Description Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arrived through a gate and successfully bribed Gorglak, they might come here looking for his contact, Werz Saltbaron. Assassins Interrupted The characters spot a male duergar merchant at the end of a
’ access point to a secret cavern system beneath Gracklstugh (see “Whorlstone Tunnels”). It takes a successful DC 15 Wisdom (Perception) check to notice the pipe beneath piles of refuse. Within, loose
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and forced them to question their blind obedience to him. Prolonged contact with malevolent magic suffusing the chardalyn has made Xardorok extraordinarily paranoid. He keeps his two sons, Durth and
pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can’t refuse. Once he conquers Icewind Dale, he wants the Muzgardts to control the ale trade throughout his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
because it has been in telepathic contact with the ulitharid on level 17.) Githyanki have invaded Undermountain and are trying to exterminate the mind flayer colony in Seadeeps. Halaster has commandeered a
vessel that can travel between worlds through space and hidden it somewhere in Undermountain (see level 19). If the characters refuse to assist Cephalossk, the mind flayer attacks them. PNEUMATIC
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Mortuary toward his orrery (detailed later in this supplement). 2 Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. 3 A death tyrant, eager to build
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of flying. Stone Giant’s Resolve Each competitor must sit or stand atop a wooden post beneath a roaring waterfall. If a competitor’s body ceases to be in contact with the
DC 20 Strength saving throw or be pushed 15 feet from the waterfall and have the prone condition. Prize. If a character wins the contest of stone giant’s resolve, Diasma awards the party a Quaal’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
serving a kindred guardian. Wood Woad
Medium Plant, Typically Lawful Neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
18 (+4
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age. Skill Proficiencies
. For a more unusual take on a Lorehold student, you could consider playing a barbarian with a primal connection to the past (perhaps adopting the Path of the Ancestral Guardian from Xanathar’s Guide
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
accept the notion that anyone would refuse him. He assigns Gartokkar to be their liaison, orders badges of gold be given to them, and sends them off. Treasure The characters might be tempted to inspect
). Droki uses the West Cleft to contact his employers, and Gartokkar wants the party to follow this derro and locate the Gray Ghosts. If the characters accept his offer, Gartokkar gives them a holy symbol
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
racketeering, bringing with them the underlying threat that those who refuse to pay for protection become targets of the Orzhov’s thugs and enforcers. The Azorius are the greatest threat to Orzhov’s
the leadership, ensuring that no matter how many street-level thugs and syndics are apprehended to fill the Azorius prisons, the guild’s leadership remains intact. Contact between the oligarchs and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell duels.
Undead Guardian. Floating in the middle of the room, 15 feet above the floor, is a man’s withered left hand and forearm, severed at the elbow.
Responding to the alarm spell, the
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like